blob: a96b8aa2b13f092b40ef702e8adae08f5dfa1efc [file] [log] [blame] [raw]
package li.cil.oc.common.block
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity
import li.cil.oc.{Config, OpenComputers}
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.Icon
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
class Computer(val parent: SimpleDelegator) extends SimpleDelegate {
GameRegistry.registerTileEntity(classOf[tileentity.Computer], "oc.computer")
val unlocalizedName = "Computer"
// ----------------------------------------------------------------------- //
private object Icons {
val on = Array.fill[Icon](6)(null)
val off = Array.fill[Icon](6)(null)
}
override def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, worldSide: ForgeDirection, localSide: ForgeDirection) = {
getIcon(localSide, world.getBlockTileEntity(x, y, z) match {
case computer: tileentity.Computer => computer.isOn
case _ => false
})
}
override def icon(side: ForgeDirection) = getIcon(side, isOn = false)
private def getIcon(side: ForgeDirection, isOn: Boolean) =
Some(if (isOn) Icons.on(side.ordinal) else Icons.off(side.ordinal))
override def registerIcons(iconRegister: IconRegister) = {
Icons.off(ForgeDirection.DOWN.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":computer_top")
Icons.on(ForgeDirection.DOWN.ordinal) = Icons.off(ForgeDirection.DOWN.ordinal)
Icons.off(ForgeDirection.UP.ordinal) = Icons.off(ForgeDirection.DOWN.ordinal)
Icons.on(ForgeDirection.UP.ordinal) = Icons.off(ForgeDirection.UP.ordinal)
Icons.off(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":computer_back")
Icons.on(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":computer_back_on")
Icons.off(ForgeDirection.SOUTH.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":computer_front")
Icons.on(ForgeDirection.SOUTH.ordinal) = Icons.off(ForgeDirection.SOUTH.ordinal)
Icons.off(ForgeDirection.WEST.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":computer_side")
Icons.on(ForgeDirection.WEST.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":computer_side_on")
Icons.off(ForgeDirection.EAST.ordinal) = Icons.off(ForgeDirection.WEST.ordinal)
Icons.on(ForgeDirection.EAST.ordinal) = Icons.on(ForgeDirection.WEST.ordinal)
}
// ----------------------------------------------------------------------- //
override def hasTileEntity = true
override def createTileEntity(world: World) = Some(new tileentity.Computer(world.isRemote))
// ----------------------------------------------------------------------- //
override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.getBlockTileEntity(x, y, z).asInstanceOf[tileentity.Computer].canConnectRedstone(side)
override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
isProvidingWeakPower(world, x, y, z, side)
override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.getBlockTileEntity(x, y, z).asInstanceOf[tileentity.Computer].output(side)
override def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int) =
if (!world.isRemote) world.getBlockTileEntity(x, y, z) match {
case computer: tileentity.Computer =>
computer.turnOff()
computer.dropContent(world, x, y, z)
case _ => // Ignore.
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer,
side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
if (!player.isSneaking) {
// Start the computer if it isn't already running and open the GUI.
if (!world.isRemote)
world.getBlockTileEntity(x, y, z).asInstanceOf[tileentity.Computer].turnOn()
player.openGui(OpenComputers, GuiType.Computer.id, world, x, y, z)
true
}
else false
}
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) =
world.getBlockTileEntity(x, y, z) match {
case computer: tileentity.Computer => computer.checkRedstoneInputChanged()
case _ => // Ignore.
}
// TODO do we have to manually sync the client since we can only check this on the server side?
override def onBlockRemovedBy(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) =
world.getBlockTileEntity(x, y, z) match {
case computer: tileentity.Computer if !world.isRemote =>
computer.isUser(player.getCommandSenderName)
case _ => super.onBlockRemovedBy(world, x, y, z, player)
}
}