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package li.cil.oc.common.tileentity
import li.cil.oc.api.network.PoweredNode
import li.cil.oc.client.gui
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.common.component
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.nbt.NBTTagCompound
class Screen extends Rotatable with component.Screen.Environment with PoweredNode {
var guiScreen: Option[gui.Screen] = None
/**
* Read and reset to false from the tile entity renderer. This is used to
* keep rendering a little more efficient by compiling the displayed text
* into an OpenGL display list, and only re-compiling that list when the
* text/display has actually changed.
*/
var hasChanged = false
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) = {
super.readFromNBT(nbt)
load(nbt.getCompoundTag("node"))
}
override def writeToNBT(nbt: NBTTagCompound) = {
super.writeToNBT(nbt)
val nodeNbt = new NBTTagCompound
save(nodeNbt)
nbt.setCompoundTag("node", nodeNbt)
}
override def validate() = {
super.validate()
if (worldObj.isRemote)
ClientPacketSender.sendScreenBufferRequest(this)
}
// ----------------------------------------------------------------------- //
override def onScreenResolutionChange(w: Int, h: Int) = {
super.onScreenResolutionChange(w, h)
if (worldObj.isRemote) {
guiScreen.foreach(_.setSize(w, h))
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenResolutionChange(this, w, h)
}
}
override def onScreenSet(col: Int, row: Int, s: String) = {
super.onScreenSet(col, row, s)
if (worldObj.isRemote) {
guiScreen.foreach(_.updateText())
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenSet(this, col, row, s)
}
}
override def onScreenFill(col: Int, row: Int, w: Int, h: Int, c: Char) = {
super.onScreenFill(col, row, w, h, c)
if (worldObj.isRemote) {
guiScreen.foreach(_.updateText())
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenFill(this, col, row, w, h, c)
}
}
override def onScreenCopy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) = {
super.onScreenCopy(col, row, w, h, tx, ty)
if (worldObj.isRemote) {
guiScreen.foreach(_.updateText())
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenCopy(this, col, row, w, h, tx, ty)
}
}
}