blob: aec069e10ca782de6f68ee09c0349d0ac535698d [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.{Side, SideOnly}
import li.cil.oc.Settings
import li.cil.oc.api.network._
import li.cil.oc.client.renderer.MonospaceFontRenderer
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.common.component
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.client.Minecraft
import net.minecraft.entity.Entity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.projectile.EntityArrow
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.common.ForgeDirection
import scala.collection.mutable
import scala.language.postfixOps
class Screen(var tier: Int) extends Buffer with SidedEnvironment with Rotatable with RedstoneAware with Analyzable with Ordered[Screen] {
def this() = this(0)
_isOutputEnabled = true
// ----------------------------------------------------------------------- //
override protected val _buffer = new component.Buffer(this) {
@Callback
def isOn(computer: Context, args: Arguments): Array[AnyRef] = result(origin.isOn)
@Callback
def turnOn(computer: Context, args: Arguments): Array[AnyRef] = {
if (!origin.isOn) {
origin.turnOn()
result(true, origin.isOn)
}
else result(false, origin.isOn)
}
@Callback
def turnOff(computer: Context, args: Arguments): Array[AnyRef] = {
if (origin.isOn) {
origin.turnOff()
result(true, origin.isOn)
}
else result(false, origin.isOn)
}
}
// This is the energy cost (per tick) to keep the screen running if every
// single "pixel" is lit. This cost increases with higher tiers as their
// maximum resolution (pixel density) increases. For a basic screen this is
// simply the configured cost.
val fullyLitCost = {
val (w, h) = Settings.screenResolutionsByTier(0)
val (mw, mh) = buffer.maxResolution
Settings.get.screenCost * (mw * mh) / (w * h)
}
/**
* Check for multi-block screen option in next update. We do this in the
* update to avoid unnecessary checks on chunk unload.
*/
var shouldCheckForMultiBlock = true
var width, height = 1
var origin = this
val screens = mutable.Set(this)
var relativeLitArea = -1.0
var hasPower = true
var isOn = true
var hadRedstoneInput = false
var cachedBounds: Option[AxisAlignedBB] = None
private val arrows = mutable.Set.empty[EntityArrow]
@SideOnly(Side.CLIENT)
override def canConnect(side: ForgeDirection) = toLocal(side) != ForgeDirection.SOUTH
// Allow connections from front for keyboards, just don't render cables as connected...
override def sidedNode(side: ForgeDirection) = node
// ----------------------------------------------------------------------- //
def isOrigin = origin == this
def localPosition = {
val (lx, ly, _) = project(this)
val (ox, oy, _) = project(origin)
(lx - ox, ly - oy)
}
override def hasKeyboard = screens.exists(screen =>
ForgeDirection.VALID_DIRECTIONS.map(side => (side, world.getBlockTileEntity(screen.x + side.offsetX, screen.y + side.offsetY, screen.z + side.offsetZ))).exists {
case (side, keyboard: Keyboard) => keyboard.hasNodeOnSide(side.getOpposite)
case _ => false
})
def checkMultiBlock() {
shouldCheckForMultiBlock = true
width = 1
height = 1
origin = this
screens.clear()
screens += this
cachedBounds = None
}
def click(player: EntityPlayer, hitX: Double, hitY: Double, hitZ: Double): Boolean = {
// Compute absolute position of the click on the face, measured in blocks.
def dot(f: ForgeDirection) = f.offsetX * hitX + f.offsetY * hitY + f.offsetZ * hitZ
val (hx, hy) = (dot(toGlobal(ForgeDirection.EAST)), dot(toGlobal(ForgeDirection.UP)))
val tx = if (hx < 0) 1 + hx else hx
val ty = 1 - (if (hy < 0) 1 + hy else hy)
val (lx, ly) = localPosition
val (ax, ay) = (lx + tx, height - 1 - ly + ty)
// Get the relative position in the *display area* of the face.
val border = 2.25 / 16.0
if (ax <= border || ay <= border || ax >= width - border || ay >= height - border) {
return false
}
val (iw, ih) = (width - border * 2, height - border * 2)
val (rx, ry) = ((ax - border) / iw, (ay - border) / ih)
// Make it a relative position in the displayed buffer.
val (bw, bh) = origin.buffer.resolution
val (bpw, bph) = (bw * MonospaceFontRenderer.fontWidth / iw.toDouble, bh * MonospaceFontRenderer.fontHeight / ih.toDouble)
val (brx, bry) = if (bpw > bph) {
val rh = bph.toDouble / bpw.toDouble
val bry = (ry - (1 - rh) * 0.5) / rh
if (bry <= 0 || bry >= 1) {
return false
}
(rx, bry)
}
else if (bph > bpw) {
val rw = bpw.toDouble / bph.toDouble
val brx = (rx - (1 - rw) * 0.5) / rw
if (brx <= 0 || brx >= 1) {
return false
}
(brx, ry)
}
else {
(rx, ry)
}
// Convert to absolute coordinates and send the packet to the server.
if (world.isRemote) {
ClientPacketSender.sendMouseClick(this.buffer, (brx * bw).toInt + 1, (bry * bh).toInt + 1, drag = false, 0)
}
true
}
def walk(entity: Entity) {
val (x, y) = localPosition
entity match {
case player: EntityPlayer if Settings.get.inputUsername =>
origin.node.sendToReachable("computer.signal", "walk", Int.box(x + 1), Int.box(height - y), player.getCommandSenderName)
case _ =>
origin.node.sendToReachable("computer.signal", "walk", Int.box(x + 1), Int.box(height - y))
}
}
def shot(arrow: EntityArrow, hitX: Double, hitY: Double, hitZ: Double) {
// This is nasty, but I see no other way: arrows can trigger two collisions,
// once on their own when hitting a block, a second time via their entity's
// common collision checker. The second one (collision checker) has the
// better coordinates (arrow moved back out of the block it collided with),
// so use that when possible, otherwise resolve in next update.
if (!arrows.add(arrow)) {
arrows.remove(arrow)
arrow.shootingEntity match {
case player: EntityPlayer => click(player, hitX, hitY, hitZ)
case _ =>
}
}
}
def turnOn() {
origin.isOn = true
val neededPower = width * height * Settings.get.screenCost * Settings.get.tickFrequency
origin.hasPower = buffer.node.changeBuffer(-neededPower) == 0
ServerPacketSender.sendScreenPowerChange(origin, origin.isOn && origin.hasPower)
}
def turnOff() {
origin.isOn = false
ServerPacketSender.sendScreenPowerChange(origin, origin.isOn && origin.hasPower)
}
// ----------------------------------------------------------------------- //
override def updateEntity() {
super.updateEntity()
if (isServer) {
updateRedstoneInput()
}
if (isServer && isOn && isOrigin && world.getWorldTime % Settings.get.tickFrequency == 0) {
if (relativeLitArea < 0) {
// The relative lit area is the number of pixels that are not blank
// versus the number of pixels in the *current* resolution. This is
// scaled to multi-block screens, since we only compute this for the
// origin. We add 1 to make sure we at least consume `screenCost`.
val (w, h) = buffer.resolution
relativeLitArea = 1 + width * height * buffer.lines.foldLeft(0) {
(acc, line) => acc + line.count(' ' !=)
} / (w * h).toDouble
}
val hadPower = hasPower
val neededPower = relativeLitArea * fullyLitCost * Settings.get.tickFrequency
hasPower = buffer.node.tryChangeBuffer(-neededPower)
if (hasPower != hadPower) {
ServerPacketSender.sendScreenPowerChange(this, isOn && hasPower)
}
}
if (shouldCheckForMultiBlock) {
// Make sure we merge in a deterministic order, to avoid getting
// different results on server and client due to the update order
// differing between the two. This also saves us from having to save
// any multi-block specific state information.
val pending = mutable.SortedSet(this)
val queue = mutable.Queue(this)
while (queue.nonEmpty) {
val current = queue.dequeue()
val (lx, ly, lz) = project(current)
def tryQueue(dx: Int, dy: Int) {
val (nx, ny, nz) = unproject(lx + dx, ly + dy, lz)
world.getBlockTileEntity(nx, ny, nz) match {
case s: Screen if s.pitch == pitch && s.yaw == yaw && pending.add(s) => queue += s
case _ => // Ignore.
}
}
tryQueue(-1, 0)
tryQueue(1, 0)
tryQueue(0, -1)
tryQueue(0, 1)
}
// Perform actual merges.
while (pending.nonEmpty) {
val current = pending.firstKey
while (current.tryMerge()) {}
current.screens.foreach {
screen =>
screen.shouldCheckForMultiBlock = false
screen.bufferIsDirty = true
pending.remove(screen)
queue += screen
}
if (isClient) {
val bounds = current.origin.getRenderBoundingBox
world.markBlockRangeForRenderUpdate(bounds.minX.toInt, bounds.minY.toInt, bounds.minZ.toInt,
bounds.maxX.toInt, bounds.maxY.toInt, bounds.maxZ.toInt)
}
}
// Update visibility after everything is done, to avoid noise.
queue.foreach(screen =>
if (screen.isOrigin) {
if (isServer) {
screen.buffer.node.setVisibility(Visibility.Network)
}
}
else {
if (isServer) {
screen.buffer.node.setVisibility(Visibility.None)
}
val buffer = screen.buffer
val (w, h) = buffer.resolution
buffer.foreground = 0xFFFFFF
buffer.background = 0x000000
if (buffer.buffer.fill(0, 0, w, h, ' ')) {
onScreenFill(0, 0, w, h, ' ')
}
}
)
}
if (arrows.size > 0) {
for (arrow <- arrows) {
val hitX = math.max(0, math.min(1, arrow.posX - x))
val hitY = math.max(0, math.min(1, arrow.posY - y))
val hitZ = math.max(0, math.min(1, arrow.posZ - z))
shot(arrow, hitX, hitY, hitZ)
}
assert(arrows.isEmpty)
}
}
override def onChunkUnload() {
super.onChunkUnload()
cleanup()
}
override def invalidate() {
super.invalidate()
cleanup()
}
protected def cleanup() {
if (currentGui.isDefined) {
Minecraft.getMinecraft.displayGuiScreen(null)
}
screens.clone().foreach(_.checkMultiBlock())
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
tier = nbt.getByte(Settings.namespace + "tier") max 0 min 2
super.readFromNBT(nbt)
// This check is just to avoid powering off any screens that have been
// placed before this was introduced.
if (nbt.hasKey(Settings.namespace + "isOn")) {
isOn = nbt.getBoolean(Settings.namespace + "isOn")
}
if (nbt.hasKey(Settings.namespace + "isOn")) {
hasPower = nbt.getBoolean(Settings.namespace + "hasPower")
}
hadRedstoneInput = nbt.getBoolean(Settings.namespace + "hadRedstoneInput")
}
override def writeToNBT(nbt: NBTTagCompound) {
nbt.setByte(Settings.namespace + "tier", tier.toByte)
super.writeToNBT(nbt)
nbt.setBoolean(Settings.namespace + "isOn", isOn)
nbt.setBoolean(Settings.namespace + "hasPower", hasPower)
nbt.setBoolean(Settings.namespace + "hadRedstoneInput", hadRedstoneInput)
}
@SideOnly(Side.CLIENT)
override def readFromNBTForClient(nbt: NBTTagCompound) {
super.readFromNBTForClient(nbt)
hasPower = nbt.getBoolean("hasPower")
}
override def writeToNBTForClient(nbt: NBTTagCompound) {
super.writeToNBTForClient(nbt)
nbt.setBoolean("hasPower", isOn && hasPower)
}
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
override def getRenderBoundingBox =
if ((width == 1 && height == 1) || !isOrigin) super.getRenderBoundingBox
else cachedBounds match {
case Some(bounds) => bounds
case _ =>
val (sx, sy, sz) = unproject(width, height, 1)
val ox = x + (if (sx < 0) 1 else 0)
val oy = y + (if (sy < 0) 1 else 0)
val oz = z + (if (sz < 0) 1 else 0)
val b = AxisAlignedBB.getBoundingBox(ox, oy, oz, ox + sx, oy + sy, oz + sz)
b.setBounds(math.min(b.minX, b.maxX), math.min(b.minY, b.maxY), math.min(b.minZ, b.maxZ),
math.max(b.minX, b.maxX), math.max(b.minY, b.maxY), math.max(b.minZ, b.maxZ))
cachedBounds = Some(b)
b
}
@SideOnly(Side.CLIENT)
override def getMaxRenderDistanceSquared = if (isOrigin) super.getMaxRenderDistanceSquared else 0
// ----------------------------------------------------------------------- //
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = Array(origin.node)
override protected def onRedstoneInputChanged(side: ForgeDirection) {
super.onRedstoneInputChanged(side)
val hasRedstoneInput = screens.map(_.maxInput).max > 0
if (hasRedstoneInput != hadRedstoneInput) {
hadRedstoneInput = hasRedstoneInput
if (hasRedstoneInput) {
if (origin.isOn) turnOff() else turnOn()
}
}
}
override def onRotationChanged() {
super.onRotationChanged()
screens.clone().foreach(_.checkMultiBlock())
}
override def onScreenCopy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) {
super.onScreenCopy(col, row, w, h, tx, ty)
relativeLitArea = -1
}
override def onScreenFill(col: Int, row: Int, w: Int, h: Int, c: Char) {
super.onScreenFill(col, row, w, h, c)
relativeLitArea = -1
}
override def onScreenResolutionChange(w: Int, h: Int) {
super.onScreenResolutionChange(w, h)
relativeLitArea = -1
}
override def onScreenSet(col: Int, row: Int, s: String) {
super.onScreenSet(col, row, s)
relativeLitArea = -1
}
@SideOnly(Side.CLIENT)
override protected def markForRenderUpdate() {
super.markForRenderUpdate()
currentGui.foreach(_.recompileDisplayLists())
}
// ----------------------------------------------------------------------- //
override def compare(that: Screen) =
if (x != that.x) x - that.x
else if (y != that.y) y - that.y
else z - that.z
// ----------------------------------------------------------------------- //
private def tryMerge() = {
val (ox, oy, oz) = project(origin)
def tryMergeTowards(dx: Int, dy: Int) = {
val (nx, ny, nz) = unproject(ox + dx, oy + dy, oz)
world.getBlockTileEntity(nx, ny, nz) match {
case s: Screen if s.tier == tier && s.pitch == pitch && s.yaw == yaw && !screens.contains(s) =>
val (sx, sy, _) = project(s.origin)
val canMergeAlongX = sy == oy && s.height == height && s.width + width <= Settings.get.maxScreenWidth
val canMergeAlongY = sx == ox && s.width == width && s.height + height <= Settings.get.maxScreenHeight
if (canMergeAlongX || canMergeAlongY) {
val (newOrigin) =
if (canMergeAlongX) {
if (sx < ox) s.origin else origin
}
else {
if (sy < oy) s.origin else origin
}
val (newWidth, newHeight) =
if (canMergeAlongX) (width + s.width, height)
else (width, height + s.height)
val newScreens = screens ++ s.screens
for (screen <- newScreens) {
screen.width = newWidth
screen.height = newHeight
screen.origin = newOrigin
screen.screens ++= newScreens // It's a set, so there won't be duplicates.
screen.cachedBounds = None
}
true
}
else false // Cannot merge.
case _ => false
}
}
tryMergeTowards(0, height) || tryMergeTowards(0, -1) || tryMergeTowards(width, 0) || tryMergeTowards(-1, 0)
}
private def project(t: Screen) = {
def dot(f: ForgeDirection, s: Screen) = f.offsetX * s.x + f.offsetY * s.y + f.offsetZ * s.z
(dot(toGlobal(ForgeDirection.EAST), t), dot(toGlobal(ForgeDirection.UP), t), dot(toGlobal(ForgeDirection.SOUTH), t))
}
private def unproject(x: Int, y: Int, z: Int) = {
def dot(f: ForgeDirection) = f.offsetX * x + f.offsetY * y + f.offsetZ * z
(dot(toLocal(ForgeDirection.EAST)), dot(toLocal(ForgeDirection.UP)), dot(toLocal(ForgeDirection.SOUTH)))
}
}