| /** |
| * This API provides interfaces and factory methods for the OpenComputers mod. |
| * <p/> |
| * There are several parts to this API: |
| * <dl> |
| * <dt>The {@link Driver} API</dt> |
| * <dd> |
| * This API is used to provide glue code to the mod that allows it to interact |
| * with foreign objects. You need a driver if you wish to connect some object |
| * to the internal {@link li.cil.oc.api.network.Network}, for example because |
| * you wish to interact with other blocks / components of the mod. The most |
| * typical scenario for this will be adding a new object that Lua programs |
| * should be able to interact with: a {@link li.cil.oc.api.network.Component}. |
| * <p/> |
| * Note that for tile entities you implement yourself, you will not have to |
| * provide a driver, as long as you implement the necessary interface: |
| * {@link li.cil.oc.api.network.Environment}. For items that should be installed |
| * in a computer, however, you will always have to provide a driver. |
| * </dd> |
| * <dt>The {@link FileSystem} API</dt> |
| * <dd> |
| * This API provides facilities that make it easier to create file systems that |
| * can be interacted with from Lua programs via the file system driver that |
| * comes with the mod. |
| * </dd> |
| * <dt>The {@link Network} API</dt> |
| * <dd> |
| * This API provides interfaces that allow interacting with the internal network |
| * and creating nodes, components and power connectors for said network. If you |
| * implement <tt>Environment</tt> in your tile entity or provide a |
| * {@link li.cil.oc.api.network.ManagedEnvironment} via a driver you'll have to |
| * create a node. This API provides factory methods for creating it. |
| * </dd> |
| * </dl> |
| */ |
| @cpw.mods.fml.common.API( |
| owner = "OpenComputers", |
| provides = "OpenComputersAPI", |
| apiVersion = "1.0.0") |
| package li.cil.oc.api; |