| package li.cil.oc.common.tileentity |
| |
| import li.cil.oc.Config |
| import li.cil.oc.api.network._ |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.server.{PacketSender => ServerPacketSender, driver, component} |
| import li.cil.oc.util.ExtendedNBT._ |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraftforge.common.ForgeDirection |
| import scala.Some |
| |
| abstract class Computer(isRemote: Boolean) extends Environment with ComponentInventory with Rotatable with Redstone with Analyzable { |
| val computer = if (isRemote) null else new component.Computer(this) |
| |
| def node = if (isClient) null else computer.node |
| |
| override def isClient = computer == null |
| |
| private var isRunning = false |
| |
| private var hasChanged = false |
| |
| // ----------------------------------------------------------------------- // |
| |
| def isOn = isRunning |
| |
| def isOn_=(value: Boolean) = { |
| isRunning = value |
| world.markBlockForRenderUpdate(x, y, z) |
| this |
| } |
| |
| def markAsChanged() = hasChanged = true |
| |
| def hasRedstoneCard = items.exists { |
| case Some(item) => driver.item.RedstoneCard.worksWith(item) |
| case _ => false |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| if (isServer) { |
| // If we're not yet in a network we were just loaded from disk. We skip |
| // the update this round to allow other tile entities to join the network, |
| // too, avoiding issues of missing nodes (e.g. in the GPU which would |
| // otherwise loose track of its screen). |
| if (node != null && node.network != null) { |
| computer.update() |
| } |
| |
| if (hasChanged) { |
| hasChanged = false |
| worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this) |
| } |
| |
| if (isRunning != computer.isRunning) { |
| isOutputEnabled = hasRedstoneCard && computer.isRunning |
| ServerPacketSender.sendComputerState(this, computer.isRunning) |
| } |
| isRunning = computer.isRunning |
| |
| updateRedstoneInput() |
| |
| for (component <- components) component match { |
| case Some(environment) => environment.update() |
| case _ => // Empty. |
| } |
| } |
| |
| super.updateEntity() |
| } |
| |
| override def validate() = { |
| super.validate() |
| if (isClient) { |
| ClientPacketSender.sendRotatableStateRequest(this) |
| ClientPacketSender.sendComputerStateRequest(this) |
| ClientPacketSender.sendRedstoneStateRequest(this) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBT(nbt: NBTTagCompound) { |
| super.readFromNBT(nbt) |
| if (isServer) { |
| computer.load(nbt.getCompoundTag(Config.namespace + "computer")) |
| } |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) { |
| super.writeToNBT(nbt) |
| if (isServer) { |
| nbt.setNewCompoundTag(Config.namespace + "computer", computer.save) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onInventoryChanged() { |
| super.onInventoryChanged() |
| if (isServer) { |
| computer.recomputeMemory() |
| isOutputEnabled = hasRedstoneCard && computer.isRunning |
| } |
| } |
| |
| override protected def onRotationChanged() { |
| super.onRotationChanged() |
| checkRedstoneInputChanged() |
| } |
| |
| override protected def onRedstoneInputChanged(side: ForgeDirection) { |
| super.onRedstoneInputChanged(side) |
| if (isServer) { |
| computer.signal("redstone_changed", Int.box(side.ordinal())) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def onAnalyze(stats: NBTTagCompound, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = { |
| if (computer != null) computer.lastError match { |
| case Some(value) => stats.setString(Config.namespace + "text.Analyzer.LastError", value) |
| case _ => |
| } |
| computer |
| } |
| } |