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package li.cil.oc.server
import li.cil.oc.common
import li.cil.oc.common.PacketBuilder
import li.cil.oc.common.PacketType
import li.cil.oc.common.tileentity._
import li.cil.oc.util.PackedColor
import net.minecraft.entity.player.EntityPlayerMP
import net.minecraft.item.ItemStack
import net.minecraftforge.common.ForgeDirection
object PacketSender {
def sendAbstractBusState(t: AbstractBusAware) {
val pb = new PacketBuilder(PacketType.AbstractBusState)
pb.writeTileEntity(t)
pb.writeBoolean(t.isAbstractBusAvailable)
pb.sendToNearbyPlayers(t)
}
def sendAnalyze(address: String, player: EntityPlayerMP) {
val pb = new PacketBuilder(PacketType.Analyze)
pb.writeUTF(address)
pb.sendToPlayer(player)
}
def sendChargerState(t: Charger) {
val pb = new PacketBuilder(PacketType.ChargerState)
pb.writeTileEntity(t)
pb.writeDouble(t.chargeSpeed)
pb.sendToNearbyPlayers(t)
}
def sendComputerState(t: Computer) {
val pb = new PacketBuilder(PacketType.ComputerState)
pb.writeTileEntity(t)
pb.writeBoolean(t.isRunning)
pb.sendToNearbyPlayers(t)
}
def sendComputerUserList(t: Computer, list: Array[String]) {
val pb = new PacketBuilder(PacketType.ComputerUserList)
pb.writeTileEntity(t)
pb.writeInt(list.length)
list.foreach(pb.writeUTF)
pb.sendToNearbyPlayers(t)
}
def sendPowerState(t: PowerInformation) {
val pb = new PacketBuilder(PacketType.PowerState)
pb.writeTileEntity(t)
pb.writeDouble(t.globalBuffer)
pb.writeDouble(t.globalBufferSize)
pb.sendToNearbyPlayers(t)
}
def sendRedstoneState(t: RedstoneAware) {
val pb = new PacketBuilder(PacketType.RedstoneState)
pb.writeTileEntity(t)
pb.writeBoolean(t.isOutputEnabled)
for (d <- ForgeDirection.VALID_DIRECTIONS) {
pb.writeByte(t.output(d))
}
pb.sendToNearbyPlayers(t)
}
def sendRobotMove(t: Robot, ox: Int, oy: Int, oz: Int, direction: ForgeDirection) {
val pb = new PacketBuilder(PacketType.RobotMove)
// Custom pb.writeTileEntity() with fake coordinates (valid for the client).
pb.writeInt(t.proxy.world.provider.dimensionId)
pb.writeInt(ox)
pb.writeInt(oy)
pb.writeInt(oz)
pb.writeDirection(direction)
pb.sendToNearbyPlayers(t)
}
def sendRobotAnimateSwing(t: Robot) {
val pb = new PacketBuilder(PacketType.RobotAnimateSwing)
pb.writeTileEntity(t.proxy)
pb.writeInt(t.animationTicksTotal)
pb.sendToNearbyPlayers(t, 64)
}
def sendRobotAnimateTurn(t: Robot) {
val pb = new PacketBuilder(PacketType.RobotAnimateTurn)
pb.writeTileEntity(t.proxy)
pb.writeByte(t.turnAxis)
pb.writeInt(t.animationTicksTotal)
pb.sendToNearbyPlayers(t, 64)
}
def sendRobotEquippedItemChange(t: Robot, stack: ItemStack) {
val pb = new PacketBuilder(PacketType.RobotEquippedItemChange)
pb.writeTileEntity(t.proxy)
pb.writeItemStack(stack)
pb.sendToNearbyPlayers(t)
}
def sendRobotEquippedUpgradeChange(t: Robot, stack: ItemStack) {
val pb = new PacketBuilder(PacketType.RobotEquippedUpgradeChange)
pb.writeTileEntity(t.proxy)
pb.writeItemStack(stack)
pb.sendToNearbyPlayers(t)
}
def sendRobotSelectedSlotChange(t: Robot) {
val pb = new PacketBuilder(PacketType.RobotSelectedSlotChange)
pb.writeTileEntity(t.proxy)
pb.writeInt(t.selectedSlot)
pb.sendToNearbyPlayers(t, 16)
}
def sendRobotXp(t: Robot) {
val pb = new PacketBuilder(PacketType.RobotXp)
pb.writeTileEntity(t)
pb.writeDouble(t.xp)
pb.sendToNearbyPlayers(t)
}
def sendRotatableState(t: Rotatable) {
val pb = new PacketBuilder(PacketType.RotatableState)
pb.writeTileEntity(t)
pb.writeDirection(t.pitch)
pb.writeDirection(t.yaw)
pb.sendToNearbyPlayers(t)
}
def sendScreenColorChange(b: common.component.Buffer, foreground: Int, background: Int) {
val pb = new PacketBuilder(PacketType.ScreenColorChange)
val t = b.owner match {
case t: Buffer =>
pb.writeTileEntity(t)
t
case t: common.component.Terminal =>
pb.writeTileEntity(t.rack)
pb.writeInt(t.number)
t.rack
case _ => return
}
pb.writeInt(foreground)
pb.writeInt(background)
pb.sendToNearbyPlayers(t)
}
def sendScreenCopy(b: common.component.Buffer, col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) {
val pb = new PacketBuilder(PacketType.ScreenCopy)
val t = b.owner match {
case t: Buffer =>
pb.writeTileEntity(t)
t
case t: common.component.Terminal =>
pb.writeTileEntity(t.rack)
pb.writeInt(t.number)
t.rack
case _ => return
}
pb.writeInt(col)
pb.writeInt(row)
pb.writeInt(w)
pb.writeInt(h)
pb.writeInt(tx)
pb.writeInt(ty)
pb.sendToNearbyPlayers(t)
}
def sendScreenDepthChange(b: common.component.Buffer, value: PackedColor.Depth.Value) {
val pb = new PacketBuilder(PacketType.ScreenDepthChange)
val t = b.owner match {
case t: Buffer =>
pb.writeTileEntity(t)
t
case t: common.component.Terminal =>
pb.writeTileEntity(t.rack)
pb.writeInt(t.number)
t.rack
case _ => return
}
pb.writeInt(value.id)
pb.sendToNearbyPlayers(t)
}
def sendScreenFill(b: common.component.Buffer, col: Int, row: Int, w: Int, h: Int, c: Char) {
val pb = new PacketBuilder(PacketType.ScreenFill)
val t = b.owner match {
case t: Buffer =>
pb.writeTileEntity(t)
t
case t: common.component.Terminal =>
pb.writeTileEntity(t.rack)
pb.writeInt(t.number)
t.rack
case _ => return
}
pb.writeInt(col)
pb.writeInt(row)
pb.writeInt(w)
pb.writeInt(h)
pb.writeChar(c)
pb.sendToNearbyPlayers(t)
}
def sendScreenPowerChange(t: Buffer, hasPower: Boolean) {
val pb = new PacketBuilder(PacketType.ScreenPowerChange)
pb.writeTileEntity(t)
pb.writeBoolean(hasPower)
pb.sendToNearbyPlayers(t, 64)
}
def sendScreenResolutionChange(b: common.component.Buffer, w: Int, h: Int) {
val pb = new PacketBuilder(PacketType.ScreenResolutionChange)
val t = b.owner match {
case t: Buffer =>
pb.writeTileEntity(t)
t
case t: common.component.Terminal =>
pb.writeTileEntity(t.rack)
pb.writeInt(t.number)
t.rack
case _ => return
}
pb.writeInt(w)
pb.writeInt(h)
pb.sendToNearbyPlayers(t)
}
def sendScreenSet(b: common.component.Buffer, col: Int, row: Int, s: String) {
val pb = new PacketBuilder(PacketType.ScreenSet)
val t = b.owner match {
case t: Buffer =>
pb.writeTileEntity(t)
t
case t: common.component.Terminal =>
pb.writeTileEntity(t.rack)
pb.writeInt(t.number)
t.rack
case _ => return
}
pb.writeInt(col)
pb.writeInt(row)
pb.writeUTF(s)
pb.sendToNearbyPlayers(t)
}
def sendServerPresence(t: Rack) {
val pb = new PacketBuilder(PacketType.ServerPresence)
pb.writeTileEntity(t)
t.servers.foreach {
case Some(server) =>
pb.writeBoolean(true)
pb.writeUTF(server.machine.address)
case _ =>
pb.writeBoolean(false)
}
pb.sendToNearbyPlayers(t)
}
def sendServerState(t: Rack) {
val pb = new PacketBuilder(PacketType.ComputerState)
pb.writeTileEntity(t)
pb.writeInt(-1)
pb.writeInt(t.range)
pb.sendToNearbyPlayers(t)
}
def sendServerState(t: Rack, number: Int, player: Option[EntityPlayerMP] = None) {
val pb = new PacketBuilder(PacketType.ComputerState)
pb.writeTileEntity(t)
pb.writeInt(number)
pb.writeBoolean(t.isRunning(number))
pb.writeDirection(t.sides(number))
pb.writeUTF(t.terminals(number).key.getOrElse(""))
player match {
case Some(p) => pb.sendToPlayer(p)
case _ => pb.sendToNearbyPlayers(t)
}
}
}