blob: 3a9bf4aab3187756e586315ecbca6c5484c833d4 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import li.cil.oc.common.tileentity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.world.{World, IBlockAccess}
import net.minecraftforge.common.ForgeDirection
abstract class Computer extends Delegate {
override def hasTileEntity = true
override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case computer: tileentity.Computer => computer.isOutputEnabled
case _ => false
}
override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
isProvidingWeakPower(world, x, y, z, side)
override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case computer: tileentity.Computer => computer.output(side) max 0 min 15
case _ => super.isProvidingWeakPower(world, x, y, z, side)
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer,
side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
if (!player.isSneaking) {
if (!world.isRemote) {
world.getBlockTileEntity(x, y, z) match {
case t: tileentity.Computer if !t.computer.isPaused => t.computer.start()
case _ =>
}
}
}
super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ)
}
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) =
world.getBlockTileEntity(x, y, z) match {
case computer: tileentity.Computer => computer.checkRedstoneInputChanged()
case _ => // Ignore.
}
}