| package li.cil.oc.server.component |
| |
| import java.lang.Iterable |
| import java.util |
| |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.api |
| import li.cil.oc.api.Machine |
| import li.cil.oc.api.StateAware |
| import li.cil.oc.api.StateAware.State |
| import li.cil.oc.api.component.RackBusConnectable |
| import li.cil.oc.api.internal |
| import li.cil.oc.api.machine.MachineHost |
| import li.cil.oc.api.network.Analyzable |
| import li.cil.oc.api.network.Environment |
| import li.cil.oc.api.network.Message |
| import li.cil.oc.api.network.Node |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.inventory.ComponentInventory |
| import li.cil.oc.common.inventory.ServerInventory |
| import li.cil.oc.common.item |
| import li.cil.oc.common.item.Delegator |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.util.ExtendedNBT._ |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| |
| import scala.collection.convert.WrapAsJava._ |
| |
| class Server(val rack: tileentity.Rack, val slot: Int) extends Environment with MachineHost with ServerInventory with ComponentInventory with Analyzable with internal.Server { |
| lazy val machine = Machine.create(this) |
| |
| val node = machine.node |
| |
| var lastAccess = 0L |
| |
| // ----------------------------------------------------------------------- // |
| // Environment |
| |
| override def onConnect(node: Node) { |
| if (node == this.node) { |
| connectComponents() |
| } |
| } |
| |
| override def onDisconnect(node: Node) { |
| if (node == this.node) { |
| disconnectComponents() |
| } |
| } |
| |
| override def onMessage(message: Message) { |
| // If we're internal mode and this server is not connected to any side, we |
| // must manually propagate network messages to other servers in the rack. |
| // Ensure the message originated in our local network, to avoid infinite |
| // recursion if two unconnected servers are in one server rack. |
| // if (rack.internalSwitch && message.name == "network.message" && |
| // rack.sides(this.slot).isEmpty && // Only if we're in internal mode. |
| // message.source != machine.node && // In this case it was relayed from another internal machine. |
| // node.network.node(message.source.address) != null) { |
| // for (slot <- rack.servers.indices) { |
| // rack.servers(slot) match { |
| // case Some(server) if server != this => server.machine.node.sendToNeighbors(message.name, message.data: _*) |
| // case _ => |
| // } |
| // } |
| // } |
| } |
| |
| override def load(nbt: NBTTagCompound) { |
| super.load(nbt) |
| machine.load(nbt.getCompoundTag("machine")) |
| } |
| |
| override def save(nbt: NBTTagCompound) { |
| super.save(nbt) |
| nbt.setNewCompoundTag("machine", machine.save) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // MachineHost |
| |
| override def internalComponents(): Iterable[ItemStack] = (0 until getSizeInventory).collect { |
| case i if getStackInSlot(i) != null && isComponentSlot(i, getStackInSlot(i)) => getStackInSlot(i) |
| } |
| |
| override def componentSlot(address: String) = components.indexWhere(_.exists(env => env.node != null && env.node.address == address)) |
| |
| override def onMachineConnect(node: Node) = onConnect(node) |
| |
| override def onMachineDisconnect(node: Node) = onDisconnect(node) |
| |
| // ----------------------------------------------------------------------- // |
| // EnvironmentHost |
| |
| override def xPosition = rack.xPosition |
| |
| override def yPosition = rack.yPosition |
| |
| override def zPosition = rack.zPosition |
| |
| override def world = rack.world |
| |
| override def markChanged() = rack.markChanged() |
| |
| // ----------------------------------------------------------------------- // |
| // ServerInventory |
| |
| override def tier = Delegator.subItem(container) match { |
| case Some(server: item.Server) => server.tier |
| case _ => 0 |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // ItemStackInventory |
| |
| override def host = rack |
| |
| // ----------------------------------------------------------------------- // |
| // ComponentInventory |
| |
| override def container = rack.getStackInSlot(slot) |
| |
| override protected def connectItemNode(node: Node) { |
| if (node != null) { |
| api.Network.joinNewNetwork(machine.node) |
| machine.node.connect(node) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // RackMountable |
| |
| override def getData: NBTTagCompound = { |
| val nbt = new NBTTagCompound() |
| nbt.setBoolean("isRunning", machine.isRunning) |
| nbt.setLong("lastAccess", lastAccess) |
| nbt.setBoolean("hasErrored", machine.lastError() != null) |
| nbt |
| } |
| |
| override def getConnectableCount: Int = components.count { |
| case Some(_: RackBusConnectable) => true |
| case _ => false |
| } |
| |
| override def getConnectableAt(index: Int): RackBusConnectable = components.collect { |
| case Some(busConnectable: RackBusConnectable) => busConnectable |
| }.apply(index) |
| |
| override def onActivate(player: EntityPlayer): Boolean = { |
| if (!player.isSneaking) { |
| if (!player.getEntityWorld.isRemote) { |
| player.openGui(OpenComputers, GuiType.ServerInRack(slot).id, world, rack.x, rack.y, rack.z) |
| } |
| true |
| } |
| else false |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // ManagedEnvironment |
| |
| override def canUpdate: Boolean = true |
| |
| override def update(): Unit = { |
| val wasRunning = machine.isRunning |
| val hadErrored = machine.lastError != null |
| |
| machine.update() |
| |
| val isRunning = machine.isRunning |
| val hasErrored = machine.lastError != null |
| if (isRunning != wasRunning || hasErrored != hadErrored) { |
| rack.markChanged(slot) |
| } |
| |
| updateComponents() |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // StateAware |
| |
| override def getCurrentState: util.EnumSet[State] = { |
| if (machine.isRunning) util.EnumSet.of(api.StateAware.State.IsWorking) |
| else util.EnumSet.noneOf(classOf[StateAware.State]) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // Analyzable |
| |
| override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = Array(machine.node) |
| } |