commit | 9ab4c5c6e04c4e0cd61cfa12a6d6408f7b913dd9 | [log] [download] |
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author | Florian Nücke <florian@nuecke.de> | Sun Dec 15 16:18:16 2013 +0100 |
committer | Florian Nücke <florian@nuecke.de> | Sun Dec 15 16:18:16 2013 +0100 |
tree | 7a67d5296403d41ca581022cab6de44b05a597b4 | |
parent | f93fc78a9410f8ac328a50a3f8e71fc47f0f26f0 [diff] |
more direct way of checking whether the game is paused (check server type, if it's not dedicated check if paused, no more timer workarounds); counting sleeps in ticks now, since that was the granularity anyway and this isn't influenced by game pauses