blob: 26d1264363b7fdaae0564fb9eff7617e62fc3a02 [file] [log] [blame] [raw]
package li.cil.oc.api
import li.cil.oc.api.detail.FileSystemAPI
import li.cil.oc.api.fs.{Mode, Handle}
import li.cil.oc.api.network.Node
/**
* Interface for file system driver compatible file systems.
* <p/>
* To create a file system from a JAR file or folder (in read-only mode; for
* example the one containing your mod) use `Filesystem.fromClass`, providing
* a class from your mod as the first parameter.
* <p/>
* To get a network node wrapping a file system and using the default file
* system driver, use `Filesystem.asNode`.
* <p/>
* Alternatively to using the factory methods for file systems in `Filesystem`
* you are free to implement this interface yourself.
*/
trait FileSystem extends Persistable {
/**
* Tests if a file or directory exists at the specified path.
* <p/>
* This function should never throw.
*
* @param path the path to check at.
* @return true if the path points to a file or directory; false otherwise.
*/
def exists(path: String): Boolean
/**
* Gets the size of a file.
* <p/>
* For files this should return the actual length of the file, in bytes. For
* folders this should return zero.
* <p/>
* If the path is invalid this should return zero. It should never throw.
*
* @param path the path to get the size for.
* @return the size of the object at the specified path.
*/
def size(path: String): Long
/**
* Tests whether the object at the specified path is a directory.
* <p/>
* If the path is invalid (i.e. there is neither a file nor a directory at
* the specified location) this should also return false. It should never
* throw.
*
* @param path the path to the object to check.
* @return true if the object is a directory; false otherwise.
*/
def isDirectory(path: String): Boolean
/**
* Gets a list of all items in the specified folder.
* <p/>
* This must return the actual object names in the specified parent folder,
* not their full path. For example, for a file at `/home/test`, when doing
* `list("/home/")` this should return `["test"]`, *not* `["/home/test"]`.
* <p/>
* Sub-folders should be returned with a trailing slash, to indicate that
* they are folders. This is primarily intended to avoid Lua programs having
* to check which of the entries are folders via calling `isDirectory`, which
* would be excruciatingly slow (since each call takes one game tick).
* <p/>
* If the folder is empty this should return an empty array.
*
* @param path the path to the folder to get the contents of.
* @return an array with the names of all objects in that folder; None if
* the specified object does not exist or is not a folder.
*/
def list(path: String): Option[Array[String]]
// ----------------------------------------------------------------------- //
/**
* Deletes a file or folder.
* <p/>
* This is only available for writable file systems. For read-only systems
* it should just always return false.
* <p/>
* If the specified object is a folder, it and all its contents should be
* deleted recursively.
*
* @param path the path to the file or folder to delete.
* @return true if something was deleted; false otherwise.
*/
def remove(path: String): Boolean = {
def recurse(path: String): Boolean =
(!isDirectory(path) || list(path).get.forall(child => recurse(path + "/" + child))) && delete(path)
recurse(path)
}
/**
* Moves / renames a file or folder.
* <p/>
* This is only available for writable file systems. For read-only systems
* it should just always return false.
*
* @param from the name of the file or folder to move.
* @param to the location to move the file or folder to.
* @return true if the object was renamed; false otherwise.
* @throws FileNotFoundException if the source is not a file or folder.
*/
def rename(from: String, to: String): Boolean = false
/**
* Opens a file for reading or writing.
* <p/>
* This should create some internal handle to the file, based on the mode
* specified. A unique ID corresponding to that handle should be returned.
* This ID can be used in `file` to get an abstract wrapper for the handle,
* and to allow interaction with the file.
* <p/>
* It is the responsibility of the file system to restore all handles to
* their previous state when it is reloaded (game loaded for example).
*
* @param path the path to the file to open.
* @param mode the mode in which to open the file.
* @return the handle to the opened file.
* @throws FileNotFoundException if the object is not a file, or the file
* cannot be opened in the specified mode.
*/
def open(path: String, mode: Mode.Value): Int
/**
* Gets a wrapper for a file previously opened using `open`.
* <p/>
* The wrapper allows interaction with the underlying file (stream) based
* on the mode it was opened in. See the `File` interface for more details.
* <p/>
* If there is no such handle, this should return `None`, but never throw.
*
* @param handle the ID of the handle to get the wrapper for.
* @return the wrapper for that handle ID; None if the ID is invalid.
*/
def file(handle: Int): Option[Handle]
/**
* Called when the file system is deconstructed.
* <p/>
* This should close any open real file handles (e.g. all open I/O streams)
* and clear any other internal state.
* <p/>
* When the filesystem is made available as a network node created via
* `FileSystem.asNode` this will be called whenever the node is disconnected
* from its network. If the node was used to represent an item (which will
* be the usual use-case, I imagine) this means the item was removed from
* its container (e.g. hard drive from a computer) or the container was
* unloaded.
*/
def close()
/**
* Actual deletion implementation.
* <p/>
* This is called from the recursive `remove` function, and guarantees that
* the passed object is either a file or an empty directory.
* <p/>
* This is only available for writable file systems. For read-only systems
* it should just always return false.
*
* @param path the path to the object to delete.
* @return true if the object was successfully deleted; false otherwise.
*/
protected def delete(path: String) = false
}
object FileSystem extends FileSystemAPI {
/**
* Creates a new file system based on the location of a class.
* <p/>
* This can be used to wrap a folder in the assets folder of your mod's JAR.
* The actual path is built like this: `"/assets/" + domain + "/" + root`.
* <p/>
* If the class is located in a JAR file, this will create a read-only file
* system based on that JAR file. If the class file is located in the native
* file system, this will create a read-only file system first trying from
* the actual location of the class file, and failing that by searching the
* class path (i.e. it'll look for a path constructed as described above).
* <p/>
* If the specified path cannot be located, the creation fails and this
* returns `None`.
*
* @param clazz the class whose containing JAR to wrap.
* @param domain the mod domain, usually its name.
* @param root an optional subdirectory.
* @return a file system wrapping the specified folder.
*/
def fromClass(clazz: Class[_], domain: String, root: String = "") =
instance.fold(None: Option[FileSystem])(_.fromClass(clazz, domain, root))
/**
* Creates a new *writable* file system in the save folder.
* <p/>
* This will create a folder, if necessary, and create a writable virtual
* file system based in that folder. The actual path is based in a sub-
* folder of the save folder. The actual path is e.g. built like this:
* `"saves/" + WORLD_NAME + "/opencomputers/" + root`. Where the first
* part may differ, in particular for servers. But you get the idea.
* <p/>
* Usually the name will be the name of the node used to represent the
* file system.
*
* @param root the name of the file system.
* @param capacity the amount of space in bytes to allow being used.
* @return a file system wrapping the specified folder.
*/
def fromSaveDir(root: String, capacity: Int) =
instance.fold(None: Option[FileSystem])(_.fromSaveDir(root, capacity))
/**
* Creates a network node that makes the specified file system available via
* the common file system driver.
* <p/>
* This can be useful for providing some data if you don't wish to implement
* your own driver. Which will probably be most of the time. If you need
* more control over the node, implement your own, and connect this one to
* it. In that case you will have to forward any disk driver messages to the
* node, though, since it's visibility is neighbors only.
*
* @param fileSystem the file system to wrap.
* @return the network node wrapping the file system.
*/
def asNode(fileSystem: FileSystem) =
instance.fold(None: Option[Node])(_.asNode(fileSystem))
// ----------------------------------------------------------------------- //
/** Initialized in pre-init. */
private[oc] var instance: Option[FileSystemAPI] = None
}