blob: 85b438747d34238e2e60375cb78788501dce2cba [file] [log] [blame] [raw]
package li.cil.oc.server
import cpw.mods.fml.common.network.Player
import li.cil.oc.Settings
import li.cil.oc.api.machine.Machine
import li.cil.oc.common.PacketType
import li.cil.oc.common.multipart.EventHandler
import li.cil.oc.common.tileentity._
import li.cil.oc.common.{PacketHandler => CommonPacketHandler}
import net.minecraft.entity.player.EntityPlayerMP
import net.minecraft.util.ChatMessageComponent
import net.minecraftforge.common.{ForgeDirection, DimensionManager}
class PacketHandler extends CommonPacketHandler {
override protected def world(player: Player, dimension: Int) =
Option(DimensionManager.getWorld(dimension))
override def dispatch(p: PacketParser) =
p.packetType match {
case PacketType.ComputerPower => onComputerPower(p)
case PacketType.KeyDown => onKeyDown(p)
case PacketType.KeyUp => onKeyUp(p)
case PacketType.Clipboard => onClipboard(p)
case PacketType.MouseClickOrDrag => onMouseClick(p)
case PacketType.MouseScroll => onMouseScroll(p)
case PacketType.MultiPartPlace => onMultiPartPlace(p)
case PacketType.RobotStateRequest => onRobotStateRequest(p)
case PacketType.ServerRange => onServerRange(p)
case PacketType.ServerSide => onServerSide(p)
case _ => // Invalid packet.
}
def onComputerPower(p: PacketParser) =
p.readTileEntity[TileEntity]() match {
case Some(t: Computer) => p.player match {
case player: EntityPlayerMP => trySetComputerPower(t.computer, p.readBoolean(), player)
case _ =>
}
case Some(r: Rack) => r.servers(p.readInt()) match {
case Some(server) => p.player match {
case player: EntityPlayerMP => trySetComputerPower(server.machine, p.readBoolean(), player)
case _ =>
}
case _ => // Invalid packet.
}
case _ => // Invalid packet.
}
private def trySetComputerPower(computer: Machine, value: Boolean, player: EntityPlayerMP) {
if (computer.canInteract(player.getCommandSenderName)) {
if (value) {
if (!computer.isPaused) {
computer.start()
computer.lastError match {
case message if message != null => player.sendChatToPlayer(ChatMessageComponent.createFromTranslationKey(message))
case _ =>
}
}
}
else computer.stop()
}
}
def onKeyDown(p: PacketParser) =
p.readTileEntity[TileEntity]() match {
case Some(t: Screen) =>
val char = Char.box(p.readChar())
val code = Int.box(p.readInt())
t.screens.foreach(_.node.sendToNeighbors("keyboard.keyDown", p.player, char, code))
case Some(t: Buffer) => t.buffer.node.sendToNeighbors("keyboard.keyDown", p.player, Char.box(p.readChar()), Int.box(p.readInt()))
case Some(t: Rack) => t.terminals(p.readInt()).buffer.node.sendToNeighbors("keyboard.keyDown", p.player, Char.box(p.readChar()), Int.box(p.readInt()))
case _ => // Invalid packet.
}
def onKeyUp(p: PacketParser) =
p.readTileEntity[TileEntity]() match {
case Some(t: Screen) =>
val char = Char.box(p.readChar())
val code = Int.box(p.readInt())
t.screens.foreach(_.node.sendToNeighbors("keyboard.keyUp", p.player, char, code))
case Some(t: Buffer) => t.buffer.node.sendToNeighbors("keyboard.keyUp", p.player, Char.box(p.readChar()), Int.box(p.readInt()))
case Some(t: Rack) => t.terminals(p.readInt()).buffer.node.sendToNeighbors("keyboard.keyUp", p.player, Char.box(p.readChar()), Int.box(p.readInt()))
case _ => // Invalid packet.
}
def onClipboard(p: PacketParser) =
p.readTileEntity[TileEntity]() match {
case Some(t: Screen) =>
val value = p.readUTF()
t.screens.foreach(_.node.sendToNeighbors("keyboard.clipboard", p.player, value))
case Some(t: Buffer) => t.buffer.node.sendToNeighbors("keyboard.clipboard", p.player, p.readUTF())
case Some(t: Rack) => t.terminals(p.readInt()).buffer.node.sendToNeighbors("keyboard.clipboard", p.player, p.readUTF())
case _ => // Invalid packet.
}
def onMouseClick(p: PacketParser) {
p.player match {
case player: EntityPlayerMP =>
val node = p.readTileEntity[TileEntity]() match {
case Some(t: Screen) => t.origin.node
case Some(t: Rack) => t.terminals(p.readInt()).buffer.node
case _ => return // Invalid packet.
}
val x = p.readInt()
val y = p.readInt()
val what = if (p.readBoolean()) "drag" else "touch"
val button = p.readByte()
if (Settings.get.inputUsername) {
node.sendToReachable("computer.checked_signal", player, what, Int.box(x), Int.box(y), Int.box(button), player.getCommandSenderName)
}
else {
node.sendToReachable("computer.checked_signal", player, what, Int.box(x), Int.box(y), Int.box(button))
}
case _ => // Invalid packet.
}
}
def onMouseScroll(p: PacketParser) {
p.player match {
case player: EntityPlayerMP =>
val node = p.readTileEntity[TileEntity]() match {
case Some(t: Screen) => t.origin.node
case Some(t: Rack) => t.terminals(p.readInt()).buffer.node
case _ => return // Invalid packet.
}
val x = p.readInt()
val y = p.readInt()
val scroll = p.readByte()
if (Settings.get.inputUsername) {
node.sendToReachable("computer.checked_signal", player, "scroll", Int.box(x), Int.box(y), Int.box(scroll), player.getCommandSenderName)
}
else {
node.sendToReachable("computer.checked_signal", player, "scroll", Int.box(x), Int.box(y), Int.box(scroll))
}
case _ => // Invalid packet.
}
}
def onMultiPartPlace(p: PacketParser) {
p.player match {
case player: EntityPlayerMP => EventHandler.place(player)
case _ => // Invalid packet.
}
}
def onRobotStateRequest(p: PacketParser) =
p.readTileEntity[RobotProxy]() match {
case Some(proxy) => proxy.world.markBlockForUpdate(proxy.x, proxy.y, proxy.z)
case _ => // Invalid packet.
}
def onServerRange(p: PacketParser) =
p.readTileEntity[Rack]() match {
case Some(rack) => p.player match {
case player: EntityPlayerMP if rack.isUseableByPlayer(player) =>
rack.range = math.min(math.max(0, p.readInt()), Settings.get.maxWirelessRange).toInt
PacketSender.sendServerState(rack)
case _ =>
}
case _ => // Invalid packet.
}
def onServerSide(p: PacketParser) =
p.readTileEntity[Rack]() match {
case Some(rack) => p.player match {
case player: EntityPlayerMP if rack.isUseableByPlayer(player) =>
val number = p.readInt()
val side = p.readDirection()
if (rack.sides(number) != side && side != ForgeDirection.SOUTH && (!rack.sides.contains(side) || side == ForgeDirection.UNKNOWN)) {
rack.sides(number) = side
rack.servers(number) match {
case Some(server) => rack.reconnectServer(number, server)
case _ =>
}
PacketSender.sendServerState(rack, number)
}
else PacketSender.sendServerState(rack, number, Some(player))
case _ =>
}
case _ => // Invalid packet.
}
}