| package li.cil.oc.common.container |
| |
| import li.cil.oc.common.{InventorySlots, tileentity} |
| import net.minecraft.entity.player.{EntityPlayer, InventoryPlayer} |
| |
| class Case(playerInventory: InventoryPlayer, computer: tileentity.Case) extends Player(playerInventory, computer) { |
| for (i <- 0 to (if (computer.tier >= 2) 2 else 1)) { |
| val slot = InventorySlots.computer(computer.tier)(getInventory.size) |
| addSlotToContainer(98, 16 + i * slotSize, slot.slot, slot.tier) |
| } |
| |
| for (i <- 0 to (if (computer.tier == 0) 0 else 1)) { |
| val slot = InventorySlots.computer(computer.tier)(getInventory.size) |
| addSlotToContainer(120, 16 + (i + 1) * slotSize, slot.slot, slot.tier) |
| } |
| |
| for (i <- 0 to (if (computer.tier == 0) 0 else 1)) { |
| val slot = InventorySlots.computer(computer.tier)(getInventory.size) |
| addSlotToContainer(142, 16 + i * slotSize, slot.slot, slot.tier) |
| } |
| |
| if (computer.tier >= 2) { |
| val slot = InventorySlots.computer(computer.tier)(getInventory.size) |
| addSlotToContainer(142, 16 + 2 * slotSize, slot.slot) |
| } |
| |
| { |
| val slot = InventorySlots.computer(computer.tier)(getInventory.size) |
| addSlotToContainer(120, 16, slot.slot, slot.tier) |
| } |
| |
| if (computer.tier == 0) { |
| val slot = InventorySlots.computer(computer.tier)(getInventory.size) |
| addSlotToContainer(120, 16 + 2 * slotSize, slot.slot, slot.tier) |
| } |
| |
| // Show the player's inventory. |
| addPlayerInventorySlots(8, 84) |
| |
| override def canInteractWith(player: EntityPlayer) = |
| super.canInteractWith(player) && computer.canInteract(player.getCommandSenderName) |
| } |