| package li.cil.oc.api.driver; |
| |
| import li.cil.oc.api.network.ManagedEnvironment; |
| import net.minecraft.item.ItemStack; |
| import net.minecraft.world.World; |
| |
| /** |
| * Interface for block component drivers. |
| * <p/> |
| * This driver type is used for components that are blocks, i.e. that can be |
| * placed in the world, but cannot be modified to or don't want to have their |
| * {@link net.minecraft.tileentity.TileEntity} implement one of the interfaces |
| * for environments ({@link li.cil.oc.api.network.Environment} or |
| * {@link li.cil.oc.api.network.SidedEnvironment}). |
| * <p/> |
| * A block driver is used by <tt>Adapter</tt> blocks to check its neighbors and |
| * whether those neighbors should be treated as components or not. If a driver |
| * is present, it will be used to create a {@link ManagedEnvironment} that is |
| * managed by the adapter. |
| * <p/> |
| * Note that it is possible to write one driver that supports as many different |
| * blocks as you wish. I'd recommend writing one per device (type), though, to |
| * keep things modular. |
| */ |
| public interface Block { |
| /** |
| * Used to determine the block types this driver handles. |
| * <p/> |
| * This is used to determine which driver to use for a block placed next to |
| * an <tt>Adapter</tt> block. Note that the return value should not change |
| * over time; if it does, though, an already installed component will not |
| * be removed, since this value is only checked when scanning blocks. You |
| * can force this by sending a neighbor block change notification. |
| * |
| * @param world the world in which the block to check lives. |
| * @param x the X coordinate of the block to check. |
| * @param y the Y coordinate of the block to check. |
| * @param z the Z coordinate of the block to check. |
| * @return <tt>true</tt> if the block is supported; <tt>false</tt> otherwise. |
| */ |
| boolean worksWith(World world, int x, int y, int z); |
| |
| /** |
| * Used to determine the block types this driver handles. |
| * <p/> |
| * This is used to determine whether there is a driver for the specified |
| * block type when an Adapter block is being configured, i.e. when the |
| * player tries to place an item into the adapter's GUI. |
| * <p/> |
| * Note that the passed item stacks are not necessarily item blocks, they |
| * can be anything at all. |
| * |
| * @param stack the item stack to check. |
| * @return <tt>true</tt> if the block is supported; <tt>false</tt> otherwise. |
| */ |
| boolean worksWith(ItemStack stack); |
| |
| /** |
| * Create a new managed environment interfacing the specified block. |
| * <p/> |
| * This is used to connect the component to the component network when it |
| * is detected next to an <tt>Adapter</tt>. Components that are not part of |
| * the component network probably don't make much sense (can't think of any |
| * uses at this time), but you may still opt to not implement this - i.e. |
| * it is safe to return <tt>null</tt> here. |
| * <p/> |
| * This is expected to return a <em>new instance</em> each time it is |
| * called. The created instance's life cycle is managed by the |
| * <tt>Adapter</tt> block that caused its creation. |
| * |
| * @param world the world containing the block to get the environment for. |
| * @param x the X coordinate of the block to get the environment for. |
| * @param y the Y coordinate of the block to get the environment for. |
| * @param z the Z coordinate of the block to get the environment for. |
| * @return the environment for the block at that location. |
| */ |
| ManagedEnvironment createEnvironment(World world, int x, int y, int z); |
| } |