| package li.cil.oc.common.tileentity |
| |
| import java.util.UUID |
| |
| import cpw.mods.fml.relauncher.Side |
| import cpw.mods.fml.relauncher.SideOnly |
| import li.cil.oc._ |
| import li.cil.oc.api.Driver |
| import li.cil.oc.api.driver.item |
| import li.cil.oc.api.driver.item.Container |
| import li.cil.oc.api.event.RobotAnalyzeEvent |
| import li.cil.oc.api.event.RobotMoveEvent |
| import li.cil.oc.api.internal |
| import li.cil.oc.api.network._ |
| import li.cil.oc.client.gui |
| import li.cil.oc.common.EventHandler |
| import li.cil.oc.common.Slot |
| import li.cil.oc.common.Tier |
| import li.cil.oc.common.inventory.InventorySelection |
| import li.cil.oc.common.inventory.TankSelection |
| import li.cil.oc.common.item.data.RobotData |
| import li.cil.oc.integration.opencomputers.DriverKeyboard |
| import li.cil.oc.integration.opencomputers.DriverRedstoneCard |
| import li.cil.oc.integration.opencomputers.DriverScreen |
| import li.cil.oc.server.agent |
| import li.cil.oc.server.component |
| import li.cil.oc.server.{PacketSender => ServerPacketSender} |
| import li.cil.oc.util.BlockPosition |
| import li.cil.oc.util.ExtendedNBT._ |
| import li.cil.oc.util.ExtendedWorld._ |
| import li.cil.oc.util.InventoryUtils |
| import net.minecraft.block.Block |
| import net.minecraft.block.BlockLiquid |
| import net.minecraft.client.Minecraft |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.inventory.IInventory |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraftforge.common.MinecraftForge |
| import net.minecraftforge.common.util.ForgeDirection |
| import net.minecraftforge.fluids._ |
| |
| import scala.collection.mutable |
| |
| // Implementation note: this tile entity is never directly added to the world. |
| // It is always wrapped by a `RobotProxy` tile entity, which forwards any |
| // necessary calls to this class. This is done to make moves efficient: when a |
| // robot moves we only create a new proxy tile entity, hook the instance of this |
| // class that was held by the old proxy to it and can then safely forget the |
| // old proxy, which will be cleaned up by Minecraft like any other tile entity. |
| class Robot extends traits.Computer with traits.PowerInformation with IFluidHandler with internal.Robot with InventorySelection with TankSelection { |
| var proxy: RobotProxy = _ |
| |
| val info = new RobotData() |
| |
| val bot = if (isServer) new component.Robot(this) else null |
| |
| if (isServer) { |
| machine.setCostPerTick(Settings.get.robotCost) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def tier = info.tier |
| |
| def isCreative = tier == Tier.Four |
| |
| val equipmentInventory = new IInventory { |
| override def getSizeInventory = 4 |
| |
| override def getInventoryStackLimit = Robot.this.getInventoryStackLimit |
| |
| override def markDirty() = Robot.this.markDirty() |
| |
| override def isItemValidForSlot(slot: Int, stack: ItemStack) = |
| slot >= 0 && slot < getSizeInventory && Robot.this.isItemValidForSlot(slot, stack) |
| |
| override def getStackInSlot(slot: Int) = |
| if (slot >= 0 && slot < getSizeInventory) Robot.this.getStackInSlot(slot) |
| else null |
| |
| override def setInventorySlotContents(slot: Int, stack: ItemStack) = |
| if (slot >= 0 && slot < getSizeInventory) Robot.this.setInventorySlotContents(slot, stack) |
| |
| override def decrStackSize(slot: Int, amount: Int) = |
| if (slot >= 0 && slot < getSizeInventory) Robot.this.decrStackSize(slot, amount) |
| else null |
| |
| override def getInventoryName = Robot.this.getInventoryName |
| |
| override def hasCustomInventoryName = Robot.this.hasCustomInventoryName |
| |
| override def openInventory() {} |
| |
| override def closeInventory() {} |
| |
| override def getStackInSlotOnClosing(slot: Int): ItemStack = null |
| |
| override def isUseableByPlayer(player: EntityPlayer) = Robot.this.isUseableByPlayer(player) |
| } |
| |
| // Wrapper for the part of the inventory that is mutable. |
| val mainInventory = new IInventory { |
| override def getSizeInventory = Robot.this.inventorySize |
| |
| override def getInventoryStackLimit = Robot.this.getInventoryStackLimit |
| |
| override def markDirty() = Robot.this.markDirty() |
| |
| override def isItemValidForSlot(slot: Int, stack: ItemStack) = Robot.this.isItemValidForSlot(equipmentInventory.getSizeInventory + slot, stack) |
| |
| override def getStackInSlot(slot: Int) = Robot.this.getStackInSlot(equipmentInventory.getSizeInventory + slot) |
| |
| override def setInventorySlotContents(slot: Int, stack: ItemStack) = Robot.this.setInventorySlotContents(equipmentInventory.getSizeInventory + slot, stack) |
| |
| override def decrStackSize(slot: Int, amount: Int) = Robot.this.decrStackSize(equipmentInventory.getSizeInventory + slot, amount) |
| |
| override def getInventoryName = Robot.this.getInventoryName |
| |
| override def hasCustomInventoryName = Robot.this.hasCustomInventoryName |
| |
| override def openInventory() {} |
| |
| override def closeInventory() {} |
| |
| override def getStackInSlotOnClosing(slot: Int): ItemStack = null |
| |
| override def isUseableByPlayer(player: EntityPlayer) = Robot.this.isUseableByPlayer(player) |
| } |
| |
| val actualInventorySize = 100 |
| |
| def maxInventorySize = actualInventorySize - equipmentInventory.getSizeInventory - componentCount |
| |
| var inventorySize = -1 |
| |
| var selectedSlot = 0 |
| |
| override def setSelectedSlot(index: Int): Unit = { |
| selectedSlot = index max 0 min mainInventory.getSizeInventory - 1 |
| if (world != null) { |
| ServerPacketSender.sendRobotSelectedSlotChange(this) |
| } |
| } |
| |
| val tank = new internal.MultiTank { |
| override def tankCount = Robot.this.tankCount |
| |
| override def getFluidTank(index: Int) = Robot.this.getFluidTank(index) |
| } |
| |
| var selectedTank = 0 |
| |
| override def setSelectedTank(index: Int): Unit = selectedTank = index |
| |
| // For client. |
| var renderingErrored = false |
| |
| override def componentCount = info.components.length |
| |
| override def getComponentInSlot(index: Int) = components(index).orNull |
| |
| override def player = { |
| agent.Player.updatePositionAndRotation(player_, facing, facing) |
| player_ |
| } |
| |
| override def synchronizeSlot(slot: Int) = if (slot >= 0 && slot < getSizeInventory) this.synchronized { |
| val stack = getStackInSlot(slot) |
| components(slot) match { |
| case Some(component) => |
| // We're guaranteed to have a driver for entries. |
| save(component, Driver.driverFor(stack, getClass), stack) |
| case _ => |
| } |
| ServerPacketSender.sendRobotInventory(this, slot, stack) |
| } |
| |
| def containerSlots = 1 to info.containers.length |
| |
| def componentSlots = getSizeInventory - componentCount until getSizeInventory |
| |
| def inventorySlots: Range = equipmentInventory.getSizeInventory until (equipmentInventory.getSizeInventory + mainInventory.getSizeInventory) |
| |
| def setLightColor(value: Int): Unit = { |
| info.lightColor = value |
| ServerPacketSender.sendRobotLightChange(this) |
| } |
| |
| override def shouldAnimate = isRunning |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def node = if (isServer) machine.node else null |
| |
| var globalBuffer, globalBufferSize = 0.0 |
| |
| val maxComponents = 32 |
| |
| var ownerName = Settings.get.fakePlayerName |
| |
| var ownerUUID = Settings.get.fakePlayerProfile.getId |
| |
| var animationTicksLeft = 0 |
| |
| var animationTicksTotal = 0 |
| |
| var moveFromX, moveFromY, moveFromZ = Int.MaxValue |
| |
| var swingingTool = false |
| |
| var turnAxis = 0 |
| |
| var appliedToolEnchantments = false |
| |
| private lazy val player_ = new agent.Player(this) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def name = info.name |
| |
| override def setName(name: String): Unit = info.name = name |
| |
| override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = { |
| player.addChatMessage(Localization.Analyzer.RobotOwner(ownerName)) |
| player.addChatMessage(Localization.Analyzer.RobotName(player_.getCommandSenderName)) |
| MinecraftForge.EVENT_BUS.post(new RobotAnalyzeEvent(this, player)) |
| super.onAnalyze(player, side, hitX, hitY, hitZ) |
| } |
| |
| def move(direction: ForgeDirection): Boolean = { |
| val oldPosition = BlockPosition(this) |
| val newPosition = oldPosition.offset(direction) |
| if (!world.blockExists(newPosition)) { |
| return false // Don't fall off the earth. |
| } |
| |
| if (isServer) { |
| val event = new RobotMoveEvent.Pre(this, direction) |
| MinecraftForge.EVENT_BUS.post(event) |
| if (event.isCanceled) return false |
| } |
| |
| val blockRobotProxy = api.Items.get(Constants.BlockName.Robot).block.asInstanceOf[common.block.RobotProxy] |
| val blockRobotAfterImage = api.Items.get(Constants.BlockName.RobotAfterimage).block.asInstanceOf[common.block.RobotAfterimage] |
| val wasAir = world.isAirBlock(newPosition) |
| val block = world.getBlock(newPosition) |
| val metadata = world.getBlockMetadata(newPosition) |
| try { |
| // Setting this will make the tile entity created via the following call |
| // to setBlock to re-use our "real" instance as the inner object, instead |
| // of creating a new one. |
| blockRobotProxy.moving.set(Some(this)) |
| // Do *not* immediately send the change to clients to allow checking if it |
| // worked before the client is notified so that we can use the same trick on |
| // the client by sending a corresponding packet. This also saves us from |
| // having to send the complete state again (e.g. screen buffer) each move. |
| world.setBlockToAir(newPosition) |
| // In some cases (though I couldn't quite figure out which one) setBlock |
| // will return true, even though the block was not created / adjusted. |
| val created = world.setBlock(newPosition, blockRobotProxy, 0, 1) && |
| world.getTileEntity(newPosition) == proxy |
| if (created) { |
| assert(BlockPosition(this) == newPosition) |
| world.setBlock(oldPosition, net.minecraft.init.Blocks.air, 0, 1) |
| world.setBlock(oldPosition, blockRobotAfterImage, 0, 1) |
| assert(world.getBlock(oldPosition) == blockRobotAfterImage) |
| // Here instead of Lua callback so that it gets called on client, too. |
| val moveTicks = math.max((Settings.get.moveDelay * 20).toInt, 1) |
| setAnimateMove(oldPosition, moveTicks) |
| if (isServer) { |
| ServerPacketSender.sendRobotMove(this, oldPosition, direction) |
| checkRedstoneInputChanged() |
| MinecraftForge.EVENT_BUS.post(new RobotMoveEvent.Post(this, direction)) |
| } |
| else { |
| // If we broke some replaceable block (like grass) play its break sound. |
| if (!wasAir) { |
| if (block != null && block != blockRobotAfterImage) { |
| if (FluidRegistry.lookupFluidForBlock(block) == null && |
| !block.isInstanceOf[BlockFluidBase] && |
| !block.isInstanceOf[BlockLiquid]) { |
| world.playAuxSFX(2001, newPosition, Block.getIdFromBlock(block) + (metadata << 12)) |
| } |
| else { |
| val soundPos = newPosition.toVec3 |
| world.playSound(soundPos.xCoord, soundPos.yCoord, soundPos.zCoord, "liquid.water", |
| world.rand.nextFloat * 0.25f + 0.75f, world.rand.nextFloat * 1.0f + 0.5f, false) |
| } |
| } |
| } |
| world.markBlockForUpdate(oldPosition) |
| world.markBlockForUpdate(newPosition) |
| } |
| assert(!isInvalid) |
| } |
| else { |
| world.setBlockToAir(newPosition) |
| } |
| created |
| } |
| finally { |
| blockRobotProxy.moving.set(None) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def isAnimatingMove = animationTicksLeft > 0 && (moveFromX != Int.MaxValue || moveFromY != Int.MaxValue || moveFromZ != Int.MaxValue) |
| |
| def isAnimatingSwing = animationTicksLeft > 0 && swingingTool |
| |
| def isAnimatingTurn = animationTicksLeft > 0 && turnAxis != 0 |
| |
| def animateSwing(duration: Double) = if (items(0).isDefined) { |
| setAnimateSwing((duration * 20).toInt) |
| ServerPacketSender.sendRobotAnimateSwing(this) |
| } |
| |
| def animateTurn(clockwise: Boolean, duration: Double) = { |
| setAnimateTurn(if (clockwise) 1 else -1, (duration * 20).toInt) |
| ServerPacketSender.sendRobotAnimateTurn(this) |
| } |
| |
| def setAnimateMove(fromPosition: BlockPosition, ticks: Int) { |
| animationTicksTotal = ticks |
| prepareForAnimation() |
| moveFromX = fromPosition.x |
| moveFromY = fromPosition.y |
| moveFromZ = fromPosition.z |
| } |
| |
| def setAnimateSwing(ticks: Int) { |
| animationTicksTotal = math.max(ticks, 5) |
| prepareForAnimation() |
| swingingTool = true |
| } |
| |
| def setAnimateTurn(axis: Int, ticks: Int) { |
| animationTicksTotal = ticks |
| prepareForAnimation() |
| turnAxis = axis |
| } |
| |
| private def prepareForAnimation() { |
| animationTicksLeft = animationTicksTotal |
| moveFromX = Int.MaxValue |
| moveFromY = Int.MaxValue |
| moveFromZ = Int.MaxValue |
| swingingTool = false |
| turnAxis = 0 |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def shouldRenderInPass(pass: Int) = true |
| |
| override def getRenderBoundingBox = |
| getBlockType.getCollisionBoundingBoxFromPool(world, x, y, z).expand(0.5, 0.5, 0.5) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| if (animationTicksLeft > 0) { |
| animationTicksLeft -= 1 |
| if (animationTicksLeft == 0) { |
| moveFromX = Int.MaxValue |
| moveFromY = Int.MaxValue |
| moveFromZ = Int.MaxValue |
| swingingTool = false |
| turnAxis = 0 |
| } |
| } |
| super.updateEntity() |
| if (isServer) { |
| if (world.getTotalWorldTime % Settings.get.tickFrequency == 0) { |
| if (info.tier == 3) { |
| bot.node.changeBuffer(Double.PositiveInfinity) |
| } |
| globalBuffer = bot.node.globalBuffer |
| globalBufferSize = bot.node.globalBufferSize |
| info.totalEnergy = globalBuffer.toInt |
| info.robotEnergy = bot.node.localBuffer.toInt |
| updatePowerInformation() |
| } |
| if (!appliedToolEnchantments) { |
| appliedToolEnchantments = true |
| Option(getStackInSlot(0)) match { |
| case Some(item) => player_.getAttributeMap.applyAttributeModifiers(item.getAttributeModifiers) |
| case _ => |
| } |
| } |
| } |
| else if (isRunning && isAnimatingMove) { |
| client.Sound.updatePosition(this) |
| } |
| |
| for (slot <- 0 until equipmentInventory.getSizeInventory + mainInventory.getSizeInventory) { |
| getStackInSlot(slot) match { |
| case stack: ItemStack => try stack.updateAnimation(world, if (!world.isRemote) player_ else null, slot, slot == 0) catch { |
| case ignored: NullPointerException => // Client side item updates that need a player instance... |
| } |
| case _ => |
| } |
| } |
| } |
| |
| // The robot's machine is updated in a tick handler, to avoid delayed tile |
| // entity creation when moving, which would screw over all the things... |
| override protected def updateComputer(): Unit = {} |
| |
| override protected def onRunningChanged(): Unit = { |
| super.onRunningChanged() |
| if (isRunning) EventHandler.onRobotStart(this) |
| else EventHandler.onRobotStopped(this) |
| } |
| |
| override protected def initialize() { |
| if (isServer) { |
| // Ensure we have a node address, because the proxy needs this to initialize |
| // its own node to the same address ours has. |
| api.Network.joinNewNetwork(node) |
| } |
| } |
| |
| override def dispose() { |
| super.dispose() |
| if (isClient) { |
| Minecraft.getMinecraft.currentScreen match { |
| case robotGui: gui.Robot if robotGui.robot == this => |
| Minecraft.getMinecraft.displayGuiScreen(null) |
| case _ => |
| } |
| } |
| else EventHandler.onRobotStopped(this) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBTForServer(nbt: NBTTagCompound) { |
| updateInventorySize() |
| machine.onHostChanged() |
| |
| bot.load(nbt.getCompoundTag(Settings.namespace + "robot")) |
| if (nbt.hasKey(Settings.namespace + "owner")) { |
| ownerName = nbt.getString(Settings.namespace + "owner") |
| } |
| if (nbt.hasKey(Settings.namespace + "ownerUuid")) { |
| ownerUUID = UUID.fromString(nbt.getString(Settings.namespace + "ownerUuid")) |
| } |
| if (inventorySize > 0) { |
| selectedSlot = nbt.getInteger(Settings.namespace + "selectedSlot") max 0 min mainInventory.getSizeInventory - 1 |
| } |
| selectedTank = nbt.getInteger(Settings.namespace + "selectedTank") |
| animationTicksTotal = nbt.getInteger(Settings.namespace + "animationTicksTotal") |
| animationTicksLeft = nbt.getInteger(Settings.namespace + "animationTicksLeft") |
| if (animationTicksLeft > 0) { |
| moveFromX = nbt.getInteger(Settings.namespace + "moveFromX") |
| moveFromY = nbt.getInteger(Settings.namespace + "moveFromY") |
| moveFromZ = nbt.getInteger(Settings.namespace + "moveFromZ") |
| swingingTool = nbt.getBoolean(Settings.namespace + "swingingTool") |
| turnAxis = nbt.getByte(Settings.namespace + "turnAxis") |
| } |
| |
| // Normally set in superclass, but that's not called directly, only in the |
| // robot's proxy instance. |
| _isOutputEnabled = hasRedstoneCard |
| _isAbstractBusAvailable = hasAbstractBusCard |
| if (isRunning) EventHandler.onRobotStart(this) |
| } |
| |
| // Side check for Waila (and other mods that may call this client side). |
| override def writeToNBTForServer(nbt: NBTTagCompound) = if (isServer) this.synchronized { |
| info.save(nbt) |
| |
| // Note: computer is saved when proxy is saved (in proxy's super writeToNBT) |
| // which is a bit ugly, and may be refactored some day, but it works. |
| nbt.setNewCompoundTag(Settings.namespace + "robot", bot.save) |
| nbt.setString(Settings.namespace + "owner", ownerName) |
| nbt.setString(Settings.namespace + "ownerUuid", ownerUUID.toString) |
| nbt.setInteger(Settings.namespace + "selectedSlot", selectedSlot) |
| nbt.setInteger(Settings.namespace + "selectedTank", selectedTank) |
| if (isAnimatingMove || isAnimatingSwing || isAnimatingTurn) { |
| nbt.setInteger(Settings.namespace + "animationTicksTotal", animationTicksTotal) |
| nbt.setInteger(Settings.namespace + "animationTicksLeft", animationTicksLeft) |
| nbt.setInteger(Settings.namespace + "moveFromX", moveFromX) |
| nbt.setInteger(Settings.namespace + "moveFromY", moveFromY) |
| nbt.setInteger(Settings.namespace + "moveFromZ", moveFromZ) |
| nbt.setBoolean(Settings.namespace + "swingingTool", swingingTool) |
| nbt.setByte(Settings.namespace + "turnAxis", turnAxis.toByte) |
| } |
| } |
| |
| @SideOnly(Side.CLIENT) |
| override def readFromNBTForClient(nbt: NBTTagCompound) { |
| super.readFromNBTForClient(nbt) |
| load(nbt) |
| info.load(nbt) |
| |
| updateInventorySize() |
| |
| selectedSlot = nbt.getInteger("selectedSlot") |
| animationTicksTotal = nbt.getInteger("animationTicksTotal") |
| animationTicksLeft = nbt.getInteger("animationTicksLeft") |
| moveFromX = nbt.getInteger("moveFromX") |
| moveFromY = nbt.getInteger("moveFromY") |
| moveFromZ = nbt.getInteger("moveFromZ") |
| if (animationTicksLeft > 0) { |
| swingingTool = nbt.getBoolean("swingingTool") |
| turnAxis = nbt.getByte("turnAxis") |
| } |
| connectComponents() |
| } |
| |
| override def writeToNBTForClient(nbt: NBTTagCompound) = this.synchronized { |
| super.writeToNBTForClient(nbt) |
| save(nbt) |
| info.save(nbt) |
| |
| nbt.setInteger("selectedSlot", selectedSlot) |
| if (isAnimatingMove || isAnimatingSwing || isAnimatingTurn) { |
| nbt.setInteger("animationTicksTotal", animationTicksTotal) |
| nbt.setInteger("animationTicksLeft", animationTicksLeft) |
| nbt.setInteger("moveFromX", moveFromX) |
| nbt.setInteger("moveFromY", moveFromY) |
| nbt.setInteger("moveFromZ", moveFromZ) |
| nbt.setBoolean("swingingTool", swingingTool) |
| nbt.setByte("turnAxis", turnAxis.toByte) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onMachineConnect(node: Node) { |
| super.onConnect(node) |
| if (node == this.node) { |
| node.connect(bot.node) |
| node.asInstanceOf[Connector].setLocalBufferSize(0) |
| } |
| } |
| |
| override def onMachineDisconnect(node: Node) { |
| super.onDisconnect(node) |
| if (node == this.node) { |
| node.remove() |
| bot.node.remove() |
| for (slot <- componentSlots) { |
| Option(getComponentInSlot(slot)).foreach(_.node.remove()) |
| } |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override protected def onItemAdded(slot: Int, stack: ItemStack) { |
| if (isServer) { |
| if (isToolSlot(slot)) { |
| player_.getAttributeMap.applyAttributeModifiers(stack.getAttributeModifiers) |
| ServerPacketSender.sendRobotInventory(this, slot, stack) |
| } |
| if (isUpgradeSlot(slot)) { |
| ServerPacketSender.sendRobotInventory(this, slot, stack) |
| } |
| if (isFloppySlot(slot)) { |
| common.Sound.playDiskInsert(this) |
| } |
| if (isComponentSlot(slot, stack)) { |
| super.onItemAdded(slot, stack) |
| world.notifyBlocksOfNeighborChange(x, y, z, getBlockType) |
| } |
| if (isInventorySlot(slot)) { |
| machine.signal("inventory_changed", Int.box(slot - equipmentInventory.getSizeInventory + 1)) |
| } |
| } |
| } |
| |
| override protected def onItemRemoved(slot: Int, stack: ItemStack) { |
| super.onItemRemoved(slot, stack) |
| if (isServer) { |
| if (isToolSlot(slot)) { |
| player_.getAttributeMap.removeAttributeModifiers(stack.getAttributeModifiers) |
| ServerPacketSender.sendRobotInventory(this, slot, null) |
| } |
| if (isUpgradeSlot(slot)) { |
| ServerPacketSender.sendRobotInventory(this, slot, null) |
| } |
| if (isFloppySlot(slot)) { |
| common.Sound.playDiskEject(this) |
| } |
| if (isInventorySlot(slot)) { |
| machine.signal("inventory_changed", Int.box(slot - equipmentInventory.getSizeInventory + 1)) |
| } |
| if (isComponentSlot(slot, stack)) { |
| world.notifyBlocksOfNeighborChange(x, y, z, getBlockType) |
| } |
| } |
| } |
| |
| override def markDirty() { |
| super.markDirty() |
| // Avoid getting into a bad state on the client when updating before we |
| // got the descriptor packet from the server. If we manage to open the |
| // GUI before the descriptor packet arrived, close it again because it is |
| // invalid anyway. |
| if (inventorySize >= 0) { |
| updateInventorySize() |
| } |
| else if (isClient) { |
| Minecraft.getMinecraft.currentScreen match { |
| case robotGui: gui.Robot if robotGui.robot == this => |
| Minecraft.getMinecraft.displayGuiScreen(null) |
| case _ => |
| } |
| } |
| renderingErrored = false |
| } |
| |
| override protected def connectItemNode(node: Node) { |
| super.connectItemNode(node) |
| if (node != null) node.host match { |
| case buffer: api.component.TextBuffer => |
| for (slot <- componentSlots) { |
| getComponentInSlot(slot) match { |
| case keyboard: api.component.Keyboard => buffer.node.connect(keyboard.node) |
| case _ => |
| } |
| } |
| case keyboard: api.component.Keyboard => |
| for (slot <- componentSlots) { |
| getComponentInSlot(slot) match { |
| case buffer: api.component.TextBuffer => keyboard.node.connect(buffer.node) |
| case _ => |
| } |
| } |
| case _ => |
| } |
| } |
| |
| override def isComponentSlot(slot: Int, stack: ItemStack) = (containerSlots ++ componentSlots) contains slot |
| |
| def containerSlotType(slot: Int) = if (containerSlots contains slot) { |
| val stack = info.containers(slot - 1) |
| Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver: Container) => driver.providedSlot(stack) |
| case _ => Slot.None |
| } |
| } |
| else Slot.None |
| |
| def containerSlotTier(slot: Int) = if (containerSlots contains slot) { |
| val stack = info.containers(slot - 1) |
| Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver: Container) => driver.providedTier(stack) |
| case _ => Tier.None |
| } |
| } |
| else Tier.None |
| |
| def isToolSlot(slot: Int) = slot == 0 |
| |
| def isContainerSlot(slot: Int) = containerSlots contains slot |
| |
| def isInventorySlot(slot: Int) = inventorySlots contains slot |
| |
| def isFloppySlot(slot: Int) = getStackInSlot(slot) != null && isComponentSlot(slot, getStackInSlot(slot)) && { |
| val stack = getStackInSlot(slot) |
| Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver) => driver.slot(stack) == Slot.Floppy |
| case _ => false |
| } |
| } |
| |
| def isUpgradeSlot(slot: Int) = containerSlotType(slot) == Slot.Upgrade |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def componentSlot(address: String) = components.indexWhere(_.exists(env => env.node != null && env.node.address == address)) |
| |
| override def hasRedstoneCard = (containerSlots ++ componentSlots).exists(slot => Option(getStackInSlot(slot)).fold(false)(DriverRedstoneCard.worksWith(_, getClass))) |
| |
| private def computeInventorySize() = math.min(maxInventorySize, (containerSlots ++ componentSlots).foldLeft(0)((acc, slot) => acc + (Option(getStackInSlot(slot)) match { |
| case Some(stack) => Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver: item.Inventory) => driver.inventoryCapacity(stack) |
| case _ => 0 |
| } |
| case _ => 0 |
| }))) |
| |
| private var updatingInventorySize = false |
| |
| def updateInventorySize() = this.synchronized(if (!updatingInventorySize) try { |
| updatingInventorySize = true |
| val newInventorySize = computeInventorySize() |
| if (newInventorySize != inventorySize) { |
| inventorySize = newInventorySize |
| val realSize = equipmentInventory.getSizeInventory + mainInventory.getSizeInventory |
| val oldSelected = selectedSlot |
| val removed = mutable.ArrayBuffer.empty[ItemStack] |
| for (slot <- realSize until getSizeInventory - componentCount) { |
| val stack = getStackInSlot(slot) |
| setInventorySlotContents(slot, null) |
| if (stack != null) removed += stack |
| } |
| val copyComponentCount = math.min(getSizeInventory, componentCount) |
| Array.copy(components, getSizeInventory - copyComponentCount, components, realSize, copyComponentCount) |
| for (slot <- math.max(0, getSizeInventory - componentCount) until getSizeInventory if slot < realSize || slot >= realSize + componentCount) { |
| components(slot) = None |
| } |
| getSizeInventory = realSize + componentCount |
| if (world != null && isServer) { |
| for (stack <- removed) { |
| player().inventory.addItemStackToInventory(stack) |
| spawnStackInWorld(stack, Option(facing)) |
| } |
| setSelectedSlot(oldSelected) |
| } // else: save is screwed and we potentially lose items. Life is hard. |
| } |
| } |
| finally { |
| updatingInventorySize = false |
| }) |
| |
| // ----------------------------------------------------------------------- // |
| |
| var getSizeInventory = actualInventorySize |
| |
| override def getInventoryStackLimit = 64 |
| |
| override def getStackInSlot(slot: Int) = { |
| if (slot >= getSizeInventory) null // Required to always show 16 inventory slots in GUI. |
| else if (slot >= getSizeInventory - componentCount) { |
| info.components(slot - (getSizeInventory - componentCount)) |
| } |
| else super.getStackInSlot(slot) |
| } |
| |
| override def setInventorySlotContents(slot: Int, stack: ItemStack) { |
| if (slot < getSizeInventory - componentCount && (isItemValidForSlot(slot, stack) || stack == null)) { |
| if (stack != null && stack.stackSize > 1 && isComponentSlot(slot, stack)) { |
| super.setInventorySlotContents(slot, stack.splitStack(1)) |
| if (stack.stackSize > 0 && isServer) { |
| player().inventory.addItemStackToInventory(stack) |
| spawnStackInWorld(stack, Option(facing)) |
| } |
| } |
| else super.setInventorySlotContents(slot, stack) |
| } |
| else if (stack != null && stack.stackSize > 0 && !world.isRemote) spawnStackInWorld(stack, Option(ForgeDirection.UP)) |
| } |
| |
| override def isUseableByPlayer(player: EntityPlayer) = |
| super.isUseableByPlayer(player) && (!isCreative || player.capabilities.isCreativeMode) |
| |
| override def isItemValidForSlot(slot: Int, stack: ItemStack) = (slot, Option(Driver.driverFor(stack, getClass))) match { |
| case (0, _) => true // Allow anything in the tool slot. |
| case (i, Some(driver)) if isContainerSlot(i) => |
| // Yay special cases! Dynamic screens kind of work, but are pretty derpy |
| // because the item gets send around on changes, including the screen |
| // state, which leads to weird effects. Also, it's really illogical that |
| // a screen (and keyboard) could be attached to the robot on the fly. |
| // Since these are very special (as they have special behavior in the |
| // GUI) I feel it's OK to handle it like this, instead of some extra API |
| // logic making the differentiation of assembler and containers generic. |
| driver != DriverScreen && |
| driver != DriverKeyboard && |
| driver.slot(stack) == containerSlotType(i) && |
| driver.tier(stack) <= containerSlotTier(i) |
| case (i, _) if isInventorySlot(i) => true // Normal inventory. |
| case _ => false // Invalid slot. |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def dropSlot(slot: Int, count: Int, direction: Option[ForgeDirection]) = |
| InventoryUtils.dropSlot(BlockPosition(x, y, z, world), mainInventory, slot, count, direction) |
| |
| override def dropAllSlots() = { |
| InventoryUtils.dropSlot(BlockPosition(x, y, z, world), this, 0, Int.MaxValue) |
| for (slot <- containerSlots) { |
| InventoryUtils.dropSlot(BlockPosition(x, y, z, world), this, slot, Int.MaxValue) |
| } |
| InventoryUtils.dropAllSlots(BlockPosition(x, y, z, world), mainInventory) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def canExtractItem(slot: Int, stack: ItemStack, side: Int) = |
| getAccessibleSlotsFromSide(side).contains(slot) |
| |
| override def canInsertItem(slot: Int, stack: ItemStack, side: Int) = |
| getAccessibleSlotsFromSide(side).contains(slot) && |
| isItemValidForSlot(slot, stack) |
| |
| override def getAccessibleSlotsFromSide(side: Int) = |
| toLocal(ForgeDirection.getOrientation(side)) match { |
| case ForgeDirection.WEST => Array(0) // Tool |
| case ForgeDirection.EAST => containerSlots.toArray |
| case _ => inventorySlots.toArray |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def tryGetTank(tank: Int) = { |
| val tanks = components.collect { |
| case Some(tank: IFluidTank) => tank |
| } |
| if (tank < 0 || tank >= tanks.length) None |
| else Option(tanks(tank)) |
| } |
| |
| def tankCount = components.count { |
| case Some(tank: IFluidTank) => true |
| case _ => false |
| } |
| |
| def getFluidTank(tank: Int) = tryGetTank(tank).orNull |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def fill(from: ForgeDirection, resource: FluidStack, doFill: Boolean) = |
| tryGetTank(selectedTank) match { |
| case Some(t) => |
| t.fill(resource, doFill) |
| case _ => 0 |
| } |
| |
| override def drain(from: ForgeDirection, resource: FluidStack, doDrain: Boolean) = |
| tryGetTank(selectedTank) match { |
| case Some(t) if t.getFluid != null && t.getFluid.isFluidEqual(resource) => |
| t.drain(resource.amount, doDrain) |
| case _ => null |
| } |
| |
| override def drain(from: ForgeDirection, maxDrain: Int, doDrain: Boolean) = { |
| tryGetTank(selectedTank) match { |
| case Some(t) => |
| t.drain(maxDrain, doDrain) |
| case _ => null |
| } |
| } |
| |
| override def canFill(from: ForgeDirection, fluid: Fluid) = { |
| tryGetTank(selectedTank) match { |
| case Some(t) => t.getFluid == null || t.getFluid.getFluid == fluid |
| case _ => false |
| } |
| } |
| |
| override def canDrain(from: ForgeDirection, fluid: Fluid): Boolean = { |
| tryGetTank(selectedTank) match { |
| case Some(t) => t.getFluid != null && t.getFluid.getFluid == fluid |
| case _ => false |
| } |
| } |
| |
| override def getTankInfo(from: ForgeDirection) = |
| components.collect { |
| case Some(t: IFluidTank) => t.getInfo |
| } |
| } |