blob: 549826f248761230c93bcfdefa116912ddb1ab15 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.Icon
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
/** The base class on which all our blocks are built. */
trait Delegate {
val unlocalizedName: String
// ----------------------------------------------------------------------- //
// Block
// ----------------------------------------------------------------------- //
def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int) {}
def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) = getRenderColor
def createTileEntity(world: World): Option[TileEntity] = None
def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int,
worldSide: ForgeDirection, localSide: ForgeDirection): Option[Icon] = icon(localSide)
def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) =
AxisAlignedBB.getAABBPool.getAABB(0, 0, 0, 1, 1, 1)
def getRenderColor = 0xFFFFFF
def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 255
def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int) = 0
def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations
def hasTileEntity = false
def icon(side: ForgeDirection): Option[Icon] = None
def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = true
def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false
def onBlockAdded(world: World, x: Int, y: Int, z: Int) {}
def onBlockPlacedBy(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, item: ItemStack) {}
def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int) {}
def onBlockRemovedBy(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) = true
def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) {}
def registerIcons(iconRegister: IconRegister) {}
def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int)
// ----------------------------------------------------------------------- //
private val validRotations = Array(
ForgeDirection.SOUTH,
ForgeDirection.WEST,
ForgeDirection.NORTH,
ForgeDirection.EAST)
}
trait SimpleDelegate extends Delegate {
val parent: SimpleDelegator
val blockId = parent.add(this)
override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) {
parent.setBlockBounds(0, 0, 0, 1, 1, 1)
}
}
trait SpecialDelegate extends Delegate {
val parent: SpecialDelegator
val blockId = parent.add(this)
// ----------------------------------------------------------------------- //
def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) {
parent.setBlockBounds(0, 0, 0, 1, 1, 1)
}
def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
!world.isBlockOpaqueCube(x, y, z)
}