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package li.cil.oc.common.block
import li.cil.oc.Settings
import li.cil.oc.client.Textures
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity
import li.cil.oc.integration.coloredlights.ModColoredLights
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
class Assembler extends SimpleBlock with traits.SpecialBlock with traits.PowerAcceptor with traits.StateAware with traits.GUI {
ModColoredLights.setLightLevel(this, 0, 3, 5)
override protected def customTextures = Array(
None,
Some("AssemblerTop"),
Some("AssemblerSide"),
Some("AssemblerSide"),
Some("AssemblerSide"),
Some("AssemblerSide")
)
override def registerBlockIcons(iconRegister: IIconRegister) = {
super.registerBlockIcons(iconRegister)
Textures.Assembler.iconSideAssembling = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerSideAssembling")
Textures.Assembler.iconSideOn = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerSideOn")
Textures.Assembler.iconTopOn = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerTopOn")
}
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = side == ForgeDirection.DOWN || side == ForgeDirection.UP
override def isSideSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = side == ForgeDirection.DOWN || side == ForgeDirection.UP
// ----------------------------------------------------------------------- //
override def energyThroughput = Settings.get.assemblerRate
override def guiType = GuiType.Assembler
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new tileentity.Assembler()
}