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package li.cil.oc.client.gui
import li.cil.oc.Localization
import li.cil.oc.client.Textures
import li.cil.oc.client.gui.widget.ProgressBar
import li.cil.oc.common.container
import li.cil.oc.common.container.ComponentSlot
import li.cil.oc.common.tileentity
import net.minecraft.entity.player.InventoryPlayer
import org.lwjgl.opengl.GL11
class Printer(playerInventory: InventoryPlayer, val printer: tileentity.Printer) extends DynamicGuiContainer(new container.Printer(playerInventory, printer)) {
xSize = 176
ySize = 166
private val materialBar = addWidget(new ProgressBar(40, 21) {
override def width = 62
override def height = 12
override def barTexture = Textures.guiPrinterMaterial
})
private val inkBar = addWidget(new ProgressBar(40, 53) {
override def width = 62
override def height = 12
override def barTexture = Textures.guiPrinterInk
})
private val progressBar = addWidget(new ProgressBar(105, 20) {
override def width = 46
override def height = 46
override def barTexture = Textures.guiPrinterProgress
})
private def printerContainer = inventorySlots.asInstanceOf[container.Printer]
override def initGui() {
super.initGui()
}
override def drawSecondaryForegroundLayer(mouseX: Int, mouseY: Int) = {
super.drawSecondaryForegroundLayer(mouseX, mouseY)
fontRendererObj.drawString(
Localization.localizeImmediately(printer.getInventoryName),
8, 6, 0x404040)
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) // Me lazy... prevents NEI render glitch.
if (func_146978_c(materialBar.x, materialBar.y, materialBar.width, materialBar.height, mouseX, mouseY)) {
val tooltip = new java.util.ArrayList[String]
tooltip.add(printerContainer.amountMaterial + "/" + printer.maxAmountMaterial)
copiedDrawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj)
}
if (func_146978_c(inkBar.x, inkBar.y, inkBar.width, inkBar.height, mouseX, mouseY)) {
val tooltip = new java.util.ArrayList[String]
tooltip.add(printerContainer.amountInk + "/" + printer.maxAmountInk)
copiedDrawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj)
}
GL11.glPopAttrib()
}
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor3f(1, 1, 1) // Required under Linux.
mc.renderEngine.bindTexture(Textures.guiPrinter)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
materialBar.level = printerContainer.amountMaterial / printer.maxAmountMaterial.toDouble
inkBar.level = printerContainer.amountInk / printer.maxAmountInk.toDouble
progressBar.level = printerContainer.progress
drawWidgets()
drawInventorySlots()
}
override protected def drawDisabledSlot(slot: ComponentSlot) {}
override def doesGuiPauseGame = false
}