| package li.cil.oc.client.gui |
| |
| import java.util |
| |
| import li.cil.oc.Localization |
| import li.cil.oc.client.Textures |
| import li.cil.oc.client.gui.widget.ProgressBar |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.common.container |
| import li.cil.oc.common.container.ComponentSlot |
| import li.cil.oc.common.template.AssemblerTemplates |
| import li.cil.oc.common.tileentity |
| import net.minecraft.client.gui.GuiButton |
| import net.minecraft.entity.player.InventoryPlayer |
| import net.minecraft.inventory.Slot |
| import net.minecraft.util.IChatComponent |
| import org.lwjgl.opengl.GL11 |
| |
| import scala.collection.convert.WrapAsJava._ |
| import scala.collection.convert.WrapAsScala._ |
| |
| class Assembler(playerInventory: InventoryPlayer, val assembler: tileentity.Assembler) extends DynamicGuiContainer(new container.Assembler(playerInventory, assembler)) { |
| xSize = 176 |
| ySize = 192 |
| |
| for (slot <- inventorySlots.inventorySlots) slot match { |
| case component: ComponentSlot => component.changeListener = Option(onSlotChanged) |
| case _ => |
| } |
| |
| private def onSlotChanged(slot: Slot) { |
| runButton.enabled = canBuild |
| runButton.toggled = !runButton.enabled |
| info = validate |
| } |
| |
| var info: Option[(Boolean, IChatComponent, Array[IChatComponent])] = None |
| |
| private def assemblerContainer = inventorySlots.asInstanceOf[container.Assembler] |
| |
| protected var runButton: ImageButton = _ |
| |
| private val progress = addWidget(new ProgressBar(28, 92)) |
| |
| def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T]) |
| |
| private def validate = AssemblerTemplates.select(assemblerContainer.getSlot(0).getStack).map(_.validate(assemblerContainer.otherInventory)) |
| |
| private def canBuild = !assemblerContainer.isAssembling && validate.exists(_._1) |
| |
| protected override def actionPerformed(button: GuiButton) { |
| if (button.id == 0 && canBuild) { |
| ClientPacketSender.sendRobotAssemblerStart(assembler) |
| } |
| } |
| |
| override def initGui() { |
| super.initGui() |
| runButton = new ImageButton(0, guiLeft + 7, guiTop + 89, 18, 18, Textures.guiButtonRun, canToggle = true) |
| add(buttonList, runButton) |
| } |
| |
| override def drawSecondaryForegroundLayer(mouseX: Int, mouseY: Int) = { |
| GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) // Me lazy... prevents NEI render glitch. |
| if (!assemblerContainer.isAssembling) { |
| val message = |
| if (!assemblerContainer.getSlot(0).getHasStack) { |
| Localization.Assembler.InsertTemplate |
| } |
| else info match { |
| case Some((_, value, _)) if value != null => value.getUnformattedText |
| case _ if assemblerContainer.getSlot(0).getHasStack => Localization.Assembler.CollectResult |
| case _ => "" |
| } |
| fontRendererObj.drawString(message, 30, 94, 0x404040) |
| if (runButton.func_146115_a) { |
| val tooltip = new java.util.ArrayList[String] |
| tooltip.add(Localization.Assembler.Run) |
| info.foreach { |
| case (valid, _, warnings) => if (valid && warnings.length > 0) { |
| tooltip.addAll(warnings.map(_.getUnformattedText).toList) |
| } |
| } |
| drawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj) |
| } |
| } |
| else if (func_146978_c(progress.x, progress.y, progress.width, progress.height, mouseX, mouseY)) { |
| val tooltip = new java.util.ArrayList[String] |
| val timeRemaining = formatTime(assemblerContainer.assemblyRemainingTime) |
| tooltip.add(Localization.Assembler.Progress(assemblerContainer.assemblyProgress, timeRemaining)) |
| copiedDrawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj) |
| } |
| GL11.glPopAttrib() |
| } |
| |
| private def formatTime(seconds: Int) = { |
| // Assembly times should not / rarely exceed one hour, so this is good enough. |
| if (seconds < 60) f"0:$seconds%02d" |
| else f"${seconds / 60}:${seconds % 60}%02d" |
| } |
| |
| override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) { |
| GL11.glColor3f(1, 1, 1) // Required under Linux. |
| mc.renderEngine.bindTexture(Textures.guiRobotAssembler) |
| drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize) |
| if (assemblerContainer.isAssembling) progress.level = assemblerContainer.assemblyProgress / 100.0 |
| else progress.level = 0 |
| drawWidgets() |
| drawInventorySlots() |
| } |
| |
| override protected def drawDisabledSlot(slot: ComponentSlot) {} |
| |
| override def doesGuiPauseGame = false |
| } |