blob: bb5d0b991b22041f8c05a6747cb7742aa66d8d61 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import buildcraft.api.power.{PowerHandler, IPowerReceptor}
import cpw.mods.fml.common.{Loader, Optional}
import ic2.api.energy.event.{EnergyTileLoadEvent, EnergyTileUnloadEvent}
import ic2.api.energy.tile.IEnergySink
import li.cil.oc.api.network._
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.{Settings, api}
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.{ForgeDirection, MinecraftForge}
import universalelectricity.core.block.IElectrical
import universalelectricity.core.electricity.ElectricityPack
@Optional.InterfaceList(Array(
new Optional.Interface(iface = "ic2.api.energy.tile.IEnergySink", modid = "IC2"),
new Optional.Interface(iface = "buildcraft.api.power.IPowerReceptor", modid = "BuildCraft|Energy")))
class PowerConverter extends Environment with IEnergySink with IPowerReceptor with IElectrical {
val node = api.Network.newNode(this, Visibility.Network).
withConnector().
create()
private def demand = if (Settings.get.ignorePower) 0.0 else node.globalBufferSize - node.globalBuffer
// ----------------------------------------------------------------------- //
override def updateEntity() {
super.updateEntity()
if (isServer) {
if (Loader.isModLoaded("IC2")) {
loadIC2()
}
if (demand > 0 && Loader.isModLoaded("BuildCraft|Energy")) {
val wantInMJ = demand.toFloat / Settings.get.ratioBuildCraft
val gotInMJ = getPowerProvider.useEnergy(1, wantInMJ, true)
node.changeBuffer(gotInMJ * Settings.get.ratioBuildCraft)
}
}
}
override def onChunkUnload() {
super.onChunkUnload()
if (Loader.isModLoaded("IC2")) {
unloadIC2()
}
}
override def invalidate() {
super.invalidate()
if (Loader.isModLoaded("IC2")) {
unloadIC2()
}
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
if (Loader.isModLoaded("BuildCraft|Energy")) {
getPowerProvider.readFromNBT(nbt.getCompoundTag(Settings.namespace + "bc"))
}
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
if (Loader.isModLoaded("BuildCraft|Energy")) {
nbt.setNewCompoundTag(Settings.namespace + "bc", getPowerProvider.writeToNBT)
}
}
// ----------------------------------------------------------------------- //
// IndustrialCraft
private var isIC2Loaded = false
private var lastPacketSize = 0.0
private val maxPacketSize = 4096 * Settings.get.ratioIndustrialCraft2
@Optional.Method(modid = "IC2")
def loadIC2() {
if (!isIC2Loaded) {
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this))
isIC2Loaded = true
}
}
@Optional.Method(modid = "IC2")
def unloadIC2() {
if (isIC2Loaded) {
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this))
isIC2Loaded = false
}
}
@Optional.Method(modid = "IC2")
def acceptsEnergyFrom(emitter: net.minecraft.tileentity.TileEntity, direction: ForgeDirection) = !Settings.get.ignorePower
@Optional.Method(modid = "IC2")
def getMaxSafeInput = Integer.MAX_VALUE
@Optional.Method(modid = "IC2")
def demandedEnergyUnits = {
// We try to avoid requesting energy when we need less than what we get with
// a single packet. However, if our buffer gets dangerously low we will ask
// for energy even if there's the danger of wasting some energy.
if (Settings.get.ignorePower || demand < lastPacketSize && demand < maxPacketSize) 0
else demand / Settings.get.ratioIndustrialCraft2
}
@Optional.Method(modid = "IC2")
def injectEnergyUnits(directionFrom: ForgeDirection, amount: Double) = {
if (Settings.get.ignorePower) amount
else {
lastPacketSize = amount * Settings.get.ratioIndustrialCraft2
node.changeBuffer(lastPacketSize)
0
}
}
// ----------------------------------------------------------------------- //
// BuildCraft
private var powerHandler: Option[AnyRef] = None
@Optional.Method(modid = "BuildCraft|Energy")
def getPowerProvider = {
if (node != null && powerHandler.isEmpty) {
val handler = new PowerHandler(this, PowerHandler.Type.MACHINE)
if (handler != null) {
handler.configure(1, 320, Float.MaxValue, 640)
handler.configurePowerPerdition(0, 0)
powerHandler = Some(handler)
}
}
if (powerHandler.isDefined) powerHandler.get.asInstanceOf[PowerHandler]
else null
}
@Optional.Method(modid = "BuildCraft|Energy")
def getPowerReceiver(side: ForgeDirection) =
if (node != null)
getPowerProvider.getPowerReceiver
else null
@Optional.Method(modid = "BuildCraft|Energy")
def getWorld = worldObj
@Optional.Method(modid = "BuildCraft|Energy")
def doWork(workProvider: PowerHandler) {}
// ----------------------------------------------------------------------- //
// Universal Electricity
def canConnect(direction: ForgeDirection) = !Settings.get.ignorePower
def getVoltage = 120f
def getRequest(direction: ForgeDirection) = {
if (Settings.get.ignorePower) 0
else demand.toFloat / Settings.get.ratioUniversalElectricity
}
def receiveElectricity(from: ForgeDirection, receive: ElectricityPack, doReceive: Boolean) = {
if (receive != null) {
if (doReceive) {
node.changeBuffer(receive.getWatts * Settings.get.ratioUniversalElectricity)
}
receive.getWatts
} else 0
}
def getProvide(direction: ForgeDirection) = 0f
def provideElectricity(from: ForgeDirection, request: ElectricityPack, doProvide: Boolean) = null
}