blob: 2127131a7fbf290ef677a2166cc1079cd9369d77 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import li.cil.oc.api.network.Environment
import li.cil.oc.common.tileentity
import net.minecraft.util.AxisAlignedBB
import net.minecraft.world.{IBlockAccess, World}
import net.minecraftforge.common.ForgeDirection
class Cable(val parent: SpecialDelegator) extends SpecialDelegate {
val unlocalizedName = "Cable"
// ----------------------------------------------------------------------- //
override def hasTileEntity = true
override def createTileEntity(world: World) = Some(new tileentity.Cable)
// ----------------------------------------------------------------------- //
override def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 0
override def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = false
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) {
world.markBlockForRenderUpdate(x, y, z)
super.onNeighborBlockChange(world, x, y, z, blockId)
}
// ----------------------------------------------------------------------- //
override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) {
val bounds = Cable.bounds(world, x, y, z)
parent.setBlockBounds(
bounds.minX.toFloat, bounds.minY.toFloat, bounds.minZ.toFloat,
bounds.maxX.toFloat, bounds.maxY.toFloat, bounds.maxZ.toFloat)
}
}
object Cable {
private val cachedBounds = {
// 6 directions = 6 bits = 11111111b >> 2 = 0xFF >> 2
(0 to 0xFF >> 2).map(mask => {
val bounds = AxisAlignedBB.getBoundingBox(-0.125, -0.125, -0.125, 0.125, 0.125, 0.125)
for (side <- ForgeDirection.VALID_DIRECTIONS) {
if ((side.flag & mask) != 0) {
if (side.offsetX < 0) bounds.minX += side.offsetX * 0.375
else bounds.maxX += side.offsetX * 0.375
if (side.offsetY < 0) bounds.minY += side.offsetY * 0.375
else bounds.maxY += side.offsetY * 0.375
if (side.offsetZ < 0) bounds.minZ += side.offsetZ * 0.375
else bounds.maxZ += side.offsetZ * 0.375
}
}
bounds.setBounds(
bounds.minX + 0.5, bounds.minY + 0.5, bounds.minZ + 0.5,
bounds.maxX + 0.5, bounds.maxY + 0.5, bounds.maxZ + 0.5)
}).toArray
}
def neighbors(world: IBlockAccess, x: Int, y: Int, z: Int) = {
var result = 0
for (side <- ForgeDirection.VALID_DIRECTIONS) {
world.getBlockTileEntity(x + side.offsetX, y + side.offsetY, z + side.offsetZ) match {
case environment: Environment => result |= side.flag
case _ =>
}
}
result
}
def bounds(world: IBlockAccess, x: Int, y: Int, z: Int) = Cable.cachedBounds(Cable.neighbors(world, x, y, z)).copy()
}