blob: 283ed2ea2db90c8bdb3166105959977b38e85624 [file] [log] [blame] [raw]
package li.cil.oc
import java.io.File
object Config {
val resourceDomain = "opencomputers"
val savePath = "opencomputers/"
val scriptPath = "/assets/" + resourceDomain + "/lua/"
val driverPath = "/assets/" + resourceDomain + "/lua/drivers/"
// ----------------------------------------------------------------------- //
var blockRenderId = 0
// ----------------------------------------------------------------------- //
var blockId = 3650
var blockSpecialId = 3651
// ----------------------------------------------------------------------- //
var itemId = 4600
// ----------------------------------------------------------------------- //
var baseMemory = 0
var fileCost = 512
var filesBuffered = true
var maxScreenHeight = 6
var maxScreenWidth = 8
var threads = 4
var timeout = 3.0
var maxScreenTextRenderDistance = 10.0
var screenTextFadeStartDistance = 8.0
// ----------------------------------------------------------------------- //
def load(file: File) = {
val config = new net.minecraftforge.common.Configuration(file)
// ----------------------------------------------------------------------- //
blockId = config.getBlock("block", blockId,
"The block ID used for simple blocks.").
getInt(blockId)
blockSpecialId = config.getBlock("blockSpecial", blockSpecialId,
"The block ID used for special blocks.").
getInt(blockSpecialId)
itemId = config.getItem("item", itemId,
"The item ID used for all non-stackable items.").
getInt(itemId)
// ----------------------------------------------------------------------- //
config.getCategory("client").setComment("Client side settings, presentation and performance related stuff.")
maxScreenTextRenderDistance = config.get("client", "maxScreenTextRenderDistance", maxScreenTextRenderDistance, "" +
"The maximum distance at which to render text on screens. Rendering text\n" +
"can be pretty expensive, so if you have a lot of screens you'll want\n" +
"to avoid huge numbers here. Note that this setting is client-sided, and\n" +
"only has an impact on render performance on clients.").
getDouble(maxScreenTextRenderDistance)
screenTextFadeStartDistance = config.get("client", "screenTextFadeStartDistance", screenTextFadeStartDistance, "" +
"The distance at which to start fading out the text on screens. This is\n" +
"purely cosmetic, to avoid text disappearing instantly when moving too far\n" +
"away from a screen. This should have no measurable impact on performance.\n" +
"Note that this needs OpenGL 1.4 to work, otherwise text will always just\n" +
"instantly disappear when moving away from the screen displaying it.").
getDouble(screenTextFadeStartDistance)
// ----------------------------------------------------------------------- //
config.getCategory("server").setComment("Server side settings, gameplay and security related stuff.")
baseMemory = config.get("server", "baseMemory", baseMemory, "" +
"The base amount of memory made available in computers even if they have no\n" +
"RAM installed. Use this if you feel you can't get enough RAM using the\n" +
"given means, that being RAM components. Just keep in mind that this is\n" +
"global and applies to all computers!").
getInt(baseMemory)
fileCost = config.get("server", "fileCost", fileCost, "" +
"The base 'cost' of a single file or directory on a limited file system,\n" +
"such as hard drives. When computing the used space we add this cost to\n" +
"the real size of each file (and folders, which are zero sized otherwise).\n" +
"This is to ensure that users cannot spam the file system with an infinite\n" +
"number of files and/or folders. Note that the size returned via fs.size\n" +
"will always be the real file size, however.").
getInt(fileCost)
filesBuffered = config.get("server", "filesBuffered", filesBuffered, "" +
"Whether persistent file systems such as disk drivers should be 'buffered',\n" +
"and only written to disk when the world is saved. This applies to all hard\n" +
"drives. The advantage of having this enabled is that data will never go\n" +
"'out of sync' with the computer's state if the game crashes. The price is\n" +
"slightly higher memory consumption, since all loaded files have to be kept\n" +
"in memory (loaded as in when the hard drive is in a computer).").
getBoolean(filesBuffered)
maxScreenHeight = config.get("server", "maxScreenHeight", maxScreenHeight, "" +
"The maximum height of multi-block screens, in blocks.")
.getInt(maxScreenHeight)
maxScreenWidth = config.get("server", "maxScreenWidth", maxScreenWidth, "" +
"The maximum width of multi-block screens, in blocks.")
.getInt(maxScreenWidth)
threads = config.get("server", "threads", threads, "" +
"The overall number of threads to use to drive computers. Whenever a\n" +
"computer should run, for example because a signal should be processed or\n" +
"some sleep timer expired it is queued for execution by a worker thread.\n" +
"The higher the number of worker threads, the less likely it will be that\n" +
"computers block each other from running, but the higher the host system's\n" +
"load may become.").
getInt(threads)
timeout = config.get("server", "timeout", timeout, "" +
"The time in seconds a program may run without yielding before it is\n" +
"forcibly aborted. This is used to avoid stupidly written or malicious\n" +
"programs blocking other computers by locking down the executor threads.").
getDouble(timeout)
// ----------------------------------------------------------------------- //
if (config.hasChanged)
config.save()
}
}