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package li.cil.oc
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc.common.block._
import li.cil.oc.common.tileentity
object Blocks {
var blockSimple: SimpleDelegator = _
var blockSimpleWithRedstone: SimpleDelegator = _
var blockSpecial: SpecialDelegator = _
var blockSpecialWithRedstone: SpecialDelegator = _
var adapter: Adapter = _
var cable: Cable = _
var capacitor: Capacitor = _
var charger: Charger = _
var case1, case2, case3: Case = _
var diskDrive: DiskDrive = _
var keyboard: Keyboard = _
var powerDistributor: PowerDistributor = _
var powerConverter: PowerConverter = _
var redstone: Redstone = _
var robotProxy: RobotProxy = _
var robotAfterimage: RobotAfterimage = _
var router: Router = _
var screen1, screen2, screen3: Screen = _
def init() {
blockSimple = new SimpleDelegator(Settings.get.blockId1)
blockSimpleWithRedstone = new SimpleRedstoneDelegator(Settings.get.blockId2)
blockSpecial = new SpecialDelegator(Settings.get.blockId3)
blockSpecialWithRedstone = new SpecialRedstoneDelegator(Settings.get.blockId4)
GameRegistry.registerBlock(blockSimple, classOf[Item], Settings.namespace + "simple")
GameRegistry.registerBlock(blockSimpleWithRedstone, classOf[Item], Settings.namespace + "simple_redstone")
GameRegistry.registerBlock(blockSpecial, classOf[Item], Settings.namespace + "special")
GameRegistry.registerBlock(blockSpecialWithRedstone, classOf[Item], Settings.namespace + "special_redstone")
GameRegistry.registerTileEntity(classOf[tileentity.Adapter], Settings.namespace + "adapter")
GameRegistry.registerTileEntity(classOf[tileentity.Cable], Settings.namespace + "cable")
GameRegistry.registerTileEntity(classOf[tileentity.Capacitor], Settings.namespace + "capacitor")
GameRegistry.registerTileEntity(classOf[tileentity.Case], Settings.namespace + "case")
GameRegistry.registerTileEntity(classOf[tileentity.Charger], Settings.namespace + "charger")
GameRegistry.registerTileEntity(classOf[tileentity.DiskDrive], Settings.namespace + "disk_drive")
GameRegistry.registerTileEntity(classOf[tileentity.Keyboard], Settings.namespace + "keyboard")
GameRegistry.registerTileEntity(classOf[tileentity.PowerConverter], Settings.namespace + "power_converter")
GameRegistry.registerTileEntity(classOf[tileentity.PowerDistributor], Settings.namespace + "power_distributor")
GameRegistry.registerTileEntity(classOf[tileentity.Redstone], Settings.namespace + "redstone")
GameRegistry.registerTileEntity(classOf[tileentity.RobotProxy], Settings.namespace + "robot")
GameRegistry.registerTileEntity(classOf[tileentity.Router], Settings.namespace + "router")
GameRegistry.registerTileEntity(classOf[tileentity.Screen], Settings.namespace + "screen")
// IMPORTANT: the multi block must come first, since the sub blocks will
// try to register with it. Also, the order the sub blocks are created in
// must not be changed since that order determines their actual IDs.
adapter = new Adapter(blockSimple)
cable = new Cable(blockSpecial)
capacitor = new Capacitor(blockSimple)
case1 = new Case.Tier1(blockSimpleWithRedstone)
case2 = new Case.Tier2(blockSimpleWithRedstone)
case3 = new Case.Tier3(blockSimpleWithRedstone)
charger = new Charger(blockSimpleWithRedstone)
diskDrive = new DiskDrive(blockSimple)
keyboard = new Keyboard(blockSpecial)
powerDistributor = new PowerDistributor(blockSimple)
powerConverter = new PowerConverter(blockSimple)
robotAfterimage = new RobotAfterimage(blockSpecial)
robotProxy = new RobotProxy(blockSpecialWithRedstone)
router = new Router(blockSimple)
screen1 = new Screen.Tier1(blockSimple)
screen2 = new Screen.Tier2(blockSimple)
screen3 = new Screen.Tier3(blockSimple)
redstone = new Redstone(blockSimpleWithRedstone)
}
}