blob: 83af09ccd6e8f4efc42bf27c2a88b13667ae4cb0 [file] [log] [blame] [raw]
package li.cil.oc.client.gui
import li.cil.oc.Config
import li.cil.oc.client.PacketSender
import li.cil.oc.common.tileentity
import net.minecraft.client.gui.{GuiScreen => MCGuiScreen}
import net.minecraft.client.renderer.GLAllocation
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.texture.TextureManager
import net.minecraft.util.ResourceLocation
import org.lwjgl.input.Keyboard
import org.lwjgl.opengl.GL11
import scala.collection.mutable
/**
* This GUI shows the buffer of a single screen.
*
* The window is sized to fit the contents of the buffer. If the buffer is
* smaller than the overall available space, the window is centered. if it is
* larger, the content is scaled down to fit the available space.
*
* Text and background are cached in display lists, so updateText() must be
* called whenever the text actually changes, otherwise there will be no change
* in the text displayed in the GUI.
*/
class Screen(tileEntity: tileentity.Screen) extends MCGuiScreen {
val screen = tileEntity.origin
screen.guiScreen = Some(this)
private var (x, y, innerWidth, innerHeight, scale) = (0, 0, 0, 0, 0.0)
private val pressedKeys = mutable.Map.empty[Int, Char]
/** Must be called when the size of the underlying screen changes */
def changeSize(w: Double, h: Double) = {
// Re-compute sizes and positions.
val totalMargin = Screen.margin + Screen.innerMargin
val bufferWidth = w * MonospaceFontRenderer.fontWidth
val bufferHeight = h * MonospaceFontRenderer.fontHeight
val bufferScaleX = (width / (bufferWidth + totalMargin * 2.0)) min 1
val bufferScaleY = (height / (bufferHeight + totalMargin * 2.0)) min 1
scale = bufferScaleX min bufferScaleY
innerWidth = (bufferWidth * scale).toInt
innerHeight = (bufferHeight * scale).toInt
x = (width - (innerWidth + totalMargin * 2)) / 2
y = (height - (innerHeight + totalMargin * 2)) / 2
// Re-build display lists.
Screen.compileBackground(innerWidth, innerHeight)
Screen.compileText(scale, screen.screen.lines)
}
/** Must be called whenever the buffer of the underlying screen changes. */
def updateText() = Screen.compileText(scale, screen.screen.lines)
override def handleKeyboardInput() {
super.handleKeyboardInput()
val code = Keyboard.getEventKey
if (code != Keyboard.KEY_ESCAPE && code != Keyboard.KEY_F11)
if (code == Keyboard.KEY_INSERT && MCGuiScreen.isShiftKeyDown) {
if (Keyboard.getEventKeyState)
PacketSender.sendClipboard(screen, MCGuiScreen.getClipboardString)
}
else if (Keyboard.getEventKeyState) {
val char = Keyboard.getEventCharacter
PacketSender.sendKeyDown(screen, char, code)
pressedKeys += code -> char
}
else pressedKeys.remove(code) match {
case Some(char) => PacketSender.sendKeyUp(screen, char, code)
case _ => // Wasn't pressed while viewing the screen.
}
}
protected override def mouseClicked(x: Int, y: Int, button: Int) {
super.mouseClicked(x, y, button)
if (button == 2)
PacketSender.sendClipboard(screen, MCGuiScreen.getClipboardString)
}
override def initGui() = {
super.initGui()
MonospaceFontRenderer.init(mc.renderEngine)
Screen.init(mc.renderEngine)
val (w, h) = screen.screen.resolution
changeSize(w, h)
}
override def onGuiClosed() = {
super.onGuiClosed()
screen.guiScreen = None
for ((code, char) <- pressedKeys) {
PacketSender.sendKeyUp(screen, char, code)
}
}
override def drawScreen(mouseX: Int, mouseY: Int, dt: Float): Unit = {
GL11.glPushMatrix()
GL11.glTranslatef(x, y, 0)
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F)
Screen.draw()
GL11.glPopMatrix()
super.drawScreen(mouseX, mouseY, dt)
}
override def doesGuiPauseGame = false
}
/** We cache OpenGL stuff in a singleton to avoid having to re-allocate. */
object Screen {
val margin = 7
val innerMargin = 1
private val borders = new ResourceLocation(Config.resourceDomain, "textures/gui/borders.png")
private var textureManager: Option[TextureManager] = None
private var displayLists: Option[Int] = None
private var buffer: Option[java.nio.IntBuffer] = None
def init(tm: TextureManager) = if (!textureManager.isDefined) {
textureManager = Some(tm)
displayLists = Some(GLAllocation.generateDisplayLists(2))
buffer = Some(GLAllocation.createDirectIntBuffer(2))
buffer.get.put(displayLists.get)
buffer.get.put(displayLists.get + 1)
}
def draw() = if (textureManager.isDefined) {
buffer.get.rewind()
GL11.glCallLists(buffer.get)
}
private[gui] def compileBackground(bufferWidth: Int, bufferHeight: Int) =
if (textureManager.isDefined) {
val innerWidth = innerMargin * 2 + bufferWidth
val innerHeight = innerMargin * 2 + bufferHeight
GL11.glNewList(displayLists.get, GL11.GL_COMPILE)
textureManager.get.bindTexture(borders)
// Top border (left corner, middle bar, right corner).
drawBorder(
0, 0, margin, margin,
0, 0, 7, 7)
drawBorder(
margin, 0, innerWidth, margin,
7, 0, 8, 7)
drawBorder(
margin + innerWidth, 0, margin, margin,
8, 0, 15, 7)
// Middle area (left bar, screen background, right bar).
drawBorder(
0, margin, margin, innerHeight,
0, 7, 7, 8)
drawBorder(
margin, margin, innerWidth, innerHeight,
7, 7, 8, 8)
drawBorder(
margin + innerWidth, margin, margin, innerHeight,
8, 7, 15, 8)
// Bottom border (left corner, middle bar, right corner).
drawBorder(
0, margin + innerHeight, margin, margin,
0, 8, 7, 15)
drawBorder(
margin, margin + innerHeight, innerWidth, margin,
7, 8, 8, 15)
drawBorder(
margin + innerWidth, margin + innerHeight, margin, margin,
8, 8, 15, 15)
GL11.glEndList()
}
private[gui] def compileText(scale: Double, lines: Array[Array[Char]]) =
if (textureManager.isDefined) {
GL11.glNewList(displayLists.get + 1, GL11.GL_COMPILE)
GL11.glTranslatef(margin + innerMargin, margin + innerMargin, 0)
GL11.glScaled(scale, scale, 1)
lines.zipWithIndex.foreach {
case (line, i) => MonospaceFontRenderer.drawString(line, 0, i * MonospaceFontRenderer.fontHeight)
}
GL11.glEndList()
}
private def drawBorder(x: Double, y: Double, w: Double, h: Double, u1: Int, v1: Int, u2: Int, v2: Int) = {
val (u1d, u2d, v1d, v2d) = (u1 / 16.0, u2 / 16.0, v1 / 16.0, v2 / 16.0)
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y + h, 0, u1d, v2d)
t.addVertexWithUV(x + w, y + h, 0, u2d, v2d)
t.addVertexWithUV(x + w, y, 0, u2d, v1d)
t.addVertexWithUV(x, y, 0, u1d, v1d)
t.draw()
}
}