| package li.cil.oc.common.tileentity |
| |
| import cpw.mods.fml.relauncher.{SideOnly, Side} |
| import li.cil.oc.api.driver.Slot |
| import li.cil.oc.api.network._ |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.common.block.Delegator |
| import li.cil.oc.server.component.GraphicsCard |
| import li.cil.oc.server.component.robot.Player |
| import li.cil.oc.server.driver.Registry |
| import li.cil.oc.server.{PacketSender => ServerPacketSender, driver, component} |
| import li.cil.oc.util.ExtendedNBT._ |
| import li.cil.oc.{Blocks, Settings, api, common} |
| import net.minecraft.client.Minecraft |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.inventory.ISidedInventory |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraftforge.common.ForgeDirection |
| import scala.Some |
| |
| // Implementation note: this tile entity is never directly added to the world. |
| // It is always wrapped by a `RobotProxy` tile entity, which forwards any |
| // necessary calls to this class. This is done to make moves efficient: when a |
| // robot moves we only create a new proxy tile entity, hook the instance of this |
| // class that was held by the old proxy to it and can then safely forget the |
| // old proxy, which will be cleaned up by Minecraft like any other tile entity. |
| class Robot(isRemote: Boolean) extends Computer(isRemote) with ISidedInventory with Buffer with PowerInformation { |
| def this() = this(false) |
| |
| var proxy: RobotProxy = _ |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def node = if (isClient) null else computer.node |
| |
| override val _buffer = new common.component.Buffer(this) { |
| override def maxResolution = (48, 14) |
| } |
| override val _computer = if (isRemote) null else new component.Robot(this) |
| val (battery, distributor, gpu, keyboard) = if (isServer) { |
| val battery = api.Network.newNode(this, Visibility.Network). |
| withConnector(Settings.get.bufferRobot). |
| create() |
| val distributor = new component.PowerDistributor(this) |
| val gpu = new GraphicsCard.Tier1 { |
| override val maxResolution = (48, 14) |
| } |
| val keyboard = new component.Keyboard(this) { |
| override def isUseableByPlayer(p: EntityPlayer) = |
| world.getBlockTileEntity(x, y, z) == proxy && |
| p.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64 |
| } |
| (battery, distributor, gpu, keyboard) |
| } |
| else (null, null, null, null) |
| |
| var owner = "OpenComputers" |
| |
| var globalBuffer = 0.0 |
| |
| var globalBufferSize = 0.0 |
| |
| var selectedSlot = 0 |
| |
| var equippedItem: Option[ItemStack] = None |
| |
| var animationTicksLeft = 0 |
| |
| var animationTicksTotal = 0 |
| |
| var moveDirection = ForgeDirection.UNKNOWN |
| |
| var swingingTool = false |
| |
| var turnAxis = 0 |
| |
| private lazy val player_ = new Player(this) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onAnalyze(stats: NBTTagCompound, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = { |
| stats.setString(Settings.namespace + "text.Analyzer.RobotOwner", owner) |
| stats.setString(Settings.namespace + "text.Analyzer.RobotName", player_.getCommandSenderName) |
| super.onAnalyze(stats, player, side, hitX, hitY, hitZ) |
| } |
| |
| def player(facing: ForgeDirection = facing, side: ForgeDirection = facing) = { |
| player_.updatePositionAndRotation(facing, side) |
| player_ |
| } |
| |
| def actualSlot(n: Int) = n + 3 |
| |
| def move(direction: ForgeDirection) = { |
| val (ox, oy, oz) = (x, y, z) |
| val (nx, ny, nz) = (x + direction.offsetX, y + direction.offsetY, z + direction.offsetZ) |
| val blockId = world.getBlockId(nx, ny, nz) |
| val metadata = world.getBlockMetadata(nx, ny, nz) |
| try { |
| // Setting this will make the tile entity created via the following call |
| // to setBlock to re-use our "real" instance as the inner object, instead |
| // of creating a new one. |
| Blocks.robotProxy.moving.set(Some(this)) |
| // Do *not* immediately send the change to clients to allow checking if it |
| // worked before the client is notified so that we can use the same trick on |
| // the client by sending a corresponding packet. This also saves us from |
| // having to send the complete state again (e.g. screen buffer) each move. |
| val created = Blocks.robotProxy.setBlock(world, nx, ny, nz, 1) |
| if (created) { |
| assert(world.getBlockTileEntity(nx, ny, nz) == proxy) |
| assert(x == nx && y == ny && z == nz) |
| Blocks.robotAfterimage.setBlock(world, ox, oy, oz, 1) |
| assert(Delegator.subBlock(world, ox, oy, oz).exists(_ == Blocks.robotAfterimage)) |
| if (isServer) { |
| ServerPacketSender.sendRobotMove(this, ox, oy, oz, direction) |
| } |
| else { |
| // If we broke some replaceable block (like grass) play its break sound. |
| if (blockId > 0) { |
| world.playAuxSFX(2001, nx, ny, nz, blockId + (metadata << 12)) |
| } |
| world.markBlockForRenderUpdate(ox, oy, oz) |
| world.markBlockForRenderUpdate(nx, ny, nz) |
| } |
| assert(!isInvalid) |
| } |
| if (created) { |
| // Here instead of Lua callback so that it gets triggered on client. |
| animateMove(direction, Settings.get.moveDelay) |
| checkRedstoneInputChanged() |
| } |
| created |
| } |
| finally { |
| Blocks.robotProxy.moving.set(None) |
| } |
| } |
| |
| def isAnimatingMove = animationTicksLeft > 0 && moveDirection != ForgeDirection.UNKNOWN |
| |
| def isAnimatingSwing = animationTicksLeft > 0 && swingingTool |
| |
| def isAnimatingTurn = animationTicksLeft > 0 && turnAxis != 0 |
| |
| def animateMove(direction: ForgeDirection, duration: Double) = |
| setAnimateMove(direction, (duration * 20).toInt) |
| |
| def animateSwing(duration: Double) = { |
| setAnimateSwing((duration * 20).toInt) |
| ServerPacketSender.sendRobotAnimateSwing(this) |
| } |
| |
| def animateTurn(clockwise: Boolean, duration: Double) = { |
| setAnimateTurn(if (clockwise) 1 else -1, (duration * 20).toInt) |
| ServerPacketSender.sendRobotAnimateTurn(this) |
| } |
| |
| def setAnimateMove(direction: ForgeDirection, ticks: Int) { |
| animationTicksTotal = ticks |
| prepareForAnimation() |
| moveDirection = direction |
| } |
| |
| def setAnimateSwing(ticks: Int) { |
| animationTicksTotal = ticks |
| prepareForAnimation() |
| swingingTool = true |
| } |
| |
| def setAnimateTurn(axis: Int, ticks: Int) { |
| animationTicksTotal = ticks |
| prepareForAnimation() |
| turnAxis = axis |
| } |
| |
| private def prepareForAnimation() { |
| animationTicksLeft = animationTicksTotal |
| moveDirection = ForgeDirection.UNKNOWN |
| swingingTool = false |
| turnAxis = 0 |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def shouldRenderInPass(pass: Int) = true |
| |
| override def getRenderBoundingBox = |
| getBlockType.getCollisionBoundingBoxFromPool(world, x, y, z).expand(0.5, 0.5, 0.5) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| if (node != null && node.network == null) { |
| api.Network.joinNewNetwork(node) |
| } |
| if (animationTicksLeft > 0) { |
| animationTicksLeft -= 1 |
| if (animationTicksLeft == 0) { |
| val (ox, oy, oz) = (x - moveDirection.offsetX, y - moveDirection.offsetY, z - moveDirection.offsetZ) |
| if (Blocks.blockSpecial.subBlock(world, ox, oy, oz).exists(_ == Blocks.robotAfterimage)) { |
| world.setBlockToAir(ox, oy, oz) |
| } |
| } |
| if (isClient) { |
| world.markBlockForRenderUpdate(x, y, z) |
| } |
| } |
| super.updateEntity() |
| if (isServer) { |
| distributor.update() |
| gpu.update() |
| } |
| } |
| |
| override def validate() { |
| super.validate() |
| if (isServer) { |
| items(0) match { |
| case Some(item) => player_.getAttributeMap.applyAttributeModifiers(item.getAttributeModifiers) |
| case _ => |
| } |
| } |
| else { |
| ClientPacketSender.sendPowerStateRequest(this) |
| ClientPacketSender.sendRobotStateRequest(this) |
| ClientPacketSender.sendScreenBufferRequest(this) |
| } |
| } |
| |
| override def invalidate() { |
| super.invalidate() |
| if (currentGui.isDefined) { |
| Minecraft.getMinecraft.displayGuiScreen(null) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBT(nbt: NBTTagCompound) { |
| if (isServer) { |
| battery.load(nbt.getCompoundTag(Settings.namespace + "battery")) |
| buffer.load(nbt.getCompoundTag(Settings.namespace + "buffer")) |
| distributor.load(nbt.getCompoundTag(Settings.namespace + "distributor")) |
| gpu.load(nbt.getCompoundTag(Settings.namespace + "gpu")) |
| keyboard.load(nbt.getCompoundTag(Settings.namespace + "keyboard")) |
| } |
| if (nbt.hasKey(Settings.namespace + "owner")) { |
| owner = nbt.getString(Settings.namespace + "owner") |
| } |
| selectedSlot = nbt.getInteger(Settings.namespace + "selectedSlot") |
| animationTicksTotal = nbt.getInteger(Settings.namespace + "animationTicksTotal") |
| animationTicksLeft = nbt.getInteger(Settings.namespace + "animationTicksLeft") |
| if (animationTicksLeft > 0) { |
| moveDirection = ForgeDirection.getOrientation(nbt.getByte(Settings.namespace + "moveDirection")) |
| swingingTool = nbt.getBoolean(Settings.namespace + "swingingTool") |
| turnAxis = nbt.getByte(Settings.namespace + "turnAxis") |
| } |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) { |
| nbt.setNewCompoundTag(Settings.namespace + "battery", battery.save) |
| nbt.setNewCompoundTag(Settings.namespace + "buffer", buffer.save) |
| nbt.setNewCompoundTag(Settings.namespace + "distributor", distributor.save) |
| nbt.setNewCompoundTag(Settings.namespace + "gpu", gpu.save) |
| nbt.setNewCompoundTag(Settings.namespace + "keyboard", keyboard.save) |
| nbt.setString(Settings.namespace + "owner", owner) |
| nbt.setInteger(Settings.namespace + "selectedSlot", selectedSlot) |
| if (isAnimatingMove || isAnimatingSwing || isAnimatingTurn) { |
| nbt.setInteger(Settings.namespace + "animationTicksTotal", animationTicksTotal) |
| nbt.setInteger(Settings.namespace + "animationTicksLeft", animationTicksLeft) |
| nbt.setByte(Settings.namespace + "moveDirection", moveDirection.ordinal.toByte) |
| nbt.setBoolean(Settings.namespace + "swingingTool", swingingTool) |
| nbt.setByte(Settings.namespace + "turnAxis", turnAxis.toByte) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onConnect(node: Node) { |
| super.onConnect(node) |
| if (node == this.node) { |
| computer.node.connect(buffer.node) |
| computer.node.connect(distributor.node) |
| computer.node.connect(gpu.node) |
| distributor.node.connect(battery) |
| buffer.node.connect(keyboard.node) |
| } |
| } |
| |
| override def onDisconnect(node: Node) { |
| super.onDisconnect(node) |
| if (node == this.node) { |
| battery.remove() |
| buffer.node.remove() |
| computer.node.remove() |
| distributor.node.remove() |
| gpu.node.remove() |
| keyboard.node.remove() |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override protected def onItemRemoved(slot: Int, stack: ItemStack) { |
| super.onItemRemoved(slot, stack) |
| if (isServer) { |
| if (slot == 0) { |
| player_.getAttributeMap.removeAttributeModifiers(stack.getAttributeModifiers) |
| ServerPacketSender.sendRobotEquippedItemChange(this, null) |
| } |
| else if (slot >= actualSlot(0)) { |
| computer.signal("inventory_changed", Int.box(slot - actualSlot(0) + 1)) |
| } |
| } |
| } |
| |
| override protected def onItemAdded(slot: Int, stack: ItemStack) { |
| if (isServer) { |
| if (slot == 0) { |
| player_.getAttributeMap.applyAttributeModifiers(stack.getAttributeModifiers) |
| ServerPacketSender.sendRobotEquippedItemChange(this, getStackInSlot(0)) |
| } |
| else if (isComponentSlot(slot)) { |
| super.onItemAdded(slot, stack) |
| } |
| else if (slot >= actualSlot(0)) { |
| computer.signal("inventory_changed", Int.box(slot - actualSlot(0) + 1)) |
| } |
| } |
| } |
| |
| override protected def isComponentSlot(slot: Int) = slot == 1 || slot == 2 |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def installedMemory = 64 * 1024 |
| |
| def tier = 0 |
| |
| override def hasRedstoneCard = items(1).fold(false)(driver.item.RedstoneCard.worksWith) |
| |
| @SideOnly(Side.CLIENT) |
| override protected def markForRenderUpdate() { |
| super.markForRenderUpdate() |
| currentGui.foreach(_.recompileDisplayLists()) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def getInvName = Settings.namespace + "container.Robot" |
| |
| def getSizeInventory = 19 |
| |
| override def getInventoryStackLimit = 64 |
| |
| override def setInventorySlotContents(slot: Int, stack: ItemStack) = { |
| if ((1 to 2 contains slot) && stack != null && stack.stackSize > 1) { |
| super.setInventorySlotContents(slot, stack.splitStack(1)) |
| if (isServer) { |
| val p = player() |
| p.inventory.addItemStackToInventory(stack) |
| p.dropPlayerItemWithRandomChoice(stack, inPlace = false) |
| } |
| } |
| else super.setInventorySlotContents(slot, stack) |
| } |
| |
| override def isUseableByPlayer(player: EntityPlayer) = |
| world.getBlockTileEntity(x, y, z) match { |
| case t: RobotProxy if t == proxy => player.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64 |
| case _ => false |
| } |
| |
| def isItemValidForSlot(slot: Int, stack: ItemStack) = (slot, Registry.driverFor(stack)) match { |
| case (0, _) => true // Allow anything in the tool slot. |
| case (1, Some(driver)) => driver.slot(stack) == Slot.Card |
| case (2, Some(driver)) => driver.slot(stack) == Slot.Disk |
| case (i, _) if 3 until getSizeInventory contains i => true // Normal inventory. |
| case _ => false // Invalid slot. |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def canExtractItem(slot: Int, stack: ItemStack, side: Int) = |
| getAccessibleSlotsFromSide(side).contains(slot) |
| |
| def canInsertItem(slot: Int, stack: ItemStack, side: Int) = |
| getAccessibleSlotsFromSide(side).contains(slot) && |
| isItemValidForSlot(slot, stack) |
| |
| def getAccessibleSlotsFromSide(side: Int) = |
| toLocal(ForgeDirection.getOrientation(side)) match { |
| case ForgeDirection.WEST => Array(0) |
| case ForgeDirection.EAST => Array(1) |
| case ForgeDirection.NORTH => Array(2) |
| case _ => (3 until getSizeInventory).toArray |
| } |
| } |