| package li.cil.oc |
| |
| import java.io.File |
| |
| object Config { |
| val resourceDomain = "opencomputers" |
| val savePath = "opencomputers/" |
| val scriptPath = "/assets/" + resourceDomain + "/lua/" |
| |
| // ----------------------------------------------------------------------- // |
| |
| val screenResolutionsByTier = Array((50, 16), (80, 25), (160, 50)) |
| |
| // ----------------------------------------------------------------------- // |
| |
| var bufferComputer = 16.0 |
| var bufferConverter = 64.0 |
| var bufferScreen = 16.0 |
| var computerBaseCost = 1.0 / 20 |
| var computerCpuTimeCost = 256.0 |
| var screenFillCost = 1.0 / 180 |
| var screenClearCost = 1.0 / 200 |
| var screenCopyCost = 1.0 / 160 |
| var screenSetCost = 1.0 / 20 |
| |
| // ----------------------------------------------------------------------- // |
| |
| var blockRenderId = 0 |
| |
| // ----------------------------------------------------------------------- // |
| |
| var blockId = 3650 |
| var blockSpecialId = 3651 |
| var itemId = 4600 |
| |
| // ----------------------------------------------------------------------- // |
| |
| var maxScreenTextRenderDistance = 10.0 |
| var screenTextFadeStartDistance = 8.0 |
| |
| // ----------------------------------------------------------------------- // |
| |
| var baseMemory = 0 |
| var commandUser = "OpenComputers" |
| var fileCost = 512 |
| var filesBuffered = true |
| var ignorePower = false |
| var maxHandles = 16 |
| var maxReadBuffer = 8 * 1024 |
| var maxScreenHeight = 6 |
| var maxScreenWidth = 8 |
| var startupDelay = 0.5 |
| var threads = 4 |
| var timeout = 3.0 |
| |
| // ----------------------------------------------------------------------- // |
| |
| def load(file: File) = { |
| val config = new net.minecraftforge.common.Configuration(file) |
| |
| // --------------------------------------------------------------------- // |
| |
| blockId = config.getBlock("block", blockId, |
| "The block ID used for simple blocks."). |
| getInt(blockId) |
| |
| blockSpecialId = config.getBlock("blockSpecial", blockSpecialId, |
| "The block ID used for special blocks."). |
| getInt(blockSpecialId) |
| |
| itemId = config.getItem("item", itemId, |
| "The item ID used for all non-stackable items."). |
| getInt(itemId) |
| |
| // --------------------------------------------------------------------- // |
| |
| config.getCategory("client"). |
| setComment("Client side settings, presentation and performance related stuff.") |
| |
| maxScreenTextRenderDistance = config.get("client", "maxScreenTextRenderDistance", maxScreenTextRenderDistance, "" + |
| "The maximum distance at which to render text on screens. Rendering text\n" + |
| "can be pretty expensive, so if you have a lot of screens you'll want\n" + |
| "to avoid huge numbers here. Note that this setting is client-sided, and\n" + |
| "only has an impact on render performance on clients."). |
| getDouble(maxScreenTextRenderDistance) |
| |
| screenTextFadeStartDistance = config.get("client", "screenTextFadeStartDistance", screenTextFadeStartDistance, "" + |
| "The distance at which to start fading out the text on screens. This is\n" + |
| "purely cosmetic, to avoid text disappearing instantly when moving too far\n" + |
| "away from a screen. This should have no measurable impact on performance.\n" + |
| "Note that this needs OpenGL 1.4 to work, otherwise text will always just\n" + |
| "instantly disappear when moving away from the screen displaying it."). |
| getDouble(screenTextFadeStartDistance) |
| |
| // --------------------------------------------------------------------- // |
| |
| config.getCategory("power"). |
| setComment("Power settings, buffer sizes and power consumption.") |
| |
| bufferComputer = config.get("power", "bufferComputer", bufferComputer, "" + |
| "The buffer size for computers, i.e. how much power they store internally."). |
| getDouble(bufferComputer) |
| |
| bufferConverter = config.get("power", "bufferConverter", bufferConverter, "" + |
| "The buffer size for converters, i.e. how much power they store internally."). |
| getDouble(bufferConverter) |
| |
| bufferScreen = config.get("power", "bufferScreen", bufferScreen, "" + |
| "The buffer size for screens, i.e. how much power they store internally."). |
| getDouble(bufferScreen) |
| |
| computerBaseCost = config.get("power", "computerBaseCost", computerBaseCost, "" + |
| "Power it takes per tick to run a computer, even if it's idle (base cost)."). |
| getDouble(computerBaseCost) |
| |
| computerCpuTimeCost = config.get("power", "computerCpuTimeCost", computerCpuTimeCost, "" + |
| "Power it takes to run a computer at 100% CPU time for one second."). |
| getDouble(computerCpuTimeCost) |
| |
| screenFillCost = config.get("power", "screenFillCost", screenFillCost, "" + |
| "Power it takes to change a single pixel via the fill command."). |
| getDouble(screenFillCost) |
| |
| screenClearCost = config.get("power", "screenClearCost", screenClearCost, "" + |
| "Power it takes to change a single pixel to blank via the fill command."). |
| getDouble(screenClearCost) |
| |
| screenCopyCost = config.get("power", "screenCopyCost", screenCopyCost, "" + |
| "Power it takes to move a single pixel via the copy command."). |
| getDouble(screenCopyCost) |
| |
| screenSetCost = config.get("power", "screenSetCost", screenSetCost, "" + |
| "Power it takes to change a single pixel via the set command."). |
| getDouble(screenSetCost) |
| |
| // --------------------------------------------------------------------- // |
| |
| config.getCategory("server"). |
| setComment("Server side settings, gameplay and security related stuff.") |
| |
| baseMemory = config.get("server", "baseMemory", baseMemory, "" + |
| "The base amount of memory made available in computers even if they have no\n" + |
| "RAM installed. Use this if you feel you can't get enough RAM using the\n" + |
| "given means, that being RAM components. Just keep in mind that this is\n" + |
| "global and applies to all computers!"). |
| getInt(baseMemory) |
| |
| commandUser = config.get("server", "commandUser", commandUser, "" + |
| "The user name to specify when executing a command via a command block. If\n" + |
| "you leave this empty it will use the address of the network node that sent\n" + |
| "the execution request - which will usually be a computer."). |
| getString.trim |
| |
| fileCost = config.get("server", "fileCost", fileCost, "" + |
| "The base 'cost' of a single file or directory on a limited file system,\n" + |
| "such as hard drives. When computing the used space we add this cost to\n" + |
| "the real size of each file (and folders, which are zero sized otherwise).\n" + |
| "This is to ensure that users cannot spam the file system with an infinite\n" + |
| "number of files and/or folders. Note that the size returned via fs.size\n" + |
| "will always be the real file size, however."). |
| getInt(fileCost) max 0 |
| |
| filesBuffered = config.get("server", "filesBuffered", filesBuffered, "" + |
| "Whether persistent file systems such as disk drivers should be 'buffered',\n" + |
| "and only written to disk when the world is saved. This applies to all hard\n" + |
| "drives. The advantage of having this enabled is that data will never go\n" + |
| "'out of sync' with the computer's state if the game crashes. The price is\n" + |
| "slightly higher memory consumption, since all loaded files have to be kept\n" + |
| "in memory (loaded as in when the hard drive is in a computer)."). |
| getBoolean(filesBuffered) |
| |
| ignorePower = config.get("server", "ignorePower", ignorePower, "" + |
| "Whether to ignore any power requirements. Whenever something requires\n" + |
| "power to function, it will try to get the amount of power it needs from\n" + |
| "the buffer of its connector node, and in case it fails it won't perform" + |
| "the action / trigger a shutdown / whatever. Setting this to `true` will\n" + |
| "simply make the check 'is there enough power' succeed unconditionally.\n" + |
| "Note that buffers are still filled and emptied following the usual rules,\n" + |
| "there just is no failure case anymore."). |
| getBoolean(ignorePower) |
| |
| maxHandles = config.get("server", "maxHandles", maxHandles, "" + |
| "The maximum number of file handles any single computer may have open at a\n" + |
| "time. Note that this is *per filesystem*. Also note that this is only\n" + |
| "enforced by the filesystem node - if an addon decides to be fancy it may\n" + |
| "well ignore this. Since file systems are usually 'virtual' this will\n" + |
| "usually not have any real impact on performance/not be noticeable on the\n" + |
| "host operating system.") |
| .getInt(maxHandles) max 1 |
| |
| maxReadBuffer = config.get("server", "maxReadBuffer", maxReadBuffer, "" + |
| "The maximum block size that can be read in one 'read' call on a file\n" + |
| "system. This is used to limit the amount of memory a call from a user\n" + |
| "program can cause to be allocated on the host side: when 'read' is called,\n" + |
| "a byte array with the specified size has to be allocated. So if this\n" + |
| "weren't limited, a Lua program could trigger massive memory allocations\n" + |
| "regardless of the amount of RAM installed in the computer it runs on. As a\n" + |
| "side effect this pretty much determines the read performance of file\n" + |
| "systems.") |
| .getInt(maxReadBuffer) max 1 |
| |
| maxScreenHeight = config.get("server", "maxScreenHeight", maxScreenHeight, "" + |
| "The maximum height of multi-block screens, in blocks. This is limited to\n" + |
| "avoid excessive computations for merging screens. If you really need\n" + |
| "bigger screens it's probably safe to bump this quite a bit before you\n" + |
| "notice anything, since at least incremental updates should be very\n" + |
| "efficient (i.e. when adding/removing a single screen).") |
| .getInt(maxScreenHeight) max 1 |
| |
| maxScreenWidth = config.get("server", "maxScreenWidth", maxScreenWidth, "" + |
| "The maximum width of multi-block screens, in blocks. See maxScreenHeight.") |
| .getInt(maxScreenWidth) max 1 |
| |
| startupDelay = config.get("server", "startupDelay", startupDelay, "" + |
| "The time in seconds to wait after a computer has been restored before it\n" + |
| "continues to run. This is meant to allow the world around the computer to\n" + |
| "settle, avoiding issues such as components in neighboring chunks being\n" + |
| "removed and then re-connected and other odd things that might happen."). |
| getDouble(startupDelay) max 0 |
| |
| threads = config.get("server", "threads", threads, "" + |
| "The overall number of threads to use to drive computers. Whenever a\n" + |
| "computer should run, for example because a signal should be processed or\n" + |
| "some sleep timer expired it is queued for execution by a worker thread.\n" + |
| "The higher the number of worker threads, the less likely it will be that\n" + |
| "computers block each other from running, but the higher the host system's\n" + |
| "load may become."). |
| getInt(threads) max 1 |
| |
| timeout = config.get("server", "timeout", timeout, "" + |
| "The time in seconds a program may run without yielding before it is\n" + |
| "forcibly aborted. This is used to avoid stupidly written or malicious\n" + |
| "programs blocking other computers by locking down the executor threads.\n" + |
| "Note that changing this won't have any effect on computers that are\n" + |
| "already running - they'll have to be rebooted for this to take effect."). |
| getDouble(timeout) max 0.05 |
| |
| // --------------------------------------------------------------------- // |
| |
| if (config.hasChanged) |
| config.save() |
| } |
| } |