blob: e573f8870a59eaa1ac5d6a96f266a72b757937c1 [file] [log] [blame] [raw]
package li.cil.oc.common.event
import li.cil.oc.api.event._
import li.cil.oc.api.machine.Robot
import li.cil.oc.server.component
import li.cil.oc.{Localization, Settings}
import net.minecraftforge.event.ForgeSubscribe
import org.lwjgl.opengl.GL11
object ExperienceUpgradeHandler {
@ForgeSubscribe
def onRobotAnalyze(e: RobotAnalyzeEvent) {
val (level, experience) = getLevelAndExperience(e.robot)
// This is basically a 'does it have an experience upgrade' check.
if (experience != 0.0) {
e.player.sendChatToPlayer(Localization.Analyzer.RobotXp(experience, level))
}
}
@ForgeSubscribe
def onRobotComputeDamageRate(e: RobotUsedTool.ComputeDamageRate) {
e.setDamageRate(e.getDamageRate * math.max(0, 1 - getLevel(e.robot) * Settings.get.toolEfficiencyPerLevel))
}
@ForgeSubscribe
def onRobotBreakBlockPre(e: RobotBreakBlockEvent.Pre) {
val boost = math.max(0, 1 - getLevel(e.robot) * Settings.get.harvestSpeedBoostPerLevel)
e.setBreakTime(e.getBreakTime * boost)
}
@ForgeSubscribe
def onRobotAttackEntityPost(e: RobotAttackEntityEvent.Post) {
if (e.robot.getComponentInSlot(e.robot.selectedSlot()) != null && e.target.isDead) {
addExperience(e.robot, Settings.get.robotActionXp)
}
}
@ForgeSubscribe
def onRobotBreakBlockPost(e: RobotBreakBlockEvent.Post) {
addExperience(e.robot, e.experience * Settings.get.robotOreXpRate + Settings.get.robotActionXp)
}
@ForgeSubscribe
def onRobotPlaceBlockPost(e: RobotPlaceBlockEvent.Post) {
addExperience(e.robot, Settings.get.robotActionXp)
}
@ForgeSubscribe
def onRobotMovePost(e: RobotMoveEvent.Post) {
addExperience(e.robot, Settings.get.robotExhaustionXpRate * 0.01)
}
@ForgeSubscribe
def onRobotExhaustion(e: RobotExhaustionEvent) {
addExperience(e.robot, Settings.get.robotExhaustionXpRate * e.exhaustion)
}
@ForgeSubscribe
def onRobotRender(e: RobotRenderEvent) {
val level = if (e.robot != null) getLevel(e.robot) else 0
if (level > 19) {
GL11.glColor3f(0.4f, 1, 1)
}
else if (level > 9) {
GL11.glColor3f(1, 1, 0.4f)
}
else {
GL11.glColor3f(0.5f, 0.5f, 0.5f)
}
}
private def getLevel(robot: Robot) = {
var level = 0
for (index <- 0 until robot.getSizeInventory) {
robot.getComponentInSlot(index) match {
case upgrade: component.UpgradeExperience =>
level += upgrade.level
case _ =>
}
}
level
}
private def getLevelAndExperience(robot: Robot) = {
var level = 0
var experience = 0.0
for (index <- 0 until robot.getSizeInventory) {
robot.getComponentInSlot(index) match {
case upgrade: component.UpgradeExperience =>
level += upgrade.level
experience += upgrade.experience
case _ =>
}
}
(level, experience)
}
private def addExperience(robot: Robot, amount: Double) {
for (index <- 0 until robot.getSizeInventory) {
robot.getComponentInSlot(index) match {
case upgrade: component.UpgradeExperience =>
upgrade.addExperience(amount)
case _ =>
}
}
}
}