| package li.cil.oc |
| |
| import java.io.File |
| import li.cil.oc.util.ExtendedConfiguration._ |
| import li.cil.oc.util.PackedColor |
| |
| object Config { |
| val resourceDomain = "opencomputers" |
| val namespace = "oc:" |
| val savePath = "opencomputers/" |
| val scriptPath = "/assets/" + resourceDomain + "/lua/" |
| |
| // ----------------------------------------------------------------------- // |
| |
| val screenResolutionsByTier = Array((50, 16), (80, 25), (160, 50)) |
| val screenDepthsByTier = Array(PackedColor.Depth.OneBit, PackedColor.Depth.FourBit, PackedColor.Depth.EightBit) |
| |
| // ----------------------------------------------------------------------- // |
| |
| var blockId1 = 3650 |
| var blockId2 = 3651 |
| var blockId3 = 3652 |
| var blockId4 = 3653 |
| var itemId = 4600 |
| |
| // ----------------------------------------------------------------------- // |
| // client |
| |
| var maxScreenTextRenderDistance = 10.0 |
| var screenTextFadeStartDistance = 8.0 |
| var textLinearFiltering = false |
| var rTreeDebugRenderer = false // *Not* to be configurable via config file. |
| |
| // ----------------------------------------------------------------------- // |
| // power |
| |
| var ignorePower = false |
| var ratioIndustrialCraft2 = 2.0f |
| var ratioBuildCraft = 5.0f |
| var ratioUniversalElectricity = 0.05f |
| |
| // power.buffer |
| var bufferCapacitor = 500.0 |
| var bufferConverter = 100.0 |
| var bufferChargingStation = 50000.0 // TODO implement |
| var bufferPowerSupply = 50.0 |
| var bufferRobot = 10000.0 |
| |
| // power.cost |
| var computerCost = 1.0 |
| var gpuFillCost = 1.0 / 100 |
| var gpuClearCost = 1.0 / 400 |
| var gpuCopyCost = 1.0 / 200 |
| var gpuSetCost = 1.0 / 80 |
| var hddReadCost = 1.0 / 1600.0 |
| var hddWriteCost = 1.0 / 800.0 |
| var powerSupplyCost = -1.25 |
| var robotExhaustionCost = 1.0 |
| var robotCost = 0.25 |
| var robotMoveCost = 10.0 |
| var robotTurnCost = 1.0 |
| var screenCost = 0.1 |
| var wirelessCostPerRange = 1.0 / 20.0 |
| |
| // ----------------------------------------------------------------------- // |
| // server |
| |
| // server.computer |
| var baseMemory = 0 |
| var canComputersBeOwned = true |
| var maxClipboard = 1024 |
| var maxUsernameLength = 32 |
| var maxUsers = 16 |
| var ramSizes = Array(64, 128, 256) |
| var startupDelay = 0.25 |
| var threads = 4 |
| var timeout = 1.0 |
| |
| // server.filesystem |
| var fileCost = 512 |
| var bufferChanges = true |
| var hddSizes = Array(2048, 4096, 8192) |
| var maxHandles = 16 |
| var maxReadBuffer = 8 * 1024 |
| |
| // server.misc |
| var commandUser = "OpenComputers" |
| var maxScreenHeight = 6 |
| var maxScreenWidth = 8 |
| var maxWirelessRange = 400.0 |
| var rTreeMaxEntries = 10 // TODO config? |
| |
| // ----------------------------------------------------------------------- // |
| // robot |
| |
| var allowActivateBlocks = true |
| var allowUseItemsWithDuration = true |
| var canAttackPlayers = false |
| var canPlaceInAir = false |
| var itemDamageRate = 0.05 |
| var swingRange = 0.49 |
| var useAndPlaceRange = 0.65 |
| |
| // ----------------------------------------------------------------------- // |
| // robot.delays |
| |
| var dropDelay = 0.1 |
| var moveDelay = 0.4 |
| var placeDelay = 0.3 |
| var suckDelay = 0.1 |
| var swingDelay = 0.4 |
| var turnDelay = 0.4 |
| var useDelay = 0.4 |
| |
| // ----------------------------------------------------------------------- // |
| |
| def load(file: File) = { |
| val config = new net.minecraftforge.common.Configuration(file) |
| |
| // --------------------------------------------------------------------- // |
| |
| val Array(a, b, c, d) = config.fetch("block.ids", Array(blockId1, blockId2, blockId3, blockId4), |
| """List of block IDs the mod uses for different types of blocks.""") |
| blockId1 = a |
| blockId2 = b |
| blockId3 = c |
| blockId4 = d |
| |
| itemId = config.getItem("item", itemId, |
| "The item ID used for all non-stackable items."). |
| getInt(itemId) |
| |
| // --------------------------------------------------------------------- // |
| |
| config.getCategory("client"). |
| setComment("Client side settings, presentation and performance related stuff.") |
| |
| maxScreenTextRenderDistance = config.fetch("client.maxScreenTextRenderDistance", maxScreenTextRenderDistance, |
| """|The maximum distance at which to render text on screens. Rendering text |
| |can be pretty expensive, so if you have a lot of screens you'll want |
| |to avoid huge numbers here. Note that this setting is client-sided, and |
| |only has an impact on render performance on clients.""".stripMargin) |
| |
| screenTextFadeStartDistance = config.fetch("client.screenTextFadeStartDistance", screenTextFadeStartDistance, |
| """|The distance at which to start fading out the text on screens. This is |
| |purely cosmetic, to avoid text disappearing instantly when moving too far |
| |away from a screen. This should have no measurable impact on performance. |
| |Note that this needs OpenGL 1.4 to work, otherwise text will always just |
| |instantly disappear when moving away from the screen displaying it.""".stripMargin) |
| |
| textLinearFiltering = config.fetch("client.textLinearFiltering", textLinearFiltering, |
| """|Whether to apply linear filtering for text displayed on screens when the |
| |screen has to be scaled down - i.e. the text is rendered at a resolution |
| |lower than their native one, e.g. when the GUI scale is less than one or |
| |when looking at a far away screen. This leads to smoother text for scaled |
| |down text but results in characters not perfectly connecting anymore (for |
| |example for box drawing characters. Look it up on Wikipedia.)""".stripMargin) |
| |
| // --------------------------------------------------------------------- // |
| |
| config.getCategory("power"). |
| setComment("Power settings, buffer sizes and power consumption.") |
| |
| ignorePower = config.fetch("power.ignorePower", ignorePower, |
| """|Whether to ignore any power requirements. Whenever something requires |
| |power to function, it will try to get the amount of energy it needs from |
| |the buffer of its connector node, and in case it fails it won't perform |
| |the action / trigger a shutdown / whatever. Setting this to `true` will |
| |simply make the check 'is there enough energy' succeed unconditionally. |
| |Note that buffers are still filled and emptied following the usual rules, |
| |there just is no failure case anymore.""".stripMargin) |
| |
| ratioIndustrialCraft2 = config.fetch("power.ratioIndustrialCraft2", ratioIndustrialCraft2, |
| """|Conversion ratio for IndustrialCraft2's EU. This is how many internal |
| |energy units one EU generates.""".stripMargin) |
| |
| ratioBuildCraft = config.fetch("power.ratioBuildCraft", ratioBuildCraft, |
| """|Conversion ratio for BuildCraft's MJ. This is how many internal |
| |energy units one MJ generates.""".stripMargin) |
| |
| ratioUniversalElectricity = config.fetch("power.ratioUniversalElectricity", ratioUniversalElectricity, |
| """|Conversion ratio for Universal Electricity's Joules. This is how many |
| |internal energy units one Joule generates.""".stripMargin) |
| |
| // --------------------------------------------------------------------- // |
| |
| bufferCapacitor = config.fetch("power.buffer.capacitor", bufferCapacitor, |
| """The amount of energy a capacitor can store.""") max 0 |
| |
| bufferConverter = config.fetch("power.buffer.converter", bufferConverter, |
| """The amount of energy a power converter can store.""") max 0 |
| |
| bufferPowerSupply = config.fetch("power.buffer.powerSupply", bufferPowerSupply, |
| """The amount of energy a power supply can store.""") max 0 |
| |
| bufferRobot = config.fetch("power.buffer.robot", bufferRobot, |
| """The amount of power robots can store in their internal buffer.""") max 0 |
| |
| // --------------------------------------------------------------------- // |
| |
| computerCost = config.fetch("power.cost.computer", computerCost, |
| """The amount of energy a computer consumes per tick when running.""") |
| |
| gpuFillCost = config.fetch("power.cost.gpuFill", gpuFillCost, |
| """|Energy it takes to change a single 'pixel' via the fill command. This |
| |means the total cost of the fill command will be its area times this.""".stripMargin) |
| |
| gpuClearCost = config.fetch("power.cost.gpuClear", gpuClearCost, |
| """|Energy it takes to change a single 'pixel' to blank using the fill |
| |command. This means the total cost of the fill command will be its |
| |area times this.""".stripMargin) |
| |
| gpuCopyCost = config.fetch("power.cost.gpuCopy", gpuCopyCost, |
| """|Energy it takes to move a single 'pixel' via the copy command. This |
| |means the total cost of the copy command will be its area times this.""".stripMargin) |
| |
| gpuSetCost = config.fetch("power.cost.gpuSet", gpuSetCost, |
| """|Energy it takes to change a single 'pixel' via the set command. For |
| |calls to set with a string, this means the total cost will be the |
| |string length times this.""".stripMargin) |
| |
| hddReadCost = config.fetch("power.cost.hddRead", hddReadCost, |
| """|Energy it takes read a single byte from a file system. Note that non |
| |I/O operations on file systems such as `list` or `getFreeSpace` do |
| |*not* consume power.""".stripMargin) |
| |
| hddWriteCost = config.fetch("power.cost.hddWrite", hddWriteCost, |
| """Energy it takes to write a single byte to a file system.""") |
| |
| powerSupplyCost = config.fetch("power.cost.powerSupply", powerSupplyCost, |
| """|The amount of energy a power supply (item) produces per tick. This is |
| |basically just a consumer, but instead of taking energy it puts it |
| |back into the network. This is slightly more than what a computer |
| |consumes per tick. It's meant as an easy way to powering a small |
| |setup, mostly for testing.""".stripMargin) |
| |
| robotExhaustionCost = config.fetch("power.cost.robotExhaustion", robotExhaustionCost, |
| """|The conversion rate of exhaustion from using items to energy consumed. |
| |Zero means exhaustion does not require energy, one is a one to one |
| |conversion. For example, breaking a block generates 0.025 exhaustion, |
| |attacking an entity generates 0.3 exhaustion.""".stripMargin) |
| |
| robotCost = config.fetch("power.cost.robot", robotCost, |
| """|The amount of energy a robot consumes per tick when running. This is |
| |per default less than a normal computer uses because... well... they |
| |are better optimized? It balances out due to the cost for movement, |
| |interaction and whatnot, and the fact that robots cannot connect to |
| |component networks directly, so they are no replacements for normal |
| |computers.""".stripMargin) |
| |
| robotMoveCost = config.fetch("power.cost.robotMove", robotMoveCost, |
| """The amount of energy it takes a robot to move a single block.""") |
| |
| robotTurnCost = config.fetch("power.cost.robotTurn", robotTurnCost, |
| """The amount of energy it takes a robot to perform a 90 degree turn.""") |
| |
| screenCost = config.fetch("power.cost.screen", screenCost, |
| """|The amount of energy a screen consumes per displayed character per |
| |tick. If a screen cannot consume the defined amount of energy it will |
| |stop rendering the text that should be displayed on it. It will *not* |
| |forget that text, however, so when enough power is available again it |
| |will restore the previously displayed text (with any changes possibly |
| |made in the meantime). Note that for multi-block screens *each* |
| |screen that is part of it will consume this amount of energy per |
| |tick.""".stripMargin) |
| |
| wirelessCostPerRange = config.fetch("power.cost.wirelessStrength", wirelessCostPerRange, |
| """|The amount of energy it costs to send a signal with strength one, |
| |which means the signal reaches one block. This is scaled up linearly, |
| |so for example to send a signal 400 blocks a signal strength of 400 |
| |is required, costing a total of 400 * `wirelessCostPerRange`. In |
| |other words, the higher this value, the higher the cost of wireless |
| |messages.[nl] |
| |See also: `maxWirelessRange`.""".stripMargin) max 0 |
| |
| // --------------------------------------------------------------------- // |
| |
| config.getCategory("server"). |
| setComment("Server side settings, gameplay and security related stuff.") |
| |
| baseMemory = config.fetch("server.computer.baseMemory", baseMemory, |
| """|The base amount of memory made available in computers even if they |
| |have no RAM installed. Use this if you feel you can't get enough RAM |
| |using the given means, that being RAM components. Just keep in mind |
| |that this is global and applies to all computers!""".stripMargin) |
| |
| canComputersBeOwned = config.fetch("server.computer.canComputersBeOwned", canComputersBeOwned, |
| """|This determines whether computers can only be used by players that |
| |are registered as users on them. Per default a newly placed computer |
| |has no users. Whenever there are no users the computer is free for |
| |all. Users can be managed via the Lua API (os.addUser, os.removeUser, |
| |os.users). If this is true, the following interactions are only |
| |possible for users:[nl] |
| | - input via the keyboard.[nl] |
| | - inventory management.[nl] |
| | - breaking the computer block.[nl] |
| |If this is set to false, all computers will always be usable by all |
| |players, no matter the contents of the user list. Note that operators |
| |are treated as if they were in the user list of every computer, i.e. |
| |no restrictions apply to them.[nl] |
| |See also: `maxUsers` and `maxUsernameLength`.""".stripMargin) |
| |
| maxClipboard = config.fetch("server.computer.maxClipboard", maxClipboard, |
| """|The maximum length of a string that may be pasted. This is used to |
| |limit the size of the data sent to the server when the user tries |
| |to paste a string from the clipboard (Shift+Ins on a screen with a |
| |keyboard).""".stripMargin) |
| |
| maxUsernameLength = config.fetch("server.computer.maxUsernameLength", maxUsernameLength, |
| """|Sanity check for username length for users registered with computers. |
| |We store the actual user names instead of a hash to allow iterating |
| |the list of registered users on the Lua side.[nl] |
| |See also: `canComputersBeOwned`.""".stripMargin) max 0 |
| |
| maxUsers = config.fetch("server.computer.maxUsers", maxUsers, |
| """|The maximum number of users that can be registered with a single |
| |computer. This is used to avoid computers allocating unchecked |
| |amounts of memory by registering an unlimited number of users. |
| |See also: `canComputersBeOwned`.""".stripMargin) max 0 |
| |
| ramSizes = (config.fetch("server.computer.ramSizes", ramSizes, |
| """|The sizes of the three tiers of RAM, in kilobytes. If this list is |
| |longer than three entries, the remaining ones will be ignored. If the |
| |list is shorter it will be filled up with the default values, assuming |
| |the given values (if any) are the lower tiers.""".stripMargin). |
| map(_ max 0).padTo(3, Int.MinValue), ramSizes).zipped. |
| map((a, b) => if (a >= 0) a else b) |
| |
| startupDelay = config.fetch("server.computer.startupDelay", startupDelay, |
| """|The time in seconds to wait after a computer has been restored before |
| |it continues to run. This is meant to allow the world around the |
| |computer to settle, avoiding issues such as components in neighboring |
| |chunks being removed and then re-connected and other odd things that |
| |might happen.""".stripMargin) max 0 |
| |
| threads = config.fetch("server.computer.threads", threads, |
| """|The overall number of threads to use to drive computers. Whenever a |
| |computer should run, for example because a signal should be processed |
| |or some sleep timer expired it is queued for execution by a worker |
| |thread. The higher the number of worker threads, the less likely it |
| |will be that computers block each other from running, but the higher |
| |the host system's load may become.""".stripMargin) max 1 |
| |
| timeout = config.fetch("server.computer.timeout", timeout, |
| """|The time in seconds a program may run without yielding before it is |
| |forcibly aborted. This is used to avoid stupidly written or malicious |
| |programs blocking other computers by locking down the executor |
| |threads. Note that changing this won't have any effect on computers |
| |that are already running - they'll have to be rebooted for this to |
| |take effect.""".stripMargin) max 0 |
| |
| // --------------------------------------------------------------------- // |
| |
| fileCost = config.fetch("server.filesystem.fileCost", fileCost, |
| """|The base 'cost' of a single file or directory on a limited file |
| |system, such as hard drives. When computing the used space we add |
| |this cost to the real size of each file (and folders, which are zero |
| |sized otherwise). This is to ensure that users cannot spam the file |
| |system with an infinite number of files and/or folders. Note that the |
| |size returned via the API will always be the real file size, however.""".stripMargin) max 0 |
| |
| bufferChanges = config.fetch("server.filesystem.bufferChanges", bufferChanges, |
| """|Whether persistent file systems such as disk drivers should be |
| |'buffered', and only written to disk when the world is saved. This |
| |applies to all hard drives. The advantage of having this enabled is |
| |that data will never go 'out of sync' with the computer's state if |
| |the game crashes. The price is slightly higher memory consumption, |
| |since all loaded files have to be kept in memory (loaded as in when |
| |the hard drive is in a computer).""".stripMargin) |
| |
| hddSizes = (config.fetch("server.computer.hddSizes", hddSizes, |
| """|The sizes of the three tiers of hard drives, in kilobytes. If this |
| |list is longer than three entries, the remaining ones will be ignored. |
| |If the list is shorter it will be filled up with the default values, |
| |assuming the given values (if any) are the lower tiers.""".stripMargin). |
| map(_ max 0).padTo(3, Int.MinValue), hddSizes).zipped. |
| map((a, b) => if (a >= 0) a else b) |
| |
| maxHandles = config.fetch("server.filesystem.maxHandles", maxHandles, |
| """|The maximum number of file handles any single computer may have open |
| |at a time. Note that this is *per filesystem*. Also note that this is |
| |only enforced by the filesystem node - if an add-on decides to be |
| |fancy it may well ignore this. Since file systems are usually |
| |'virtual' this will usually not have any real impact on performance |
| |and won't be noticeable on the host operating system.""".stripMargin) max 0 |
| |
| maxReadBuffer = config.fetch("server.filesystem.maxReadBuffer", maxReadBuffer, |
| """|The maximum block size that can be read in one 'read' call on a file |
| |system. This is used to limit the amount of memory a call from a user |
| |program can cause to be allocated on the host side: when 'read' is, |
| |called a byte array with the specified size has to be allocated. So |
| |if this weren't limited, a Lua program could trigger massive memory |
| |allocations regardless of the amount of RAM installed in the computer |
| |it runs on. As a side effect this pretty much determines the read |
| |performance of file systems.""".stripMargin) max 0 |
| |
| // --------------------------------------------------------------------- // |
| |
| commandUser = config.fetch("server.misc.commandUser", commandUser, |
| """|The user name to specify when executing a command via a command |
| |block. If you leave this empty it will use the address of the network |
| |node that sent the execution request - which will usually be a |
| |computer.""".stripMargin).trim |
| |
| maxScreenHeight = config.fetch("server.misc.maxScreenHeight", maxScreenHeight, |
| """|The maximum height of multi-block screens, in blocks. This is limited |
| |to avoid excessive computations for merging screens. If you really |
| |need bigger screens it's probably safe to bump this quite a bit |
| |before you notice anything, since at least incremental updates should |
| |be very efficient (i.e. when adding/removing a single screen).""".stripMargin) max 1 |
| |
| maxScreenWidth = config.fetch("server.misc.maxScreenWidth", maxScreenWidth, |
| """|The maximum width of multi-block screens, in blocks.[nl] |
| |See also: `maxScreenHeight`.""".stripMargin) max 1 |
| |
| maxWirelessRange = config.fetch("server.misc.maxWirelessRange", maxWirelessRange, |
| """|The maximum distance a wireless message can be sent. In other words, |
| |this is the maximum signal strength a wireless network card supports. |
| |This is used to limit the search range in which to check for modems, |
| |which may or may not lead to performance issues for ridiculous |
| |ranges - like, you know, more than the loaded area.[nl] |
| |See also: `wirelessCostPerRange`.""".stripMargin) max 0 |
| |
| // --------------------------------------------------------------------- // |
| |
| config.getCategory("robot"). |
| setComment("Robot related settings, what they may do and general balancing.") |
| |
| allowActivateBlocks = config.fetch("robot.allowActivateBlocks", allowActivateBlocks, |
| """|Whether robots may 'activate' blocks in the world. This includes |
| |pressing buttons and flipping levers, for example. Disable this if |
| |it causes problems with some mod (but let me know!) or if you think |
| |this feature is too over-powered.""".stripMargin) |
| |
| allowUseItemsWithDuration = config.fetch("robot.allowUseItemsWithDuration", allowUseItemsWithDuration, |
| """|Whether robots may use items for a specifiable duration. This allows |
| |robots to use items such as bows, for which the right mouse button |
| |has to be held down for a longer period of time. For robots this works |
| |slightly different: the item is told it was used for the specified |
| |duration immediately, but the robot will not resume execution until |
| |the time that the item was supposedly being used has elapsed. This |
| |way robots cannot rapidly fire critical shots with a bow, for example.""".stripMargin) |
| |
| canAttackPlayers = config.fetch("robot.canAttackPlayers", canAttackPlayers, |
| """|Whether robots may damage players if they get in their way. This |
| |includes all 'player' entities, which may be more than just real |
| |players in the game.""".stripMargin) |
| |
| canPlaceInAir = config.fetch("robot.canPlaceInAir", canPlaceInAir, |
| """|Whether robots may place blocks in thin air, i.e. without a reference |
| |point (as is required for real players). Set this to true to emulate |
| |ComputerCraft's Turtles' behavior. When left false robots have to |
| |target an existing block face to place another block. For example, |
| |if the robots stands on a perfect plane, you have to call |
| |`robot.place(sides.down)` to place a block, instead of just |
| |`robot.place()`, which will default to `robot.place(sides.front)`.""".stripMargin) |
| |
| itemDamageRate = config.fetch("robot.itemDamageRate", itemDamageRate, |
| """|The rate at which items used as tools by robots take damage. A value |
| |of one means that items lose durability as quickly as when they are |
| |used by a real player. A value of zero means they will not lose any |
| |durability at all. This only applies to items that can actually be |
| |damaged (such as swords, pickaxes, axes and shovels).[nl] |
| |Note that this actually is the *chance* of an item losing durability |
| |when it is used. Or in other words, it's the inverse chance that the |
| |item will be automatically repaired for the damage it just took |
| |immediately after it was used.""".stripMargin) max 0 min 1 |
| |
| swingRange = config.fetch("robot.swingRange", swingRange, |
| """|The 'range' of robots when swinging an equipped tool (left click). |
| |This is the distance to the center of block the robot swings the |
| |tool in to the side the tool is swung towards. I.e. for the collision |
| |check, which is performed via ray tracing, this determines the end |
| |point of the ray like so:[nl] |
| |`block_center + unit_vector_towards_side * swingRange`[nl] |
| |This defaults to a value just below 0.5 to ensure the robots will not |
| |hit anything that's actually outside said block.""".stripMargin) |
| |
| useAndPlaceRange = config.fetch("robot.useAndPlaceRange", useAndPlaceRange, |
| """|The 'range' of robots when using an equipped tool (right click) or |
| |when placing items from their inventory. See `robot.swingRange`. This |
| |defaults to a value large enough to allow robots to detect 'farmland', |
| |i.e. tilled dirt, so that they can plant seeds.""".stripMargin) |
| |
| // ----------------------------------------------------------------------- // |
| // robot.delays |
| |
| dropDelay = config.fetch("robot.delays.drop", dropDelay, |
| """|The time in seconds to pause execution after an item was successfully |
| |dropped from a robot's inventory.""".stripMargin) max 0 |
| |
| moveDelay = config.fetch("robot.delays.move", moveDelay, |
| """|The time in seconds to pause execution after a robot issued a |
| |successful move command. Note that this essentially determines how |
| |fast robots can move around, since this also determines the length of |
| |the move animation.""".stripMargin) max 0.05 |
| |
| placeDelay = config.fetch("robot.delays.place", placeDelay, |
| """|The time in seconds to pause execution after a robot successfully |
| |placed an item from its inventory.""".stripMargin) max 0 |
| |
| suckDelay = config.fetch("robot.delays.suck", suckDelay, |
| """|The time in seconds to pause execution after a robot successfully |
| |picked up an item after triggering a suck command.""".stripMargin) max 0 |
| |
| swingDelay = config.fetch("robot.delays.swing", swingDelay, |
| """|The time in seconds to pause execution after a robot successfully |
| |swung a tool (or it's 'hands' if nothing is equipped). Successful in |
| |this case means that it hit something, either by attacking an entity |
| |or by breaking a block.""".stripMargin) max 0 |
| |
| turnDelay = config.fetch("robot.delays.turn", turnDelay, |
| """|The time in seconds to pause execution after a robot turned either |
| |left or right. Note that this essentially determines hw fast robots |
| |can turn around, since this also determines the length of the turn |
| |animation.""".stripMargin) max 0.05 |
| |
| useDelay = config.fetch("robot.delays.use", useDelay, |
| """|The time in seconds to pause execution after a robot successfully |
| |used an equipped tool (or it's 'hands' if nothing is equipped). |
| |Successful in this case means that it either used the equipped item, |
| |for example bone meal, or that it activated a block, for example by |
| |pushing a button.[nl] |
| |Note that if an item is used for a specific amount of time, like when |
| |shooting a bow, the maximum of this and the duration of the item use |
| |is taken.""".stripMargin) max 0 |
| |
| // --------------------------------------------------------------------- // |
| |
| if (config.hasChanged) { |
| config.save() |
| } |
| } |
| } |