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package li.cil.oc.util
import li.cil.oc.OpenComputers
import net.minecraft.client.renderer.OpenGlHelper
import org.lwjgl.opengl._
import org.lwjgl.util.glu.GLU
object RenderState {
val arb = GLContext.getCapabilities.GL_ARB_multitexture && !GLContext.getCapabilities.OpenGL13
private val canUseBlendColor = GLContext.getCapabilities.OpenGL14
def checkError(where: String) {
val error = GL11.glGetError
if (error != 0) {
OpenComputers.log.warning("GL ERROR @ " + where + ": " + GLU.gluErrorString(error))
}
}
def compilingDisplayList = {
if (GL11.glGetInteger(GL11.GL_LIST_INDEX) != 0) {
val mode = GL11.glGetInteger(GL11.GL_LIST_MODE)
mode == GL11.GL_COMPILE || mode == GL11.GL_COMPILE_AND_EXECUTE
}
else false
}
def disableLighting() {
GL11.glDisable(GL11.GL_LIGHTING)
if (arb) {
ARBMultitexture.glActiveTextureARB(OpenGlHelper.lightmapTexUnit)
GL11.glDisable(GL11.GL_TEXTURE_2D)
ARBMultitexture.glActiveTextureARB(OpenGlHelper.defaultTexUnit)
}
else {
GL13.glActiveTexture(OpenGlHelper.lightmapTexUnit)
GL11.glDisable(GL11.GL_TEXTURE_2D)
GL13.glActiveTexture(OpenGlHelper.defaultTexUnit)
}
}
def enableLighting() {
GL11.glEnable(GL11.GL_LIGHTING)
if (arb) {
ARBMultitexture.glActiveTextureARB(OpenGlHelper.lightmapTexUnit)
GL11.glEnable(GL11.GL_TEXTURE_2D)
ARBMultitexture.glActiveTextureARB(OpenGlHelper.defaultTexUnit)
}
else {
GL13.glActiveTexture(OpenGlHelper.lightmapTexUnit)
GL11.glEnable(GL11.GL_TEXTURE_2D)
GL13.glActiveTexture(OpenGlHelper.defaultTexUnit)
}
}
def makeItBlend() {
GL11.glEnable(GL11.GL_BLEND)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
GL11.glDepthFunc(GL11.GL_LEQUAL)
}
def setBlendAlpha(alpha: Float) = if (canUseBlendColor) {
GL14.glBlendColor(0, 0, 0, alpha)
GL11.glBlendFunc(GL11.GL_CONSTANT_ALPHA, GL11.GL_ONE)
}
}