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package li.cil.oc.api.manual;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Allows defining a renderer for a manual tab.
* <p/>
* Each renderer instance represents the single graphic it is drawing. To
* provide different graphics for different tabs you'll need to create
* multiple tab renderer instances.
* <p/>
*
* @see li.cil.oc.api.prefab.ItemStackTabIconRenderer
* @see li.cil.oc.api.prefab.TextureTabIconRenderer
*/
public interface TabIconRenderer {
/**
* Called when icon of a tab should be rendered.
* <p/>
* This should render something in a 16x16 area. The OpenGL state has been
* adjusted so that drawing starts at (0,0,0), and should go to (16,16,0).
*/
@SideOnly(Side.CLIENT)
void render();
}