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package li.cil.oc.common.block
import cpw.mods.fml.common.{Loader, Optional}
import cpw.mods.fml.relauncher.{Side, SideOnly}
import java.util
import java.util.Random
import li.cil.oc.client.renderer.block.BlockRenderer
import li.cil.oc.common.tileentity
import li.cil.oc.{Settings, CreativeTab}
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.creativetab.CreativeTabs
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.{EnumCreatureType, Entity, EntityLivingBase}
import net.minecraft.item.{ItemBlock, ItemStack}
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.{MovingObjectPosition, Vec3, AxisAlignedBB}
import net.minecraft.world.{IBlockAccess, World}
import net.minecraftforge.common.ForgeDirection
import powercrystals.minefactoryreloaded.api.rednet.{IRedNetNetworkContainer, RedNetConnectionType, IConnectableRedNet}
import scala.collection.mutable
class Delegator[Child <: Delegate](id: Int) extends Block(id, Material.iron) {
setHardness(2f)
setCreativeTab(CreativeTab)
// ----------------------------------------------------------------------- //
// SubBlock
// ----------------------------------------------------------------------- //
val subBlocks = mutable.ArrayBuffer.empty[Child]
subBlocks.sizeHint(16)
def add(subBlock: Child) = {
val blockId = subBlocks.length
subBlocks += subBlock
blockId
}
def subBlock(stack: ItemStack): Option[Child] =
stack.getItem match {
case block: ItemBlock if Block.blocksList(block.getBlockID) == this =>
subBlock(block.getMetadata(stack.getItemDamage))
case _ => None
}
def subBlock(world: IBlockAccess, x: Int, y: Int, z: Int): Option[Child] =
subBlock(world.getBlockMetadata(x, y, z))
def subBlock(metadata: Int): Option[Child] =
metadata match {
case blockId if blockId >= 0 && blockId < subBlocks.length => Some(subBlocks(blockId))
case _ => None
}
override def getSubBlocks(itemId: Int, creativeTab: CreativeTabs, list: util.List[_]) = {
// Workaround for MC's untyped lists...
def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T])
(0 until subBlocks.length).filter(id => subBlocks(id).showInItemList).
foreach(id => add(list, new ItemStack(this, 1, id)))
}
// ----------------------------------------------------------------------- //
// Rotation
// ----------------------------------------------------------------------- //
def getFacing(world: IBlockAccess, x: Int, y: Int, z: Int) =
world.getBlockTileEntity(x, y, z) match {
case tileEntity: tileentity.Rotatable => tileEntity.facing
case _ => ForgeDirection.UNKNOWN
}
def setFacing(world: World, x: Int, y: Int, z: Int, value: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case rotatable: tileentity.Rotatable =>
rotatable.setFromFacing(value); true
case _ => false
}
def setRotationFromEntityPitchAndYaw(world: World, x: Int, y: Int, z: Int, value: Entity) =
world.getBlockTileEntity(x, y, z) match {
case rotatable: tileentity.Rotatable =>
rotatable.setFromEntityPitchAndYaw(value); true
case _ => false
}
private def toLocal(world: IBlockAccess, x: Int, y: Int, z: Int, value: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case rotatable: tileentity.Rotatable => rotatable.toLocal(value)
case _ => value
}
// ----------------------------------------------------------------------- //
// Block
// ----------------------------------------------------------------------- //
override def canBeReplacedByLeaves(world: World, x: Int, y: Int, z: Int) = false
override def canCreatureSpawn(creature: EnumCreatureType, world: World, x: Int, y: Int, z: Int) = false
def getUnlocalizedName(metadata: Int) =
subBlock(metadata) match {
case Some(subBlock) => subBlock.unlocalizedName
case _ => Settings.namespace + "block"
}
override def damageDropped(metadata: Int) =
subBlock(metadata) match {
case Some(subBlock) => subBlock.itemDamage
case _ => super.damageDropped(metadata)
}
override def getDamageValue(world: World, x: Int, y: Int, z: Int) = world.getBlockMetadata(x, y, z)
override def getPickBlock(target: MovingObjectPosition, world: World, x: Int, y: Int, z: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.pick(target, world, x, y, z)
case _ => super.getPickBlock(target, world, x, y, z)
}
override def dropBlockAsItemWithChance(world: World, x: Int, y: Int, z: Int, metadata: Int, chance: Float, fortune: Int) =
subBlock(metadata) match {
case Some(subBlock) if subBlock.drop(world, x, y, z, chance, fortune) => // Delegate took care of it.
case _ => super.dropBlockAsItemWithChance(world, x, y, z, metadata, chance, fortune)
}
def dropBlockAsItem(world: World, x: Int, y: Int, z: Int, stack: ItemStack) {
dropBlockAsItem_do(world, x, y, z, stack)
}
override def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case Some(subBlock) => subBlock.isNormalCube(world, x, y, z)
case _ => false
}
override def getValidRotations(world: World, x: Int, y: Int, z: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.validRotations(world, x, y, z)
case _ => super.getValidRotations(world, x, y, z)
}
override def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: Int, stack: ItemStack) =
subBlock(stack) match {
case Some(subBlock) => subBlock.canPlaceBlockOnSide(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
case _ => super.canPlaceBlockOnSide(world, x, y, z, side, stack)
}
override def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) = {
setBlockBoundsBasedOnState(world, x, y, z)
super.getCollisionBoundingBoxFromPool(world, x, y, z)
}
override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) =
subBlock(world, x, y, z) match {
// This function can mess things up badly in single player if not
// synchronized because it sets fields in an instance stored in the
// static block list... which is used by both server and client thread.
// The other place where this is locked is in collisionRayTrace below,
// which seems to be the only built-in function that *logically* depends
// on the state bounds (rest is rendering which is unimportant).
case Some(subBlock) => subBlock.synchronized(subBlock.updateBounds(world, x, y, z))
case _ =>
}
def setBlockBounds(bounds: AxisAlignedBB) {
setBlockBounds(
bounds.minX.toFloat, bounds.minY.toFloat, bounds.minZ.toFloat,
bounds.maxX.toFloat, bounds.maxY.toFloat, bounds.maxZ.toFloat)
}
override def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) =
subBlock(world, x, y, z) match {
// See setBlockBoundsBasedOnState for info on the lock.
case Some(subBlock) => subBlock.synchronized(subBlock.intersect(world, x, y, z, origin, direction))
case _ => super.collisionRayTrace(world, x, y, z, origin, direction)
}
// Allow delegates to fall back to the default implementation.
def superCollisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) =
super.collisionRayTrace(world, x, y, z, origin, direction)
override def rotateBlock(world: World, x: Int, y: Int, z: Int, axis: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case rotatable: tileentity.Rotatable if rotatable.rotate(axis) =>
world.markBlockForRenderUpdate(x, y, z)
true
case _ => false
}
// ----------------------------------------------------------------------- //
override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.canConnectToRedstone(
world, x, y, z, side match {
case -1 => ForgeDirection.UP
case 0 => ForgeDirection.NORTH
case 1 => ForgeDirection.EAST
case 2 => ForgeDirection.SOUTH
case 3 => ForgeDirection.WEST
})
case _ => false
}
override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.isProvidingStrongPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
case _ => 0
}
override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.isProvidingWeakPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
case _ => 0
}
// ----------------------------------------------------------------------- //
override def hasTileEntity(metadata: Int) = subBlock(metadata) match {
case Some(subBlock) => subBlock.hasTileEntity
case _ => false
}
override def createTileEntity(world: World, metadata: Int): TileEntity =
subBlock(metadata) match {
case Some(subBlock) => subBlock.createTileEntity(world).orNull
case _ => null
}
// ----------------------------------------------------------------------- //
override def updateTick(world: World, x: Int, y: Int, z: Int, rng: Random) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.update(world, x, y, z)
case _ =>
}
override def onBlockAdded(world: World, x: Int, y: Int, z: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.addedToWorld(world, x, y, z)
case _ => // Invalid but avoid match error.
}
override def onBlockPlacedBy(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, stack: ItemStack) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.addedByEntity(world, x, y, z, player, stack)
case _ => // Invalid but avoid match error.
}
override def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int, metadata: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.aboutToBeRemoved(world, x, y, z)
case _ => // Invalid but avoid match error.
}
override def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int, metadata: Int) = {
subBlock(metadata) match {
case Some(subBlock) => subBlock.removedFromWorld(world, x, y, z, blockId)
case _ => // Invalid but avoid match error.
}
super.breakBlock(world, x, y, z, blockId, metadata)
}
override def removeBlockByPlayer(world: World, player: EntityPlayer, x: Int, y: Int, z: Int) =
(subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.removedByEntity(world, x, y, z, player)
case _ => true
}) && super.removeBlockByPlayer(world, player, x, y, z)
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.neighborBlockChanged(world, x, y, z, blockId)
case _ => // Invalid but avoid match error.
}
override def onBlockClicked(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.leftClick(world, x, y, z, player)
case _ =>
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float): Boolean =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.rightClick(
world, x, y, z, player, ForgeDirection.getOrientation(side), hitX, hitY, hitZ)
case _ => false
}
override def onEntityWalking(world: World, x: Int, y: Int, z: Int, entity: Entity) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.walk(world, x, y, z, entity)
case _ => super.onEntityWalking(world, x, y, z, entity)
}
override def onEntityCollidedWithBlock(world: World, x: Int, y: Int, z: Int, entity: Entity) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.collide(world, x, y, z, entity)
case _ => super.onEntityCollidedWithBlock(world, x, y, z, entity)
}
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
def addInformation(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {
subBlock(metadata) match {
case Some(subBlock) => subBlock.tooltipLines(stack, player, tooltip, advanced)
case _ =>
}
}
override def getRenderType = BlockRenderer.getRenderId
override def getLightOpacity(world: World, x: Int, y: Int, z: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.opacity(world, x, y, z)
case _ => 255
}
override def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.luminance(world, x, y, z)
case _ => 0
}
@SideOnly(Side.CLIENT)
override def getRenderColor(metadata: Int) =
subBlock(metadata) match {
case Some(subBlock) => subBlock.color
case _ => super.getRenderColor(metadata)
}
@SideOnly(Side.CLIENT)
override def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) => subBlock.color(world, x, y, z)
case _ => super.colorMultiplier(world, x, y, z)
}
@SideOnly(Side.CLIENT)
override def getIcon(side: Int, metadata: Int) =
subBlock(metadata) match {
case Some(subBlock) => subBlock.icon(ForgeDirection.getOrientation(side)) match {
case Some(icon) => icon
case _ => super.getIcon(side, metadata)
}
case _ => super.getIcon(side, metadata)
}
@SideOnly(Side.CLIENT)
override def getBlockTexture(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world, x, y, z) match {
case Some(subBlock) =>
val orientation = ForgeDirection.getOrientation(side)
subBlock.icon(world, x, y, z, orientation, toLocal(world, x, y, z, orientation)) match {
case Some(icon) => icon
case _ => super.getBlockTexture(world, x, y, z, side)
}
case _ => super.getBlockTexture(world, x, y, z, side)
}
override def setBlockBoundsForItemRender() {
setBlockBounds(0, 0, 0, 1, 1, 1)
}
def setBlockBoundsForItemRender(metadata: Int): Unit =
subBlock(metadata) match {
case Some(subBlock) => subBlock.itemBounds()
case _ => setBlockBoundsForItemRender()
}
@SideOnly(Side.CLIENT)
def preItemRender(metadata: Int) =
subBlock(metadata) match {
case Some(subBlock) => subBlock.preItemRender()
case _ =>
}
@SideOnly(Side.CLIENT)
override def registerIcons(iconRegister: IconRegister) = {
super.registerIcons(iconRegister)
subBlocks.foreach(_.registerIcons(iconRegister))
}
}
object Delegator {
def subBlock(block: Block, metadata: Int): Option[Delegate] =
block match {
case delegator: Delegator[_] => delegator.subBlock(metadata)
case _ => None
}
def subBlock(world: IBlockAccess, x: Int, y: Int, z: Int): Option[Delegate] = {
val blockId = world.getBlockId(x, y, z)
if (blockId > 0) subBlock(Block.blocksList(blockId), world.getBlockMetadata(x, y, z))
else None
}
def subBlock(stack: ItemStack): Option[Delegate] =
if (stack != null) stack.getItem match {
case block: ItemBlock =>
subBlock(Block.blocksList(block.getBlockID), block.getMetadata(stack.getItemDamage))
case _ => None
}
else None
}
class SimpleDelegator(id: Int) extends Delegator[SimpleDelegate](id)
class SpecialDelegator(id: Int) extends Delegator[SpecialDelegate](id) {
override def isOpaqueCube = false
override def renderAsNormalBlock = false
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case Some(subBlock) => subBlock.isSolid(world, x, y, z, ForgeDirection.getOrientation(side))
case _ => true
}
@SideOnly(Side.CLIENT)
override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = {
val direction = ForgeDirection.getOrientation(side)
subBlock(world.getBlockMetadata(x - direction.offsetX, y - direction.offsetY, z - direction.offsetZ)) match {
case Some(subBlock) => subBlock.shouldSideBeRendered(world, x, y, z, direction)
case _ => super.shouldSideBeRendered(world, x, y, z, side)
}
}
}
@Optional.Interface(iface = "powercrystals.minefactoryreloaded.api.rednet.IConnectableRedNet", modid = "MineFactoryReloaded")
trait RedstoneDelegator[Child <: Delegate] extends Delegator[Child] with IConnectableRedNet {
def getConnectionType(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) = RedNetConnectionType.CableAll
def getOutputValue(world: World, x: Int, y: Int, z: Int, side: ForgeDirection, color: Int) =
world.getBlockTileEntity(x, y, z) match {
case t: tileentity.BundledRedstoneAware => t.bundledOutput(side, color)
case _ => 0
}
def getOutputValues(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case t: tileentity.BundledRedstoneAware => t.bundledOutput(side)
case _ => Array.fill(16)(0)
}
def onInputChanged(world: World, x: Int, y: Int, z: Int, side: ForgeDirection, inputValue: Int) {}
def onInputsChanged(world: World, x: Int, y: Int, z: Int, side: ForgeDirection, inputValues: Array[Int]) =
world.getBlockTileEntity(x, y, z) match {
case t: tileentity.BundledRedstoneAware => for (color <- 0 until 16) {
t.rednetInput(side, color, inputValues(color))
}
case _ =>
}
abstract override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) {
if (Loader.isModLoaded("MineFactoryReloaded")) {
world.getBlockTileEntity(x, y, z) match {
case t: tileentity.BundledRedstoneAware => for (side <- ForgeDirection.VALID_DIRECTIONS) {
Block.blocksList(world.getBlockId(x + side.offsetX, y + side.offsetY, z + side.offsetZ)) match {
case block: IRedNetNetworkContainer =>
case _ => for (color <- 0 until 16) {
t.rednetInput(side, color, 0)
}
}
}
case _ =>
}
}
super.onNeighborBlockChange(world, x, y, z, blockId)
}
}
class SimpleRedstoneDelegator(id: Int) extends SimpleDelegator(id) with RedstoneDelegator[SimpleDelegate] {
override def canProvidePower = true
}
class SpecialRedstoneDelegator(id: Int) extends SpecialDelegator(id) with RedstoneDelegator[SpecialDelegate] {
override def canProvidePower = true
}