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package li.cil.oc.api.network.environment;
import li.cil.oc.api.Persistable;
/**
* This kind of environment is managed by either a compatible inventory, such
* as a computer or floppy drive, or by an adapter block or similar.
* <p/>
* This means its update and save/load methods will be called by their logical
* container. This is required for item environments, and for block
* environments that cannot be directly integrated into a block's tile entity,
* for example because you have no direct control over the block (e.g. what we
* do with the command block).
* <p/>
* You should <em>not</em> implement this interface in your tile entities, or
* weird things may happen (e.g. update and save/load being called multiple
* times).
*/
public interface ManagedEnvironment extends Environment, Persistable {
/**
* This is called by the host of this managed environment once per tick.
*/
void update();
}