blob: 48a69bd334c56faa78ad6b2b0c41e4bac2976d3d [file] [log] [blame] [raw]
package li.cil.oc.common.entity
import java.lang.Iterable
import java.util.UUID
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Constants
import li.cil.oc.Localization
import li.cil.oc.OpenComputers
import li.cil.oc.Settings
import li.cil.oc.api
import li.cil.oc.api.Driver
import li.cil.oc.api.Machine
import li.cil.oc.api.driver.item
import li.cil.oc.api.internal
import li.cil.oc.api.internal.MultiTank
import li.cil.oc.api.machine.Context
import li.cil.oc.api.machine.MachineHost
import li.cil.oc.api.network._
import li.cil.oc.common.GuiType
import li.cil.oc.common.inventory.ComponentInventory
import li.cil.oc.common.inventory.Inventory
import li.cil.oc.common.item.data.DroneData
import li.cil.oc.server.agent
import li.cil.oc.server.component
import li.cil.oc.util.BlockPosition
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.util.ExtendedWorld._
import li.cil.oc.util.InventoryUtils
import net.minecraft.block.material.Material
import net.minecraft.entity.Entity
import net.minecraft.entity.item.EntityItem
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.Vec3
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.fluids.IFluidTank
import scala.collection.convert.WrapAsJava._
// internal.Rotatable is also in internal.Drone, but it wasn't since the start
// so this is to ensure it is implemented here, in the very unlikely case that
// someone decides to ship that specific version of the API.
class Drone(val world: World) extends Entity(world) with MachineHost with internal.Drone with internal.Rotatable with Analyzable with Context {
// Some basic constants.
val gravity = 0.05f
// low for slow fall (float down)
val drag = 0.8f
val maxAcceleration = 0.1f
val maxVelocity = 0.4f
val maxInventorySize = 8
setSize(12 / 16f, 6 / 16f)
isImmuneToFire = true
// Rendering stuff, purely eyecandy.
val targetFlapAngles = Array.fill(4, 2)(0f)
val flapAngles = Array.fill(4, 2)(0f)
var nextFlapChange = 0
var bodyAngle = math.random.toFloat * 90
var angularVelocity = 0f
var nextAngularVelocityChange = 0
var lastEnergyUpdate = 0
// Logic stuff, components, machine and such.
val info = new DroneData()
val machine = if (!world.isRemote) {
val m = Machine.create(this)
m.node.asInstanceOf[Connector].setLocalBufferSize(0)
m
} else null
val control = if (!world.isRemote) new component.Drone(this) else null
val components = new ComponentInventory {
override def host = Drone.this
override def items = info.components.map(Option(_))
override def getSizeInventory = info.components.length
override def markDirty() {}
override def isItemValidForSlot(slot: Int, stack: ItemStack) = true
override def isUseableByPlayer(player: EntityPlayer) = true
override def node = Option(machine).map(_.node).orNull
override def onConnect(node: Node) {}
override def onDisconnect(node: Node) {}
override def onMessage(message: Message) {}
}
val equipmentInventory = new Inventory {
val items = Array.empty[Option[ItemStack]]
override def getSizeInventory = 0
override def getInventoryStackLimit = 0
override def markDirty(): Unit = {}
override def isItemValidForSlot(slot: Int, stack: ItemStack) = false
override def isUseableByPlayer(player: EntityPlayer) = false
}
val mainInventory = new Inventory {
val items = Array.fill[Option[ItemStack]](8)(None)
override def getSizeInventory = inventorySize
override def getInventoryStackLimit = 64
override def markDirty() {} // TODO update client GUI?
override def isItemValidForSlot(slot: Int, stack: ItemStack) = slot >= 0 && slot < getSizeInventory
override def isUseableByPlayer(player: EntityPlayer) = player.getDistanceSqToEntity(Drone.this) < 64
}
val tank = new MultiTank {
override def tankCount = components.components.count {
case Some(tank: IFluidTank) => true
case _ => false
}
override def getFluidTank(index: Int): IFluidTank = components.components.collect {
case Some(tank: IFluidTank) => tank
}.apply(index)
}
var selectedTank = 0
override def setSelectedTank(index: Int): Unit = selectedTank = index
override def tier = info.tier
override def player(): EntityPlayer = {
agent.Player.updatePositionAndRotation(player_, facing, facing)
player_
}
override def name = info.name
override def setName(name: String): Unit = info.name = name
var ownerName = Settings.get.fakePlayerName
var ownerUUID = Settings.get.fakePlayerProfile.getId
private lazy val player_ = new agent.Player(this)
// ----------------------------------------------------------------------- //
// Forward context stuff to our machine. Interface needed for some components
// to work correctly (such as the chunkloader upgrade).
override def node = machine.node
override def canInteract(player: String) = machine.canInteract(player)
override def isPaused = machine.isPaused
override def start() = machine.start()
override def pause(seconds: Double) = machine.pause(seconds)
override def stop() = machine.stop()
override def signal(name: String, args: AnyRef*) = machine.signal(name, args: _*)
// ----------------------------------------------------------------------- //
override def getTarget = Vec3.createVectorHelper(targetX, targetY, targetZ)
override def setTarget(value: Vec3): Unit = {
targetX = value.xCoord.toFloat
targetY = value.yCoord.toFloat
targetZ = value.zCoord.toFloat
}
override def getVelocity = Vec3.createVectorHelper(motionX, motionY, motionZ)
// ----------------------------------------------------------------------- //
override def canBeCollidedWith = true
override def canBePushed = true
// ----------------------------------------------------------------------- //
override def xPosition = posX
override def yPosition = posY
override def zPosition = posZ
override def markChanged() {}
// ----------------------------------------------------------------------- //
override def facing = ForgeDirection.SOUTH
override def toLocal(value: ForgeDirection) = value
override def toGlobal(value: ForgeDirection) = value
// ----------------------------------------------------------------------- //
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = Array(machine.node)
// ----------------------------------------------------------------------- //
override def internalComponents(): Iterable[ItemStack] = asJavaIterable(info.components)
override def componentSlot(address: String) = components.components.indexWhere(_.exists(env => env.node != null && env.node.address == address))
override def onMachineConnect(node: Node) {}
override def onMachineDisconnect(node: Node) {}
def computeInventorySize() = math.min(maxInventorySize, info.components.foldLeft(0)((acc, component) => acc + (Option(component) match {
case Some(stack) => Option(Driver.driverFor(stack, getClass)) match {
case Some(driver: item.Inventory) => math.max(1, driver.inventoryCapacity(stack) / 4)
case _ => 0
}
case _ => 0
})))
// ----------------------------------------------------------------------- //
override def entityInit() {
// Running or not.
dataWatcher.addObject(2, byte2Byte(0: Byte))
// Target position.
dataWatcher.addObject(3, float2Float(0f))
dataWatcher.addObject(4, float2Float(0f))
dataWatcher.addObject(5, float2Float(0f))
// Max acceleration.
dataWatcher.addObject(6, float2Float(0f))
// Selected inventory slot.
dataWatcher.addObject(7, byte2Byte(0: Byte))
// Current and maximum energy.
dataWatcher.addObject(8, int2Integer(0))
dataWatcher.addObject(9, int2Integer(100))
// Status text.
dataWatcher.addObject(10, "")
// Inventory size for client.
dataWatcher.addObject(11, byte2Byte(0: Byte))
// Light color.
dataWatcher.addObject(12, int2Integer(0x66DD55))
}
def initializeAfterPlacement(stack: ItemStack, player: EntityPlayer, position: Vec3) {
info.load(stack)
control.node.changeBuffer(info.storedEnergy - control.node.localBuffer)
wireThingsTogether()
inventorySize = computeInventorySize()
setPosition(position.xCoord, position.yCoord, position.zCoord)
}
def preparePowerUp() {
targetX = math.floor(posX).toFloat + 0.5f
targetY = math.floor(posY).toFloat + 0.5f
targetZ = math.floor(posZ).toFloat + 0.5f
targetAcceleration = maxAcceleration
wireThingsTogether()
}
private def wireThingsTogether(): Unit = {
api.Network.joinNewNetwork(machine.node)
machine.node.connect(control.node)
machine.setCostPerTick(Settings.get.droneCost)
components.connectComponents()
}
def isRunning = dataWatcher.getWatchableObjectByte(2) != 0
def targetX = dataWatcher.getWatchableObjectFloat(3)
def targetY = dataWatcher.getWatchableObjectFloat(4)
def targetZ = dataWatcher.getWatchableObjectFloat(5)
def targetAcceleration = dataWatcher.getWatchableObjectFloat(6)
def selectedSlot = dataWatcher.getWatchableObjectByte(7) & 0xFF
def globalBuffer = dataWatcher.getWatchableObjectInt(8)
def globalBufferSize = dataWatcher.getWatchableObjectInt(9)
def statusText = dataWatcher.getWatchableObjectString(10)
def inventorySize = dataWatcher.getWatchableObjectByte(11) & 0xFF
def lightColor = dataWatcher.getWatchableObjectInt(12)
def setRunning(value: Boolean) = dataWatcher.updateObject(2, byte2Byte(if (value) 1: Byte else 0: Byte))
// Round target values to low accuracy to avoid floating point errors accumulating.
def targetX_=(value: Float): Unit = dataWatcher.updateObject(3, float2Float(math.round(value * 4) / 4f))
def targetY_=(value: Float): Unit = dataWatcher.updateObject(4, float2Float(math.round(value * 4) / 4f))
def targetZ_=(value: Float): Unit = dataWatcher.updateObject(5, float2Float(math.round(value * 4) / 4f))
def targetAcceleration_=(value: Float): Unit = dataWatcher.updateObject(6, float2Float(math.max(0, math.min(maxAcceleration, value))))
def setSelectedSlot(value: Int) = dataWatcher.updateObject(7, byte2Byte(value.toByte))
def globalBuffer_=(value: Int) = dataWatcher.updateObject(8, int2Integer(value))
def globalBufferSize_=(value: Int) = dataWatcher.updateObject(9, int2Integer(value))
def statusText_=(value: String) = dataWatcher.updateObject(10, Option(value).fold("")(_.lines.map(_.take(10)).take(2).mkString("\n")))
def inventorySize_=(value: Int) = dataWatcher.updateObject(11, byte2Byte(value.toByte))
def lightColor_=(value: Int) = dataWatcher.updateObject(12, int2Integer(value))
@SideOnly(Side.CLIENT)
override def setPositionAndRotation2(x: Double, y: Double, z: Double, yaw: Float, pitch: Float, data: Int) {
// Only set exact position if we're too far away from the server's
// position, otherwise keep interpolating. This removes jitter and
// is good enough for drones.
if (!isRunning || getDistanceSq(x, y, z) > 1) {
super.setPositionAndRotation(x, y, z, yaw, pitch)
}
else {
targetX = x.toFloat
targetY = y.toFloat
targetZ = z.toFloat
}
}
override def setDead() {
super.setDead()
if (!world.isRemote) {
machine.stop()
machine.node.remove()
components.disconnectComponents()
components.saveComponents()
val stack = api.Items.get(Constants.ItemName.Drone).createItemStack(1)
info.storedEnergy = control.node.localBuffer.toInt
info.save(stack)
val entity = new EntityItem(world, posX, posY, posZ, stack)
entity.delayBeforeCanPickup = 15
world.spawnEntityInWorld(entity)
InventoryUtils.dropAllSlots(BlockPosition(this: Entity), mainInventory)
}
}
override def onUpdate() {
super.onUpdate()
if (!world.isRemote) {
if (isInsideOfMaterial(Material.water) || isInsideOfMaterial(Material.lava)) {
// We're not water-proof!
machine.stop()
}
machine.update()
components.updateComponents()
setRunning(machine.isRunning)
val buffer = math.round(machine.node.asInstanceOf[Connector].globalBuffer).toInt
if (math.abs(lastEnergyUpdate - buffer) > 1 || world.getTotalWorldTime % 200 == 0) {
lastEnergyUpdate = buffer
globalBuffer = buffer
globalBufferSize = machine.node.asInstanceOf[Connector].globalBufferSize.toInt
}
}
else {
if (isRunning) {
// Client side update; occasionally update wing pitch and rotation to
// make the drones look a bit more dynamic.
val rng = world.rand
nextFlapChange -= 1
nextAngularVelocityChange -= 1
if (nextFlapChange < 0) {
nextFlapChange = 5 + rng.nextInt(10)
for (i <- 0 until 2) {
val flap = rng.nextInt(targetFlapAngles.length)
targetFlapAngles(flap)(0) = math.toRadians(rng.nextFloat() * 4 - 2).toFloat
targetFlapAngles(flap)(1) = math.toRadians(rng.nextFloat() * 4 - 2).toFloat
}
}
if (nextAngularVelocityChange < 0) {
if (angularVelocity != 0) {
angularVelocity = 0
nextAngularVelocityChange = 20
}
else {
angularVelocity = if (rng.nextBoolean()) 0.1f else -0.1f
nextAngularVelocityChange = 100
}
}
// Interpolate wing rotations.
(flapAngles, targetFlapAngles).zipped.foreach((f, t) => {
f(0) = f(0) * 0.7f + t(0) * 0.3f
f(1) = f(1) * 0.7f + t(1) * 0.3f
})
// Update body rotation.
bodyAngle += angularVelocity
}
}
prevPosX = posX
prevPosY = posY
prevPosZ = posZ
noClip = func_145771_j(posX, (boundingBox.minY + boundingBox.maxY) / 2, posZ)
if (isRunning) {
val toTarget = Vec3.createVectorHelper(targetX - posX, targetY - posY, targetZ - posZ)
val distance = toTarget.lengthVector()
val velocity = Vec3.createVectorHelper(motionX, motionY, motionZ)
if (distance > 0 && (distance > 0.005f || velocity.dotProduct(velocity) > 0.005f)) {
val acceleration = math.min(targetAcceleration, distance) / distance
velocity.xCoord += toTarget.xCoord * acceleration
velocity.yCoord += toTarget.yCoord * acceleration
velocity.zCoord += toTarget.zCoord * acceleration
motionX = math.max(-maxVelocity, math.min(maxVelocity, velocity.xCoord))
motionY = math.max(-maxVelocity, math.min(maxVelocity, velocity.yCoord))
motionZ = math.max(-maxVelocity, math.min(maxVelocity, velocity.zCoord))
}
else {
motionX = 0
motionY = 0
motionZ = 0
posX = targetX
posY = targetY
posZ = targetZ
}
}
else {
// No power, free fall: engage!
motionY -= gravity
}
moveEntity(motionX, motionY, motionZ)
// Make sure we don't get infinitely faster.
if (isRunning) {
motionX *= drag
motionY *= drag
motionZ *= drag
}
else {
val groundDrag = worldObj.getBlock(BlockPosition(this: Entity).offset(ForgeDirection.DOWN)).slipperiness * drag
motionX *= groundDrag
motionY *= drag
motionZ *= groundDrag
if (onGround) {
motionY *= -0.5
}
}
}
override def hitByEntity(entity: Entity) = {
if (isRunning) {
val direction = Vec3.createVectorHelper(entity.posX - posX, entity.posY + entity.getEyeHeight - posY, entity.posZ - posZ).normalize()
if (!world.isRemote) {
if (Settings.get.inputUsername)
machine.signal("hit", double2Double(direction.xCoord), double2Double(direction.zCoord), double2Double(direction.yCoord), entity.getCommandSenderName)
else
machine.signal("hit", double2Double(direction.xCoord), double2Double(direction.zCoord), double2Double(direction.yCoord))
}
motionX = (motionX - direction.xCoord) * 0.5f
motionY = (motionY - direction.yCoord) * 0.5f
motionZ = (motionZ - direction.zCoord) * 0.5f
}
super.hitByEntity(entity)
}
override def interactFirst(player: EntityPlayer) = {
if (player.isSneaking) {
kill()
}
else if (!world.isRemote) {
player.openGui(OpenComputers, GuiType.Drone.id, world, getEntityId, 0, 0)
}
true
}
// ----------------------------------------------------------------------- //
override def travelToDimension(dimension: Int) {
// Store relative target and update after teleportation, because our frame
// of reference most certainly changed (i.e. we'll spawn at different
// coordinates than the ones we started traveling from).
val relativeTarget = Vec3.createVectorHelper(targetX - posX, targetY - posY, targetZ - posZ)
super.travelToDimension(dimension)
targetX = (posX + relativeTarget.xCoord).toFloat
targetY = (posY + relativeTarget.yCoord).toFloat
targetZ = (posZ + relativeTarget.zCoord).toFloat
}
override def getCommandSenderName = Localization.localizeImmediately("entity.oc.Drone.name")
override def handleWaterMovement() = {
inWater = worldObj.handleMaterialAcceleration(boundingBox, Material.water, this)
inWater
}
override def readEntityFromNBT(nbt: NBTTagCompound) {
info.load(nbt.getCompoundTag("info"))
inventorySize = computeInventorySize()
if (!world.isRemote) {
machine.load(nbt.getCompoundTag("machine"))
control.load(nbt.getCompoundTag("control"))
components.load(nbt.getCompoundTag("components"))
mainInventory.load(nbt.getCompoundTag("inventory"))
wireThingsTogether()
}
targetX = nbt.getFloat("targetX")
targetY = nbt.getFloat("targetY")
targetZ = nbt.getFloat("targetZ")
targetAcceleration = nbt.getFloat("targetAcceleration")
setSelectedSlot(nbt.getByte("selectedSlot") & 0xFF)
setSelectedTank(nbt.getByte("selectedTank") & 0xFF)
statusText = nbt.getString("statusText")
lightColor = nbt.getInteger("lightColor")
if (nbt.hasKey("owner")) {
ownerName = nbt.getString("owner")
}
if (nbt.hasKey("ownerUuid")) {
ownerUUID = UUID.fromString(nbt.getString("ownerUuid"))
}
}
override def writeEntityToNBT(nbt: NBTTagCompound) {
components.saveComponents()
info.storedEnergy = control.node.localBuffer.toInt
nbt.setNewCompoundTag("info", info.save)
if (!world.isRemote) {
nbt.setNewCompoundTag("machine", machine.save)
nbt.setNewCompoundTag("control", control.save)
nbt.setNewCompoundTag("components", components.save)
nbt.setNewCompoundTag("inventory", mainInventory.save)
}
nbt.setFloat("targetX", targetX)
nbt.setFloat("targetY", targetY)
nbt.setFloat("targetZ", targetZ)
nbt.setFloat("targetAcceleration", targetAcceleration)
nbt.setByte("selectedSlot", selectedSlot.toByte)
nbt.setByte("selectedTank", selectedTank.toByte)
nbt.setString("statusText", statusText)
nbt.setInteger("lightColor", lightColor)
nbt.setString("owner", ownerName)
nbt.setString("ownerUuid", ownerUUID.toString)
}
}