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package li.cil.oc.api.network;
import li.cil.oc.api.Persistable;
/**
* A single node in a {@link Network}.
* <p/>
* All nodes in a network have a unique address; the network will generate a
* unique address and assign it to new nodes.
* <p/>
* Per default there are two kinds of nodes: tile entities and items.
* <p/>
* Items will usually only have nodes when in containers, such as a computer or
* disk drive. Otherwise you'll have to connect/disconnect them manually as
* desired.
* <p/>
* All other kinds of nodes you may come up with will also have to be
* handled manually.
* <p/>
* Items have to be handled by a corresponding `ItemDriver`. Existing
* blocks may be interfaced with the adapter block if a `BlockDriver` exists
* that supports the block.
* <p/>
* <em>Important</em>: like the <tt>Network</tt> interface you must not create
* your own implementations of this interface. Use the factory methods in the
* network API to create new node instances and store them in your environment.
*
* @see Component
*/
public interface Node extends Persistable {
/**
* The environment hosting this node.
* <p/>
* For blocks whose tile entities implement {@link Environment} this will
* be the tile entity. For all other implementations this will be a managed
* environment.
*/
Environment host();
/**
* The reachability of this node.
* <p/>
* This is used by the network to control which system messages to deliver
* to which nodes. This value should not change over the lifetime of a node.
* <p/>
* It furthermore determines what is returned by the <tt>Network</tt>'s
* <tt>neighbors</tt> and <tt>nodes</tt> functions.
* <p/>
* Note that this has no effect on the <em>real</em> reachability of a node;
* it is only used to filter to which nodes to send connect, disconnect and
* reconnect messages. If addressed directly, the node will still receive
* that message even if it comes from a node that should not be able to see
* it. Therefore nodes should still verify themselves that they want to
* accept a message from the message's source.
* <p/>
* A different matter is a {@link Component}'s <tt>visibility</tt>, which is
* checked before delivering messages a computer tries to send.
*/
Visibility reachability();
/**
* The address of the node, so that it can be found in the network.
* <p/>
* This is used by the network manager when a node is added to a network to
* assign it a unique address, if it doesn't already have one. Nodes must not
* use custom addresses, only those assigned by the network. The only option
* they have is to *not* have an address, which can be useful for "dummy"
* nodes, such as cables. In that case they may ignore the address being set.
*/
String address();
/**
* The network this node is currently in.
* <p/>
* Note that valid nodes should never return `None` here. When created a node
* should immediately be added to a network, after being removed from its
* network a node should be considered invalid.
* <p/>
* This will always be set automatically by the network manager. Do not
* change this value and do not return anything that it wasn't set to.
*/
Network network();
// ----------------------------------------------------------------------- //
/**
* Checks whether this node is a neighbor of the specified node.
*
* @param other the node to check for.
* @return whether this node is directly connected to the other node.
*/
boolean isNeighborOf(Node other);
/**
* Checks whether this node can be reached from the specified node.
*
* @param other the node to check for.
* @return whether this node can be reached from the specified node.
*/
boolean canBeReachedFrom(Node other);
/**
* Get the list of neighbor nodes, i.e. nodes directly connected to this
* node.
* <p/>
* This is a shortcut for <tt>node.network.neighbors(node)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this returns an empty list.
*
* @return the list of nodes directly connected to this node.
*/
Iterable<Node> neighbors();
/**
* Get the list of nodes reachable from this node, based on their
* {@link #reachability()}.
* <p/>
* This is a shortcut for <tt>node.network.nodes(node)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this returns an empty list.
*
* @return the list of nodes reachable from this node.
*/
Iterable<Node> reachableNodes();
// ----------------------------------------------------------------------- //
/**
* Connects the specified node to this node.
* <p/>
* This is a shortcut for <tt>node.network.connect(node, other)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this will throw an exception.
*
* @param node the node to connect to this node.
* @throws NullPointerException if <tt>network</tt> is <tt>null</tt>.
*/
void connect(Node node);
/**
* Disconnects the specified node from this node.
* <p/>
* This is a shortcut for <tt>node.network.disconnect(node, other)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this will do nothing.
*
* @param node the node to connect to this node.
* @throws NullPointerException if <tt>network</tt> is <tt>null</tt>.
*/
void disconnect(Node node);
/**
* Removes this node from its network.
* <p/>
* This is a shortcut for <tt>node.network.remove(node)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this will do nothing.
*/
void remove();
// ----------------------------------------------------------------------- //
/**
* Send a message to a node with the specified address.
* <p/>
* This is a shortcut for <tt>node.network.sendToAddress(node, ...)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this will do nothing.
*
* @param target the address of the node to send the message to.
* @param name the name of the message.
* @param data the data to pass along with the message.
*/
void sendToAddress(String target, String name, Object... data);
/**
* Send a message to all neighbors of this node.
* <p/>
* This is a shortcut for <tt>node.network.sendToNeighbors(node, ...)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this will do nothing.
*
* @param name the name of the message.
* @param data the data to pass along with the message.
*/
void sendToNeighbors(String name, Object... data);
/**
* Send a message to all nodes reachable from this node.
* <p/>
* This is a shortcut for <tt>node.network.sendToReachable(node, ...)</tt>.
* <p/>
* If this node is not in a network, i.e. <tt>network</tt> is <tt>null</tt>,
* this will do nothing.
*
* @param name the name of the message.
* @param data the data to pass along with the message.
*/
void sendToReachable(String name, Object... data);
}