blob: efdd0182cef5166560dce036f9504259f0192f8d [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.common.Optional
import li.cil.oc.api
import li.cil.oc.api.Network
import li.cil.oc.api.network._
import li.cil.oc.client.gui
import mods.immibis.redlogic.api.wiring.IWire
import net.minecraft.entity.Entity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.inventory.ISidedInventory
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.ForgeDirection
class RobotProxy(val robot: Robot) extends Computer(robot.isClient) with ISidedInventory with Buffer with PowerInformation {
def this() = this(new Robot(false))
// ----------------------------------------------------------------------- //
override val node = api.Network.newNode(this, Visibility.Network).
withComponent("robot", Visibility.Neighbors).
create()
// ----------------------------------------------------------------------- //
@LuaCallback("start")
def start(context: Context, args: Arguments): Array[AnyRef] =
result(computer.start())
@LuaCallback("stop")
def stop(context: Context, args: Arguments): Array[AnyRef] =
result(computer.stop())
@LuaCallback(value = "isRunning", direct = true)
def isRunning(context: Context, args: Arguments): Array[AnyRef] =
result(computer.isRunning)
// ----------------------------------------------------------------------- //
override def updateEntity() {
if (node != null && node.network == null) {
Network.joinOrCreateNetwork(this)
}
robot.updateEntity()
}
override def validate() {
super.validate()
val firstProxy = robot.proxy == null
robot.proxy = this
robot.worldObj = worldObj
robot.xCoord = xCoord
robot.yCoord = yCoord
robot.zCoord = zCoord
if (firstProxy) {
robot.validate()
}
}
override def invalidate() {
super.invalidate()
if (robot.proxy == this) {
robot.invalidate()
}
}
override def onChunkUnload() {
super.onChunkUnload()
if (robot.proxy == this) {
robot.onChunkUnload()
}
}
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
robot.readFromNBT(nbt)
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
robot.writeToNBT(nbt)
}
override def save(nbt: NBTTagCompound) = robot.save(nbt)
override def load(nbt: NBTTagCompound) = robot.load(nbt)
override def getMaxRenderDistanceSquared = robot.getMaxRenderDistanceSquared
override def getRenderBoundingBox = robot.getRenderBoundingBox
override def shouldRenderInPass(pass: Int) = robot.shouldRenderInPass(pass)
override def onInventoryChanged() = robot.onInventoryChanged()
override def isClient = robot.isClient
override def isServer = robot.isServer
// ----------------------------------------------------------------------- //
override def onAnalyze(stats: NBTTagCompound, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = {
robot.onAnalyze(stats, player, side, hitX, hitY, hitZ)
node
}
// ----------------------------------------------------------------------- //
override def isOutputEnabled = robot.isOutputEnabled
override def isOutputEnabled_=(value: Boolean) = robot.isOutputEnabled_=(value)
override def input(side: ForgeDirection) = robot.input(side)
override def output(side: ForgeDirection) = robot.output(side)
override def output(side: ForgeDirection, value: Int) = robot.output(side, value)
override def bundledInput(side: ForgeDirection, color: Int) = robot.bundledInput(side, color)
override def rednetInput(side: ForgeDirection, color: Int, value: Int) = robot.rednetInput(side, color, value)
override def bundledOutput(side: ForgeDirection) = robot.bundledOutput(side)
override def bundledOutput(side: ForgeDirection, color: Int) = robot.bundledOutput(side, color)
override def bundledOutput(side: ForgeDirection, color: Int, value: Int) = robot.bundledOutput(side, color, value)
override def checkRedstoneInputChanged() = robot.checkRedstoneInputChanged()
override def updateRedstoneInput() = robot.updateRedstoneInput()
@Optional.Method(modid = "RedLogic")
override def connects(wire: IWire, blockFace: Int, fromDirection: Int) = robot.connects(wire, blockFace, fromDirection)
@Optional.Method(modid = "RedLogic")
override def connectsAroundCorner(wire: IWire, blockFace: Int, fromDirection: Int) = robot.connectsAroundCorner(wire, blockFace, fromDirection)
@Optional.Method(modid = "RedLogic")
override def getBundledCableStrength(blockFace: Int, toDirection: Int) = robot.getBundledCableStrength(blockFace, toDirection)
@Optional.Method(modid = "RedLogic")
override def getEmittedSignalStrength(blockFace: Int, toDirection: Int) = robot.getEmittedSignalStrength(blockFace, toDirection)
@Optional.Method(modid = "RedLogic")
override def onBundledInputChanged() = robot.onBundledInputChanged()
@Optional.Method(modid = "RedLogic")
override def onRedstoneInputChanged() = robot.onRedstoneInputChanged()
// ----------------------------------------------------------------------- //
override def pitch = robot.pitch
override def pitch_=(value: ForgeDirection) = robot.pitch_=(value)
override def yaw = robot.yaw
override def yaw_=(value: ForgeDirection) = robot.yaw_=(value)
override def setFromEntityPitchAndYaw(entity: Entity) = robot.setFromEntityPitchAndYaw(entity)
override def setFromFacing(value: ForgeDirection) = robot.setFromFacing(value)
override def invertRotation() = robot.invertRotation()
override def facing = robot.facing
override def rotate(axis: ForgeDirection) = robot.rotate(axis)
override def toLocal(value: ForgeDirection) = robot.toLocal(value)
override def toGlobal(value: ForgeDirection) = robot.toGlobal(value)
// ----------------------------------------------------------------------- //
override def getStackInSlot(i: Int) = robot.getStackInSlot(i)
override def decrStackSize(slot: Int, amount: Int) = robot.decrStackSize(slot, amount)
override def setInventorySlotContents(slot: Int, stack: ItemStack) = robot.setInventorySlotContents(slot, stack)
override def getStackInSlotOnClosing(slot: Int) = robot.getStackInSlotOnClosing(slot)
override def openChest() = robot.openChest()
override def closeChest() = robot.closeChest()
override def isInvNameLocalized = robot.isInvNameLocalized
override def isUseableByPlayer(player: EntityPlayer) = robot.isUseableByPlayer(player)
override def dropSlot(slot: Int, count: Int, direction: ForgeDirection) = robot.dropSlot(slot, count, direction)
override def dropAllSlots() = robot.dropAllSlots()
override def getInventoryStackLimit = robot.getInventoryStackLimit
override def installedMemory = robot.installedMemory
def getInvName = robot.getInvName
def getSizeInventory = robot.getSizeInventory
def isItemValidForSlot(slot: Int, stack: ItemStack) = robot.isItemValidForSlot(slot, stack)
// ----------------------------------------------------------------------- //
def canExtractItem(slot: Int, stack: ItemStack, side: Int) = robot.canExtractItem(slot, stack, side)
def canInsertItem(slot: Int, stack: ItemStack, side: Int) = robot.canInsertItem(slot, stack, side)
def getAccessibleSlotsFromSide(side: Int) = robot.getAccessibleSlotsFromSide(side)
// ----------------------------------------------------------------------- //
override def computer = robot.computer
override def isRunning = robot.isRunning
override def isRunning_=(value: Boolean) = robot.isRunning_=(value)
override def markAsChanged() = robot.markAsChanged()
override def hasRedstoneCard = robot.hasRedstoneCard
// ----------------------------------------------------------------------- //
override def buffer = robot.buffer
override def bufferIsDirty = robot.bufferIsDirty
override def bufferIsDirty_=(value: Boolean) = robot.bufferIsDirty = value
override def currentGui = robot.currentGui
override def currentGui_=(value: Option[gui.Buffer]) = robot.currentGui = value
def tier = robot.tier
// ----------------------------------------------------------------------- //
def globalBuffer = robot.globalBuffer
def globalBuffer_=(value: Double) = robot.globalBuffer = value
def globalBufferSize = robot.globalBufferSize
def globalBufferSize_=(value: Double) = robot.globalBufferSize = value
}