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package powercrystals.minefactoryreloaded.api.rednet;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
/**
* Defines a Block that can connect to RedNet cables. This must be implemented on your Block class.
* Note that when you implement this, the RedNet network makes several assumptions about your code -
* primarily, it will not clamp values to 0 <= x <= 15. This means you must be able to accept any
* possible integer without crashing, even negatives. It will also assume that calling the onInput(s)Changed()
* methods are sufficient, and will not issue block updates. Finally, it will never call the vanilla redstone
* output methods in All mode, and will only query the methods contained in this interface in that case. In Single
* mode, it will call onInputChanged, and will check for strong power (or weak if in Plate mode) through the vanilla
* method calls.
*
* RedNet cables have their subnets indicated to the user by colored bands on the cable.
* The color of a given subnet is the same as the wool with metadata equal to the subnet number.
* For reference:
* 0:White, 1:Orange, 2:Magenta, 3:LightBlue, 4:Yellow, 5:Lime, 6:Pink, 7:Gray,
* 8:LightGray, 9:Cyan, 10:Purple, 11:Blue, 12:Brown, 13:Green, 14:Red, 15:Black
*/
public interface IConnectableRedNet
{
/**
* Returns the connection type of this Block. "All" types will cause getOutputValues() and onInputsChanged() to be used,
* whereas "Single" types will onInputChanged() to be called for input changes and the normal redstone power output methods
* to be called for output. If this value must be changed while the block is alive, it must perform a block update on any
* adjacent RedNet wires.
* @param world The world this block is in.
* @param x This block's X coordinate.
* @param y This block's Y coordinate.
* @param z This block's Z coordinate.
* @param side The side that connection information is required for.
* @return The connection type.
*/
public RedNetConnectionType getConnectionType(World world, int x, int y, int z, ForgeDirection side);
/**
* Returns the output values of this RedNet node. This array must be 16 elements long. Only called if your block is connected in "All" mode.
* @param world The world this block is in.
* @param x This block's X coordinate.
* @param y This block's Y coordinate.
* @param z This block's Z coordinate.
* @param side The side the output values are required for.
* @return The output values.
*/
public int[] getOutputValues(World world, int x, int y, int z, ForgeDirection side);
/**
* Returns the output value of this RedNet node for a given subnet. Only called if your block is connected in "All" mode.
* @param world The world this block is in.
* @param x This block's X coordinate.
* @param y This block's Y coordinate.
* @param z This block's Z coordinate.
* @param side The side the output value is required for.
* @param subnet The subnet to get the output value for (0-15).
* @return The output value.
*/
public int getOutputValue(World world, int x, int y, int z, ForgeDirection side, int subnet);
/**
* Called when the input values to this block change. Only called if your block is connected in "All" mode.
* Do not issue a network value update from inside this method call; it will be ignored. Issue your updates
* on the next tick.
* @param world The world this block is in.
* @param x This block's X coordinate.
* @param y This block's Y coordinate.
* @param z This block's Z coordinate.
* @param side The side the input values are being changed on.
* @param inputValues The new set of input values. This array will be 16 elements long.
*/
public void onInputsChanged(World world, int x, int y, int z, ForgeDirection side, int[] inputValues);
/**
* Called when the input value to this block changes. Only called if your block is connected in "Single" mode.
* Do not issue a network value update from inside this method call; it will be ignored. Issue your updates
* on the next tick.
* @param world The world this block is in.
* @param x This block's X coordinate.
* @param y This block's Y coordinate.
* @param z This block's Z coordinate.
* @param side The side the input values are being changed on.
* @param inputValue The new input value
*/
public void onInputChanged(World world, int x, int y, int z, ForgeDirection side, int inputValue);
}