blob: 061df66c68781d5662901d02255c46fc4c8ad210 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import java.util
import java.util.Random
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Localization
import li.cil.oc.Settings
import li.cil.oc.common.item.data.PrintData
import li.cil.oc.common.tileentity
import li.cil.oc.integration.util.NEI
import li.cil.oc.util.ExtendedAABB
import li.cil.oc.util.ExtendedAABB._
import net.minecraft.entity.Entity
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.EnumCreatureType
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.IIcon
import net.minecraft.util.MovingObjectPosition
import net.minecraft.util.Vec3
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
import scala.collection.convert.WrapAsJava._
import scala.reflect.ClassTag
class Print(protected implicit val tileTag: ClassTag[tileentity.Print]) extends RedstoneAware with traits.SpecialBlock with traits.CustomDrops[tileentity.Print] {
setLightOpacity(0)
setHardness(1)
setCreativeTab(null)
NEI.hide(this)
setBlockTextureName(Settings.resourceDomain + "GenericTop")
// This is used when rendering to allow tinting individual shapes of models.
var colorMultiplierOverride: Option[Int] = None
// Also used in model rendering, can't use renderer's override logic because that'll disable tinting.
var textureOverride: Option[IIcon] = None
@SideOnly(Side.CLIENT)
override def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, globalSide: ForgeDirection, localSide: ForgeDirection): IIcon =
textureOverride.getOrElse(super.getIcon(world, x, y, z, globalSide, localSide))
override def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) =
colorMultiplierOverride.getOrElse(super.colorMultiplier(world, x, y, z))
override protected def tooltipBody(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean): Unit = {
super.tooltipBody(metadata, stack, player, tooltip, advanced)
val data = new PrintData(stack)
data.tooltip.foreach(s => tooltip.addAll(s.lines.toIterable))
}
override protected def tooltipTail(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean): Unit = {
super.tooltipTail(metadata, stack, player, tooltip, advanced)
val data = new PrintData(stack)
if (data.isBeaconBase) {
tooltip.add(Localization.Tooltip.PrintBeaconBase)
}
if (data.emitRedstone) {
tooltip.add(Localization.Tooltip.PrintRedstoneLevel(data.redstoneLevel))
}
if (data.emitLight) {
tooltip.add(Localization.Tooltip.PrintLightValue(data.lightLevel))
}
}
override def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int): Int =
world.getTileEntity(x, y, z) match {
case print: tileentity.Print => print.data.lightLevel
case _ => super.getLightValue(world, x, y, z)
}
override def getLightOpacity(world: IBlockAccess, x: Int, y: Int, z: Int): Int =
world.getTileEntity(x, y, z) match {
case print: tileentity.Print if Settings.get.printsHaveOpacity => (print.data.opacity * 4).toInt
case _ => super.getLightOpacity(world, x, y, z)
}
override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = isSideSolid(world, x, y, z, side)
override def isSideSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection): Boolean = {
world.getTileEntity(x, y, z) match {
case print: tileentity.Print =>
val shapes = if (print.state) print.data.stateOn else print.data.stateOff
for (shape <- shapes) {
val bounds = shape.bounds.rotateTowards(print.facing)
val fullX = bounds.minX == 0 && bounds.maxX == 1
val fullY = bounds.minY == 0 && bounds.maxY == 1
val fullZ = bounds.minZ == 0 && bounds.maxZ == 1
if (side match {
case ForgeDirection.DOWN => bounds.minY == 0 && fullX && fullZ
case ForgeDirection.UP => bounds.maxY == 1 && fullX && fullZ
case ForgeDirection.NORTH => bounds.minZ == 0 && fullX && fullY
case ForgeDirection.SOUTH => bounds.maxZ == 1 && fullX && fullY
case ForgeDirection.WEST => bounds.minX == 0 && fullY && fullZ
case ForgeDirection.EAST => bounds.maxX == 1 && fullY && fullZ
case _ => false
}) return true
}
case _ =>
}
false
}
override def getPickBlock(target: MovingObjectPosition, world: World, x: Int, y: Int, z: Int): ItemStack = {
world.getTileEntity(x, y, z) match {
case print: tileentity.Print => print.data.createItemStack()
case _ => null
}
}
override def addCollisionBoxesToList(world: World, x: Int, y: Int, z: Int, mask: AxisAlignedBB, list: util.List[_], entity: Entity): Unit = {
world.getTileEntity(x, y, z) match {
case print: tileentity.Print =>
def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T])
val shapes = if (print.state) print.data.stateOn else print.data.stateOff
for (shape <- shapes) {
val bounds = shape.bounds.rotateTowards(print.facing).offset(x, y, z)
if (bounds.intersectsWith(mask)) {
add(list, bounds)
}
}
case _ => super.addCollisionBoxesToList(world, x, y, z, mask, list, entity)
}
}
override protected def intersect(world: World, x: Int, y: Int, z: Int, start: Vec3, end: Vec3): MovingObjectPosition = {
world.getTileEntity(x, y, z) match {
case print: tileentity.Print =>
var closestDistance = Double.PositiveInfinity
var closest: Option[MovingObjectPosition] = None
for (shape <- if (print.state) print.data.stateOn else print.data.stateOff) {
val bounds = shape.bounds.rotateTowards(print.facing).offset(x, y, z)
val hit = bounds.calculateIntercept(start, end)
if (hit != null) {
val distance = hit.hitVec.distanceTo(start)
if (distance < closestDistance) {
closestDistance = distance
closest = Option(hit)
}
}
}
closest.map(hit => new MovingObjectPosition(x, y, z, hit.sideHit, hit.hitVec)).orNull
case _ => super.intersect(world, x, y, z, start, end)
}
}
override protected def doSetBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int): Unit = {
world.getTileEntity(x, y, z) match {
case print: tileentity.Print => setBlockBounds(if (print.state) print.boundsOn else print.boundsOff)
case _ => super.doSetBlockBoundsBasedOnState(world, x, y, z)
}
}
override def setBlockBoundsForItemRender(metadata: Int): Unit = {
setBlockBounds(ExtendedAABB.unitBounds)
}
override def canCreatureSpawn(creature: EnumCreatureType, world: IBlockAccess, x: Int, y: Int, z: Int): Boolean = true
override def tickRate(world: World) = 20
override def updateTick(world: World, x: Int, y: Int, z: Int, rng: Random): Unit = {
if (!world.isRemote) world.getTileEntity(x, y, z) match {
case print: tileentity.Print => if (print.state) print.toggleState()
case _ =>
}
}
override def isBeaconBase(world: IBlockAccess, x: Int, y: Int, z: Int, beaconX: Int, beaconY: Int, beaconZ: Int): Boolean = {
world.getTileEntity(x, y, z) match {
case print: tileentity.Print => print.data.isBeaconBase
case _ => false
}
}
// ----------------------------------------------------------------------- //
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new tileentity.Print()
// ----------------------------------------------------------------------- //
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float): Boolean = {
world.getTileEntity(x, y, z) match {
case print: tileentity.Print => print.activate()
case _ => super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ)
}
}
override protected def doCustomInit(tileEntity: tileentity.Print, player: EntityLivingBase, stack: ItemStack): Unit = {
super.doCustomInit(tileEntity, player, stack)
tileEntity.data.load(stack)
tileEntity.updateBounds()
tileEntity.world.func_147451_t(tileEntity.x, tileEntity.y, tileEntity.z)
}
override protected def doCustomDrops(tileEntity: tileentity.Print, player: EntityPlayer, willHarvest: Boolean): Unit = {
super.doCustomDrops(tileEntity, player, willHarvest)
if (!player.capabilities.isCreativeMode) {
dropBlockAsItem(tileEntity.world, tileEntity.x, tileEntity.y, tileEntity.z, tileEntity.data.createItemStack())
}
}
}