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/*******************************************************************************
* Copyright (c) 2009 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm3;
import java.lang.ref.WeakReference;
import java.util.Vector;
/**
* Subclass of {@link LuaValue} for representing lua tables.
* <p>
* Almost all API's implemented in {@link LuaTable} are defined and documented in {@link LuaValue}.
* <p>
* If a table is needed, the one of the type-checking functions can be used such as
* {@link #istable()},
* {@link #checktable()}, or
* {@link #opttable(LuaTable)}
* <p>
* The main table operations are defined on {@link LuaValue}
* for getting and setting values with and without metatag processing:
* <ul>
* <li>{@link #get(LuaValue)}</li>
* <li>{@link #set(LuaValue,LuaValue)}</li>
* <li>{@link #rawget(LuaValue)}</li>
* <li>{@link #rawset(LuaValue,LuaValue)}</li>
* <li>plus overloads such as {@link #get(String)}, {@link #get(int)}, and so on</li>
* </ul>
* <p>
* To iterate over key-value pairs from Java, use
* <pre> {@code
* LuaValue k = LuaValue.NIL;
* while ( true ) {
* Varargs n = table.next(k);
* if ( (k = n.arg1()).isnil() )
* break;
* LuaValue v = n.arg(2)
* process( k, v )
* }}</pre>
*
* <p>
* As with other types, {@link LuaTable} instances should be constructed via one of the table constructor
* methods on {@link LuaValue}:
* <ul>
* <li>{@link LuaValue#tableOf()} empty table</li>
* <li>{@link LuaValue#tableOf(int, int)} table with capacity</li>
* <li>{@link LuaValue#listOf(LuaValue[])} initialize array part</li>
* <li>{@link LuaValue#listOf(LuaValue[], Varargs)} initialize array part</li>
* <li>{@link LuaValue#tableOf(LuaValue[])} initialize named hash part</li>
* <li>{@link LuaValue#tableOf(Varargs, int)} initialize named hash part</li>
* <li>{@link LuaValue#tableOf(LuaValue[], LuaValue[])} initialize array and named parts</li>
* <li>{@link LuaValue#tableOf(LuaValue[], LuaValue[], Varargs)} initialize array and named parts</li>
* </ul>
* @see LuaValue
*/
public class LuaTable extends LuaValue implements Metatable {
private static final int MIN_HASH_CAPACITY = 2;
private static final LuaString N = valueOf("n");
/** the array values */
protected LuaValue[] array;
/** the hash part */
protected Slot[] hash;
/** the number of hash entries */
protected int hashEntries;
/** metatable for this table, or null */
protected Metatable m_metatable;
/** Construct empty table */
public LuaTable() {
array = NOVALS;
hash = NOBUCKETS;
}
/**
* Construct table with preset capacity.
* @param narray capacity of array part
* @param nhash capacity of hash part
*/
public LuaTable(int narray, int nhash) {
presize(narray, nhash);
}
/**
* Construct table with named and unnamed parts.
* @param named Named elements in order {@code key-a, value-a, key-b, value-b, ... }
* @param unnamed Unnamed elements in order {@code value-1, value-2, ... }
* @param lastarg Additional unnamed values beyond {@code unnamed.length}
*/
public LuaTable(LuaValue[] named, LuaValue[] unnamed, Varargs lastarg) {
int nn = (named!=null? named.length: 0);
int nu = (unnamed!=null? unnamed.length: 0);
int nl = (lastarg!=null? lastarg.narg(): 0);
presize(nu+nl, nn>>1);
for ( int i=0; i<nu; i++ )
rawset(i+1,unnamed[i]);
if ( lastarg != null )
for ( int i=1,n=lastarg.narg(); i<=n; ++i )
rawset(nu+i,lastarg.arg(i));
for ( int i=0; i<nn; i+=2 )
if (!named[i+1].isnil())
rawset(named[i], named[i+1]);
}
/**
* Construct table of unnamed elements.
* @param varargs Unnamed elements in order {@code value-1, value-2, ... }
*/
public LuaTable(Varargs varargs) {
this(varargs,1);
}
/**
* Construct table of unnamed elements.
* @param varargs Unnamed elements in order {@code value-1, value-2, ... }
* @param firstarg the index in varargs of the first argument to include in the table
*/
public LuaTable(Varargs varargs, int firstarg) {
int nskip = firstarg-1;
int n = Math.max(varargs.narg()-nskip,0);
presize( n, 1 );
set(N, valueOf(n));
for ( int i=1; i<=n; i++ )
set(i, varargs.arg(i+nskip));
}
public int type() {
return LuaValue.TTABLE;
}
public String typename() {
return "table";
}
public boolean istable() {
return true;
}
public LuaTable checktable() {
return this;
}
public LuaTable opttable(LuaTable defval) {
return this;
}
public void presize( int narray ) {
if ( narray > array.length )
array = resize( array, 1 << log2(narray) );
}
public void presize(int narray, int nhash) {
if ( nhash > 0 && nhash < MIN_HASH_CAPACITY )
nhash = MIN_HASH_CAPACITY;
// Size of both parts must be a power of two.
array = (narray>0? new LuaValue[1 << log2(narray)]: NOVALS);
hash = (nhash>0? new Slot[1 << log2(nhash)]: NOBUCKETS);
hashEntries = 0;
}
/** Resize the table */
private static LuaValue[] resize( LuaValue[] old, int n ) {
LuaValue[] v = new LuaValue[n];
System.arraycopy(old, 0, v, 0, old.length);
return v;
}
/**
* Get the length of the array part of the table.
* @return length of the array part, does not relate to count of objects in the table.
*/
protected int getArrayLength() {
return array.length;
}
/**
* Get the length of the hash part of the table.
* @return length of the hash part, does not relate to count of objects in the table.
*/
protected int getHashLength() {
return hash.length;
}
public LuaValue getmetatable() {
return ( m_metatable != null ) ? m_metatable.toLuaValue() : null;
}
public LuaValue setmetatable(LuaValue metatable) {
boolean hadWeakKeys = m_metatable != null && m_metatable.useWeakKeys();
boolean hadWeakValues = m_metatable != null && m_metatable.useWeakValues();
m_metatable = metatableOf( metatable );
if ( ( hadWeakKeys != ( m_metatable != null && m_metatable.useWeakKeys() )) ||
( hadWeakValues != ( m_metatable != null && m_metatable.useWeakValues() ))) {
// force a rehash
rehash( 0 );
}
return this;
}
public LuaValue get( int key ) {
LuaValue v = rawget(key);
return v.isnil() && m_metatable!=null? gettable(this,valueOf(key)): v;
}
public LuaValue get( LuaValue key ) {
LuaValue v = rawget(key);
return v.isnil() && m_metatable!=null? gettable(this,key): v;
}
public LuaValue rawget( int key ) {
if ( key>0 && key<=array.length ) {
LuaValue v = m_metatable == null ? array[key-1] : m_metatable.arrayget(array, key-1);
return v != null ? v : NIL;
}
return hashget( LuaInteger.valueOf(key) );
}
public LuaValue rawget( LuaValue key ) {
if ( key.isinttype() ) {
int ikey = key.toint();
if ( ikey>0 && ikey<=array.length ) {
LuaValue v = m_metatable == null
? array[ikey-1] : m_metatable.arrayget(array, ikey-1);
return v != null ? v : NIL;
}
}
return hashget( key );
}
protected LuaValue hashget(LuaValue key) {
if ( hashEntries > 0 ) {
for ( Slot slot = hash[ hashSlot(key) ]; slot != null; slot = slot.rest() ) {
StrongSlot foundSlot;
if ( ( foundSlot = slot.find(key) ) != null ) {
return foundSlot.value();
}
}
}
return NIL;
}
public void set( int key, LuaValue value ) {
if ( m_metatable==null || ! rawget(key).isnil() || ! settable(this,LuaInteger.valueOf(key),value) )
rawset(key, value);
}
/** caller must ensure key is not nil */
public void set( LuaValue key, LuaValue value ) {
if (!key.isvalidkey() && !metatag(NEWINDEX).isfunction())
typerror("table index");
if ( m_metatable==null || ! rawget(key).isnil() || ! settable(this,key,value) )
rawset(key, value);
}
public void rawset( int key, LuaValue value ) {
if ( ! arrayset(key, value) )
hashset( LuaInteger.valueOf(key), value );
}
/** caller must ensure key is not nil */
public void rawset( LuaValue key, LuaValue value ) {
if ( !key.isinttype() || !arrayset(key.toint(), value) )
hashset( key, value );
}
/** Set an array element */
private boolean arrayset( int key, LuaValue value ) {
if ( key>0 && key<=array.length ) {
array[key - 1] = value.isnil() ? null :
(m_metatable != null ? m_metatable.wrap(value) : value);
return true;
}
return false;
}
/** Remove the element at a position in a list-table
*
* @param pos the position to remove
* @return The removed item, or {@link #NONE} if not removed
*/
public LuaValue remove(int pos) {
int n = length();
if ( pos == 0 )
pos = n;
else if (pos > n)
return NONE;
LuaValue v = rawget(pos);
for ( LuaValue r=v; !r.isnil(); ) {
r = rawget(pos+1);
rawset(pos++, r);
}
return v.isnil()? NONE: v;
}
/** Insert an element at a position in a list-table
*
* @param pos the position to remove
* @param value The value to insert
*/
public void insert(int pos, LuaValue value) {
if ( pos == 0 )
pos = length()+1;
while ( ! value.isnil() ) {
LuaValue v = rawget( pos );
rawset(pos++, value);
value = v;
}
}
/** Concatenate the contents of a table efficiently, using {@link Buffer}
*
* @param sep {@link LuaString} separater to apply between elements
* @param i the first element index
* @param j the last element index, inclusive
* @return {@link LuaString} value of the concatenation
*/
public LuaValue concat(LuaString sep, int i, int j) {
Buffer sb = new Buffer ();
if ( i<=j ) {
sb.append( get(i).checkstring() );
while ( ++i<=j ) {
sb.append( sep );
sb.append( get(i).checkstring() );
}
}
return sb.tostring();
}
public int length() {
int a = getArrayLength();
int n = a+1,m=0;
while ( !rawget(n).isnil() ) {
m = n;
n += a+getHashLength()+1;
}
while ( n > m+1 ) {
int k = (n+m) / 2;
if ( !rawget(k).isnil() )
m = k;
else
n = k;
}
return m;
}
public LuaValue len() {
return LuaInteger.valueOf(length());
}
public int rawlen() {
return length();
}
/**
* Get the next element after a particular key in the table
* @return key,value or nil
*/
public Varargs next( LuaValue key ) {
int i = 0;
do {
// find current key index
if ( ! key.isnil() ) {
if ( key.isinttype() ) {
i = key.toint();
if ( i>0 && i<=array.length ) {
break;
}
}
if ( hash.length == 0 )
error( "invalid key to 'next'" );
i = hashSlot( key );
boolean found = false;
for ( Slot slot = hash[i]; slot != null; slot = slot.rest() ) {
if ( found ) {
StrongSlot nextEntry = slot.first();
if ( nextEntry != null ) {
return nextEntry.toVarargs();
}
} else if ( slot.keyeq( key ) ) {
found = true;
}
}
if ( !found ) {
error( "invalid key to 'next'" );
}
i += 1+array.length;
}
} while ( false );
// check array part
for ( ; i<array.length; ++i ) {
if ( array[i] != null ) {
LuaValue value = m_metatable == null ? array[i] : m_metatable.arrayget(array, i);
if (value != null) {
return varargsOf(LuaInteger.valueOf(i+1),value);
}
}
}
// check hash part
for ( i -= array.length; i < hash.length; ++i ) {
Slot slot = hash[i];
while ( slot != null ) {
StrongSlot first = slot.first();
if ( first != null )
return first.toVarargs();
slot = slot.rest();
}
}
// nothing found, push nil, return nil.
return NIL;
}
/**
* Get the next element after a particular key in the
* contiguous array part of a table
* @return key,value or none
*/
public Varargs inext(LuaValue key) {
int k = key.checkint() + 1;
LuaValue v = rawget(k);
return v.isnil()? NONE: varargsOf(LuaInteger.valueOf(k),v);
}
/**
* Set a hashtable value
* @param key key to set
* @param value value to set
*/
public void hashset(LuaValue key, LuaValue value) {
if ( value.isnil() )
hashRemove(key);
else {
int index = 0;
if ( hash.length > 0 ) {
index = hashSlot( key );
for ( Slot slot = hash[ index ]; slot != null; slot = slot.rest() ) {
StrongSlot foundSlot;
if ( ( foundSlot = slot.find( key ) ) != null ) {
hash[index] = hash[index].set( foundSlot, value );
return;
}
}
}
if ( checkLoadFactor() ) {
if ( key.isinttype() && key.toint() > 0 ) {
// a rehash might make room in the array portion for this key.
rehash( key.toint() );
if ( arrayset(key.toint(), value) )
return;
} else {
rehash( -1 );
}
index = hashSlot( key );
}
Slot entry = ( m_metatable != null )
? m_metatable.entry( key, value )
: defaultEntry( key, value );
hash[ index ] = ( hash[index] != null ) ? hash[index].add( entry ) : entry;
++hashEntries;
}
}
public static int hashpow2( int hashCode, int mask ) {
return hashCode & mask;
}
public static int hashmod( int hashCode, int mask ) {
return ( hashCode & 0x7FFFFFFF ) % mask;
}
/**
* Find the hashtable slot index to use.
* @param key the key to look for
* @param hashMask N-1 where N is the number of hash slots (must be power of 2)
* @return the slot index
*/
public static int hashSlot( LuaValue key, int hashMask ) {
switch ( key.type() ) {
case TNUMBER:
case TTABLE:
case TTHREAD:
case TLIGHTUSERDATA:
case TUSERDATA:
return hashmod( key.hashCode(), hashMask );
default:
return hashpow2( key.hashCode(), hashMask );
}
}
/**
* Find the hashtable slot to use
* @param key key to look for
* @return slot to use
*/
private int hashSlot(LuaValue key) {
return hashSlot( key, hash.length - 1 );
}
private void hashRemove( LuaValue key ) {
if ( hash.length > 0 ) {
int index = hashSlot(key);
for ( Slot slot = hash[index]; slot != null; slot = slot.rest() ) {
StrongSlot foundSlot;
if ( ( foundSlot = slot.find( key ) ) != null ) {
hash[index] = hash[index].remove( foundSlot );
--hashEntries;
return;
}
}
}
}
private boolean checkLoadFactor() {
return hashEntries >= hash.length;
}
private int countHashKeys() {
int keys = 0;
for ( int i = 0; i < hash.length; ++i ) {
for ( Slot slot = hash[i]; slot != null; slot = slot.rest() ) {
if ( slot.first() != null )
keys++;
}
}
return keys;
}
private void dropWeakArrayValues() {
for ( int i = 0; i < array.length; ++i ) {
m_metatable.arrayget(array, i);
}
}
private int countIntKeys(int[] nums) {
int total = 0;
int i = 1;
// Count integer keys in array part
for ( int bit = 0; bit < 31; ++bit ) {
if ( i > array.length )
break;
int j = Math.min(array.length, 1 << bit);
int c = 0;
while ( i <= j ) {
if ( array[ i++ - 1 ] != null )
c++;
}
nums[bit] = c;
total += c;
}
// Count integer keys in hash part
for ( i = 0; i < hash.length; ++i ) {
for ( Slot s = hash[i]; s != null; s = s.rest() ) {
int k;
if ( ( k = s.arraykey(Integer.MAX_VALUE) ) > 0 ) {
nums[log2(k)]++;
total++;
}
}
}
return total;
}
// Compute ceil(log2(x))
static int log2(int x) {
int lg = 0;
x -= 1;
if ( x < 0 )
// 2^(-(2^31)) is approximately 0
return Integer.MIN_VALUE;
if ( ( x & 0xFFFF0000 ) != 0 ) {
lg = 16;
x >>>= 16;
}
if ( ( x & 0xFF00 ) != 0 ) {
lg += 8;
x >>>= 8;
}
if ( ( x & 0xF0 ) != 0 ) {
lg += 4;
x >>>= 4;
}
switch (x) {
case 0x0: return 0;
case 0x1: lg += 1; break;
case 0x2: lg += 2; break;
case 0x3: lg += 2; break;
case 0x4: lg += 3; break;
case 0x5: lg += 3; break;
case 0x6: lg += 3; break;
case 0x7: lg += 3; break;
case 0x8: lg += 4; break;
case 0x9: lg += 4; break;
case 0xA: lg += 4; break;
case 0xB: lg += 4; break;
case 0xC: lg += 4; break;
case 0xD: lg += 4; break;
case 0xE: lg += 4; break;
case 0xF: lg += 4; break;
}
return lg;
}
/*
* newKey > 0 is next key to insert
* newKey == 0 means number of keys not changing (__mode changed)
* newKey < 0 next key will go in hash part
*/
private void rehash(int newKey) {
if ( m_metatable != null && ( m_metatable.useWeakKeys() || m_metatable.useWeakValues() )) {
// If this table has weak entries, hashEntries is just an upper bound.
hashEntries = countHashKeys();
if ( m_metatable.useWeakValues() ) {
dropWeakArrayValues();
}
}
int[] nums = new int[32];
int total = countIntKeys(nums);
if ( newKey > 0 ) {
total++;
nums[log2(newKey)]++;
}
// Choose N such that N <= sum(nums[0..log(N)]) < 2N
int keys = nums[0];
int newArraySize = 0;
for ( int log = 1; log < 32; ++log ) {
keys += nums[log];
if (total * 2 < 1 << log) {
// Not enough integer keys.
break;
} else if (keys >= (1 << (log - 1))) {
newArraySize = 1 << log;
}
}
final LuaValue[] oldArray = array;
final Slot[] oldHash = hash;
final LuaValue[] newArray;
final Slot[] newHash;
// Copy existing array entries and compute number of moving entries.
int movingToArray = 0;
if ( newKey > 0 && newKey <= newArraySize ) {
movingToArray--;
}
if (newArraySize != oldArray.length) {
newArray = new LuaValue[newArraySize];
if (newArraySize > oldArray.length) {
for (int i = log2(oldArray.length + 1), j = log2(newArraySize) + 1; i < j; ++i) {
movingToArray += nums[i];
}
} else if (oldArray.length > newArraySize) {
for (int i = log2(newArraySize + 1), j = log2(oldArray.length) + 1; i < j; ++i) {
movingToArray -= nums[i];
}
}
System.arraycopy(oldArray, 0, newArray, 0, Math.min(oldArray.length, newArraySize));
} else {
newArray = array;
}
final int newHashSize = hashEntries - movingToArray
+ ((newKey < 0 || newKey > newArraySize) ? 1 : 0); // Make room for the new entry
final int oldCapacity = oldHash.length;
final int newCapacity;
final int newHashMask;
if (newHashSize > 0) {
// round up to next power of 2.
newCapacity = ( newHashSize < MIN_HASH_CAPACITY )
? MIN_HASH_CAPACITY
: 1 << log2(newHashSize);
newHashMask = newCapacity - 1;
newHash = new Slot[ newCapacity ];
} else {
newCapacity = 0;
newHashMask = 0;
newHash = NOBUCKETS;
}
// Move hash buckets
for ( int i = 0; i < oldCapacity; ++i ) {
for ( Slot slot = oldHash[i]; slot != null; slot = slot.rest() ) {
int k;
if ( ( k = slot.arraykey( newArraySize ) ) > 0 ) {
StrongSlot entry = slot.first();
if (entry != null)
newArray[ k - 1 ] = entry.value();
} else {
int j = slot.keyindex( newHashMask );
newHash[j] = slot.relink( newHash[j] );
}
}
}
// Move array values into hash portion
for ( int i = newArraySize; i < oldArray.length; ) {
LuaValue v;
if ( ( v = oldArray[ i++ ] ) != null ) {
int slot = hashmod( LuaInteger.hashCode( i ), newHashMask );
Slot newEntry;
if ( m_metatable != null ) {
newEntry = m_metatable.entry( valueOf(i), v );
if ( newEntry == null )
continue;
} else {
newEntry = defaultEntry( valueOf(i), v );
}
newHash[ slot ] = ( newHash[slot] != null )
? newHash[slot].add( newEntry ) : newEntry;
}
}
hash = newHash;
array = newArray;
hashEntries -= movingToArray;
}
public Slot entry( LuaValue key, LuaValue value ) {
return defaultEntry( key, value );
}
protected static boolean isLargeKey(LuaValue key) {
switch (key.type()) {
case TSTRING:
return key.rawlen() > LuaString.RECENT_STRINGS_MAX_LENGTH;
case TNUMBER:
case TBOOLEAN:
return false;
default:
return true;
}
}
protected static Entry defaultEntry(LuaValue key, LuaValue value) {
if ( key.isinttype() ) {
return new IntKeyEntry( key.toint(), value );
} else if (value.type() == TNUMBER) {
return new NumberValueEntry( key, value.todouble() );
} else {
return new NormalEntry( key, value );
}
}
// ----------------- sort support -----------------------------
//
// implemented heap sort from wikipedia
//
// Only sorts the contiguous array part.
//
/** Sort the table using a comparator.
* @param comparator {@link LuaValue} to be called to compare elements.
*/
public void sort(LuaValue comparator) {
if (m_metatable != null && m_metatable.useWeakValues()) {
dropWeakArrayValues();
}
int n = array.length;
while ( n > 0 && array[n-1] == null )
--n;
if ( n > 1 )
heapSort(n, comparator);
}
private void heapSort(int count, LuaValue cmpfunc) {
heapify(count, cmpfunc);
for ( int end=count-1; end>0; ) {
swap(end, 0);
siftDown(0, --end, cmpfunc);
}
}
private void heapify(int count, LuaValue cmpfunc) {
for ( int start=count/2-1; start>=0; --start )
siftDown(start, count - 1, cmpfunc);
}
private void siftDown(int start, int end, LuaValue cmpfunc) {
for ( int root=start; root*2+1 <= end; ) {
int child = root*2+1;
if (child < end && compare(child, child + 1, cmpfunc))
++child;
if (compare(root, child, cmpfunc)) {
swap(root, child);
root = child;
} else
return;
}
}
private boolean compare(int i, int j, LuaValue cmpfunc) {
LuaValue a, b;
if (m_metatable == null) {
a = array[i];
b = array[j];
} else {
a = m_metatable.arrayget(array, i);
b = m_metatable.arrayget(array, j);
}
if ( a == null || b == null )
return false;
if ( ! cmpfunc.isnil() ) {
return cmpfunc.call(a,b).toboolean();
} else {
return a.lt_b(b);
}
}
private void swap(int i, int j) {
LuaValue a = array[i];
array[i] = array[j];
array[j] = a;
}
/** This may be deprecated in a future release.
* It is recommended to count via iteration over next() instead
* @return count of keys in the table
* */
public int keyCount() {
LuaValue k = LuaValue.NIL;
for ( int i=0; true; i++ ) {
Varargs n = next(k);
if ( (k = n.arg1()).isnil() )
return i;
}
}
/** This may be deprecated in a future release.
* It is recommended to use next() instead
* @return array of keys in the table
* */
public LuaValue[] keys() {
Vector l = new Vector();
LuaValue k = LuaValue.NIL;
while ( true ) {
Varargs n = next(k);
if ( (k = n.arg1()).isnil() )
break;
l.addElement( k );
}
LuaValue[] a = new LuaValue[l.size()];
l.copyInto(a);
return a;
}
// equality w/ metatable processing
public LuaValue eq( LuaValue val ) { return eq_b(val)? TRUE: FALSE; }
public boolean eq_b( LuaValue val ) {
if ( this == val ) return true;
if ( m_metatable == null || !val.istable() ) return false;
LuaValue valmt = val.getmetatable();
return valmt!=null && LuaValue.eqmtcall(this, m_metatable.toLuaValue(), val, valmt);
}
/** Unpack all the elements of this table */
public Varargs unpack() {
return unpack(1, this.length());
}
/** Unpack all the elements of this table from element i */
public Varargs unpack(int i) {
return unpack(i, this.length());
}
/** Unpack the elements from i to j inclusive */
public Varargs unpack(int i, int j) {
int n = j + 1 - i;
switch (n) {
case 0: return NONE;
case 1: return get(i);
case 2: return varargsOf(get(i), get(i+1));
default:
if (n < 0)
return NONE;
LuaValue[] v = new LuaValue[n];
while (--n >= 0)
v[n] = get(i+n);
return varargsOf(v);
}
}
/**
* Represents a slot in the hash table.
*/
interface Slot {
/** Return hash{pow2,mod}( first().key().hashCode(), sizeMask ) */
int keyindex( int hashMask );
/** Return first Entry, if still present, or null. */
StrongSlot first();
/** Compare given key with first()'s key; return first() if equal. */
StrongSlot find( LuaValue key );
/**
* Compare given key with first()'s key; return true if equal. May
* return true for keys no longer present in the table.
*/
boolean keyeq( LuaValue key );
/** Return rest of elements */
Slot rest();
/**
* Return first entry's key, iff it is an integer between 1 and max,
* inclusive, or zero otherwise.
*/
int arraykey( int max );
/**
* Set the value of this Slot's first Entry, if possible, or return a
* new Slot whose first entry has the given value.
*/
Slot set( StrongSlot target, LuaValue value );
/**
* Link the given new entry to this slot.
*/
Slot add( Slot newEntry );
/**
* Return a Slot with the given value set to nil; must not return null
* for next() to behave correctly.
*/
Slot remove( StrongSlot target );
/**
* Return a Slot with the same first key and value (if still present)
* and rest() equal to rest.
*/
Slot relink( Slot rest );
}
/**
* Subclass of Slot guaranteed to have a strongly-referenced key and value,
* to support weak tables.
*/
interface StrongSlot extends Slot {
/** Return first entry's key */
LuaValue key();
/** Return first entry's value */
LuaValue value();
/** Return varargsOf(key(), value()) or equivalent */
Varargs toVarargs();
}
private static class LinkSlot implements StrongSlot {
private Entry entry;
private Slot next;
LinkSlot( Entry entry, Slot next ) {
this.entry = entry;
this.next = next;
}
public LuaValue key() {
return entry.key();
}
public int keyindex( int hashMask ) {
return entry.keyindex( hashMask );
}
public LuaValue value() {
return entry.value();
}
public Varargs toVarargs() {
return entry.toVarargs();
}
public StrongSlot first() {
return entry;
}
public StrongSlot find(LuaValue key) {
return entry.keyeq(key) ? this : null;
}
public boolean keyeq(LuaValue key) {
return entry.keyeq(key);
}
public Slot rest() {
return next;
}
public int arraykey( int max ) {
return entry.arraykey( max );
}
public Slot set(StrongSlot target, LuaValue value) {
if ( target == this ) {
entry = entry.set( value );
return this;
} else {
return setnext(next.set( target, value ));
}
}
public Slot add( Slot entry ) {
return setnext(next.add( entry ));
}
public Slot remove( StrongSlot target ) {
if ( this == target ) {
return new DeadSlot( key(), next );
} else {
this.next = next.remove( target );
}
return this;
}
public Slot relink(Slot rest) {
// This method is (only) called during rehash, so it must not change this.next.
return ( rest != null ) ? new LinkSlot(entry, rest) : (Slot)entry;
}
// this method ensures that this.next is never set to null.
private Slot setnext(Slot next) {
if ( next != null ) {
this.next = next;
return this;
} else {
return entry;
}
}
public String toString() {
return entry + "; " + next;
}
}
/**
* Base class for regular entries.
*
* <p>
* If the key may be an integer, the {@link #arraykey(int)} method must be
* overridden to handle that case.
*/
static abstract class Entry extends Varargs implements StrongSlot {
public abstract LuaValue key();
public abstract LuaValue value();
abstract Entry set(LuaValue value);
public int arraykey( int max ) {
return 0;
}
public LuaValue arg(int i) {
switch (i) {
case 1: return key();
case 2: return value();
}
return NIL;
}
public int narg() {
return 2;
}
/**
* Subclasses should redefine as "return this;" whenever possible.
*/
public Varargs toVarargs() {
return varargsOf(key(), value());
}
public LuaValue arg1() {
return key();
}
public Varargs subargs(int start) {
switch (start) {
case 1: return this;
case 2: return value();
}
return NONE;
}
public StrongSlot first() {
return this;
}
public Slot rest() {
return null;
}
public StrongSlot find(LuaValue key) {
return keyeq(key) ? this : null;
}
public Slot set(StrongSlot target, LuaValue value) {
return set( value );
}
public Slot add( Slot entry ) {
return new LinkSlot( this, entry );
}
public Slot remove(StrongSlot target) {
return new DeadSlot( key(), null );
}
public Slot relink( Slot rest ) {
return ( rest != null ) ? new LinkSlot( this, rest ) : (Slot)this;
}
}
static class NormalEntry extends Entry {
private final LuaValue key;
private LuaValue value;
NormalEntry( LuaValue key, LuaValue value ) {
this.key = key;
this.value = value;
}
public LuaValue key() {
return key;
}
public LuaValue value() {
return value;
}
public Entry set(LuaValue value) {
this.value = value;
return this;
}
public Varargs toVarargs() {
return this;
}
public int keyindex( int hashMask ) {
return hashSlot( key, hashMask );
}
public boolean keyeq(LuaValue key) {
return key.raweq(this.key);
}
}
private static class IntKeyEntry extends Entry {
private final int key;
private LuaValue value;
IntKeyEntry(int key, LuaValue value) {
this.key = key;
this.value = value;
}
public LuaValue key() {
return valueOf( key );
}
public int arraykey(int max) {
return ( key >= 1 && key <= max ) ? key : 0;
}
public LuaValue value() {
return value;
}
public Entry set(LuaValue value) {
this.value = value;
return this;
}
public int keyindex( int mask ) {
return hashmod( LuaInteger.hashCode( key ), mask );
}
public boolean keyeq(LuaValue key) {
return key.raweq( this.key );
}
}
/**
* Entry class used with numeric values, but only when the key is not an integer.
*/
private static class NumberValueEntry extends Entry {
private double value;
private final LuaValue key;
NumberValueEntry(LuaValue key, double value) {
this.key = key;
this.value = value;
}
public LuaValue key() {
return key;
}
public LuaValue value() {
return valueOf(value);
}
public Entry set(LuaValue value) {
LuaValue n = value.tonumber();
if ( !n.isnil() ) {
this.value = n.todouble();
return this;
} else {
return new NormalEntry( this.key, value );
}
}
public int keyindex( int mask ) {
return hashSlot( key, mask );
}
public boolean keyeq(LuaValue key) {
return key.raweq(this.key);
}
}
/**
* A Slot whose value has been set to nil. The key is kept in a weak reference so that
* it can be found by next().
*/
private static class DeadSlot implements Slot {
private final Object key;
private Slot next;
private DeadSlot( LuaValue key, Slot next ) {
this.key = isLargeKey(key) ? new WeakReference( key ) : (Object)key;
this.next = next;
}
private LuaValue key() {
return (LuaValue) (key instanceof WeakReference ? ((WeakReference) key).get() : key);
}
public int keyindex(int hashMask) {
// Not needed: this entry will be dropped during rehash.
return 0;
}
public StrongSlot first() {
return null;
}
public StrongSlot find(LuaValue key) {
return null;
}
public boolean keyeq(LuaValue key) {
LuaValue k = key();
return k != null && key.raweq(k);
}
public Slot rest() {
return next;
}
public int arraykey(int max) {
return -1;
}
public Slot set(StrongSlot target, LuaValue value) {
Slot next = ( this.next != null ) ? this.next.set( target, value ) : null;
if ( key() != null ) {
// if key hasn't been garbage collected, it is still potentially a valid argument
// to next(), so we can't drop this entry yet.
this.next = next;
return this;
} else {
return next;
}
}
public Slot add(Slot newEntry) {
return ( next != null ) ? next.add(newEntry) : newEntry;
}
public Slot remove(StrongSlot target) {
if ( key() != null ) {
next = next.remove(target);
return this;
} else {
return next;
}
}
public Slot relink(Slot rest) {
return rest;
}
public String toString() {
StringBuffer buf = new StringBuffer();
buf.append("<dead");
LuaValue k = key();
if (k != null) {
buf.append(": ");
buf.append(k.toString());
}
buf.append('>');
if (next != null) {
buf.append("; ");
buf.append(next.toString());
}
return buf.toString();
}
};
private static final Slot[] NOBUCKETS = {};
// Metatable operations
public boolean useWeakKeys() {
return false;
}
public boolean useWeakValues() {
return false;
}
public LuaValue toLuaValue() {
return this;
}
public LuaValue wrap(LuaValue value) {
return value;
}
public LuaValue arrayget(LuaValue[] array, int index) {
return array[index];
}
}