blob: e9ed7462f7353a9e5ff986e28ee8e94ab82f8af1 [file] [log] [blame] [raw]
package li.cil.oc.integration.fmp
import java.lang
import codechicken.lib.data.MCDataInput
import codechicken.lib.data.MCDataOutput
import codechicken.lib.raytracer.ExtendedMOP
import codechicken.lib.vec.Cuboid6
import codechicken.lib.vec.Vector3
import codechicken.multipart.IRedstonePart
import codechicken.multipart.PartMap
import codechicken.multipart.TCuboidPart
import codechicken.multipart.TEdgePart
import codechicken.multipart.TFacePart
import codechicken.multipart.TMultiPart
import codechicken.multipart.TNormalOcclusion
import codechicken.multipart.TSlottedPart
import codechicken.multipart.scalatraits.TSlottedTile
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Constants
import li.cil.oc.Settings
import li.cil.oc.api.Items
import li.cil.oc.client.renderer.block.Print
import li.cil.oc.common.block.Print
import li.cil.oc.common.item.data.PrintData
import li.cil.oc.common.tileentity
import li.cil.oc.integration.util.BundledRedstone
import li.cil.oc.util.BlockPosition
import li.cil.oc.util.ExtendedAABB
import li.cil.oc.util.ExtendedAABB._
import li.cil.oc.util.ExtendedNBT._
import net.minecraft.client.renderer.OpenGlHelper
import net.minecraft.client.renderer.RenderBlocks
import net.minecraft.client.renderer.RenderGlobal
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.MovingObjectPosition
import net.minecraft.util.Vec3
import net.minecraftforge.common.util.ForgeDirection
import org.lwjgl.opengl.GL11
import scala.collection.convert.WrapAsJava._
import scala.collection.convert.WrapAsScala._
object PrintPart {
private val q0 = 0 / 16f
private val q1 = 4 / 16f
private val q2 = 12 / 16f
private val q3 = 16 / 16f
val slotBounds = Array(
new Cuboid6(q1, q0, q1, q2, q1, q2),
new Cuboid6(q1, q2, q1, q2, q3, q2),
new Cuboid6(q1, q1, q0, q2, q2, q1),
new Cuboid6(q1, q1, q2, q2, q2, q3),
new Cuboid6(q0, q1, q1, q1, q2, q2),
new Cuboid6(q2, q1, q1, q3, q2, q2),
new Cuboid6(q1, q1, q1, q2, q2, q2),
new Cuboid6(q0, q0, q0, q1, q1, q1),
new Cuboid6(q0, q2, q0, q1, q3, q1),
new Cuboid6(q0, q0, q2, q1, q1, q3),
new Cuboid6(q0, q2, q2, q1, q3, q3),
new Cuboid6(q2, q0, q0, q3, q1, q1),
new Cuboid6(q2, q2, q0, q3, q3, q1),
new Cuboid6(q2, q0, q2, q3, q1, q3),
new Cuboid6(q2, q2, q2, q3, q3, q3),
new Cuboid6(q0, q1, q0, q1, q2, q1),
new Cuboid6(q0, q1, q2, q1, q2, q3),
new Cuboid6(q2, q1, q0, q3, q2, q1),
new Cuboid6(q2, q1, q2, q3, q2, q3),
new Cuboid6(q0, q0, q1, q1, q1, q2),
new Cuboid6(q2, q0, q1, q3, q1, q2),
new Cuboid6(q0, q2, q1, q1, q3, q2),
new Cuboid6(q2, q2, q1, q3, q3, q2),
new Cuboid6(q1, q0, q0, q2, q1, q1),
new Cuboid6(q1, q2, q0, q2, q3, q1),
new Cuboid6(q1, q0, q2, q2, q1, q3),
new Cuboid6(q1, q2, q2, q2, q3, q3)
)
}
class PrintPart(val original: Option[tileentity.Print] = None) extends SimpleBlockPart with TCuboidPart with TNormalOcclusion with IRedstonePart with TSlottedPart with TEdgePart with TFacePart {
var facing = ForgeDirection.SOUTH
var data = new PrintData()
var boundsOff = ExtendedAABB.unitBounds
var boundsOn = ExtendedAABB.unitBounds
var state = false
var toggling = false // avoid infinite loops when updating neighbors
original.foreach(print => {
facing = print.facing
data = print.data
boundsOff = print.boundsOff
boundsOn = print.boundsOn
state = print.state
})
// ----------------------------------------------------------------------- //
override def simpleBlock = Items.get(Constants.BlockName.Print).block().asInstanceOf[Print]
def getType = Settings.namespace + Constants.BlockName.Print
override def doesTick = false
override def getLightValue: Int = data.lightLevel
override def getBounds = new Cuboid6(if (state) boundsOn else boundsOff)
override def getOcclusionBoxes = {
val shapes = if (state) data.stateOn else data.stateOff
asJavaIterable(shapes.map(shape => new Cuboid6(shape.bounds.rotateTowards(facing))))
}
override def getCollisionBoxes = getOcclusionBoxes
override def getRenderBounds = getBounds
override def getSlotMask: Int = {
var mask = 0
val boxes = getOcclusionBoxes
for (slot <- PartMap.values) {
val bounds = PrintPart.slotBounds(slot.i)
if (boxes.exists(_.intersects(bounds))) {
mask |= slot.mask
}
}
mask
}
// ----------------------------------------------------------------------- //
override def conductsRedstone: Boolean = if (state) data.emitRedstoneWhenOn else data.emitRedstoneWhenOff
override def redstoneConductionMap: Int = if (conductsRedstone) 0xFF else 0
override def canConnectRedstone(side: Int): Boolean = true
override def strongPowerLevel(side: Int): Int = weakPowerLevel(side)
override def weakPowerLevel(side: Int): Int = if (data.emitRedstone(state)) data.redstoneLevel else 0
// ----------------------------------------------------------------------- //
override def activate(player: EntityPlayer, hit: MovingObjectPosition, item: ItemStack): Boolean = {
if (data.hasActiveState) {
if (!state || !data.isButtonMode) {
toggleState()
return true
}
}
false
}
def toggleState(): Unit = {
if (canToggle) {
toggling = true
state = !state
// Update slot info in tile... kinda meh, but works.
tile match {
case slotted: TSlottedTile =>
for (i <- 0 until slotted.v_partMap.length) {
if (slotted.v_partMap(i) == this)
slotted.v_partMap(i) = null
}
tile.bindPart(this)
case _ =>
}
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "random.click", 0.3F, if (state) 0.6F else 0.5F)
tile.notifyPartChange(this)
sendDescUpdate()
if (state && data.isButtonMode) {
scheduleTick(simpleBlock.tickRate(world))
}
toggling = false
}
}
def canToggle = !toggling && world != null && !world.isRemote && {
val toggled = new PrintPart()
toggled.facing = facing
toggled.data = data
toggled.state = !state
toggled.boundsOff = boundsOff
toggled.boundsOn = boundsOn
tile.canReplacePart(this, toggled)
}
// ----------------------------------------------------------------------- //
override def scheduledTick(): Unit = if (state) toggleState()
override def pickItem(hit: MovingObjectPosition): ItemStack = data.createItemStack()
override def getDrops: lang.Iterable[ItemStack] = asJavaIterable(Iterable(data.createItemStack()))
override def collisionRayTrace(start: Vec3, end: Vec3): ExtendedMOP = {
val shapes = if (state) data.stateOn else data.stateOff
var closestDistance = Double.PositiveInfinity
var closest: Option[MovingObjectPosition] = None
for (shape <- shapes) {
val bounds = shape.bounds.rotateTowards(facing).offset(x, y, z)
val hit = bounds.calculateIntercept(start, end)
if (hit != null) {
val distance = hit.hitVec.distanceTo(start)
if (distance < closestDistance) {
closestDistance = distance
hit.blockX = x
hit.blockY = y
hit.blockZ = z
closest = Option(hit)
}
}
}
closest.fold(if (shapes.isEmpty) new ExtendedMOP(x, y, z, 0, Vec3.createVectorHelper(0.5, 0.5, 0.5), null) else null)(hit => new ExtendedMOP(hit, null, closestDistance))
}
@SideOnly(Side.CLIENT)
override def drawHighlight(hit: MovingObjectPosition, player: EntityPlayer, frame: Float): Boolean = {
val pos = player.getPosition(frame)
val expansion = 0.002f
// See RenderGlobal.drawSelectionBox.
GL11.glEnable(GL11.GL_BLEND)
OpenGlHelper.glBlendFunc(770, 771, 1, 0)
GL11.glColor4f(0, 0, 0, 0.4f)
GL11.glLineWidth(2)
GL11.glDisable(GL11.GL_TEXTURE_2D)
GL11.glDepthMask(false)
for (shape <- if (state) data.stateOn else data.stateOff) {
val bounds = shape.bounds.rotateTowards(facing)
RenderGlobal.drawOutlinedBoundingBox(bounds.copy().expand(expansion, expansion, expansion)
.offset(hit.blockX, hit.blockY, hit.blockZ)
.offset(-pos.xCoord, -pos.yCoord, -pos.zCoord), -1)
}
GL11.glDepthMask(true)
GL11.glEnable(GL11.GL_TEXTURE_2D)
GL11.glDisable(GL11.GL_BLEND)
true
}
override def onPartChanged(part: TMultiPart): Unit = {
super.onPartChanged(part)
checkRedstone()
}
override def onNeighborChanged(): Unit = {
super.onNeighborChanged()
checkRedstone()
}
protected def checkRedstone(): Unit = {
val newMaxValue = computeInput()
val newState = newMaxValue > 1 // >1 Fixes oddities in cycling updates.
if (!data.emitRedstone && data.hasActiveState && state != newState) {
toggleState()
}
}
protected def computeInput(): Int = {
val inner = tile.partList.foldLeft(0)((power, part) => part match {
case print: PrintPart if print.data.emitRedstone(print.state) => math.max(power, print.data.redstoneLevel)
case _ => power
})
math.max(inner, ForgeDirection.VALID_DIRECTIONS.map(BundledRedstone.computeInput(BlockPosition(x, y, z), _)).max)
}
// ----------------------------------------------------------------------- //
override def load(nbt: NBTTagCompound) {
super.load(nbt)
facing = nbt.getDirection("facing").getOrElse(facing)
data.load(nbt.getCompoundTag("data"))
state = nbt.getBoolean("state")
updateBounds()
}
override def save(nbt: NBTTagCompound) {
super.save(nbt)
nbt.setDirection("facing", Option(facing))
nbt.setNewCompoundTag("data", data.save)
nbt.setBoolean("state", state)
}
override def readDesc(packet: MCDataInput) {
super.readDesc(packet)
facing = ForgeDirection.getOrientation(packet.readUByte())
data.load(packet.readNBTTagCompound())
state = packet.readBoolean()
updateBounds()
if (world != null) {
world.markBlockForUpdate(x, y, z)
}
}
override def writeDesc(packet: MCDataOutput) {
super.writeDesc(packet)
packet.writeByte(facing.ordinal().toByte)
val nbt = new NBTTagCompound()
data.save(nbt)
packet.writeNBTTagCompound(nbt)
packet.writeBoolean(state)
}
def updateBounds(): Unit = {
boundsOff = data.stateOff.drop(1).foldLeft(data.stateOff.headOption.fold(ExtendedAABB.unitBounds)(_.bounds))((a, b) => a.func_111270_a(b.bounds))
if (boundsOff.volume == 0) boundsOff = ExtendedAABB.unitBounds
else boundsOff = boundsOff.rotateTowards(facing)
boundsOn = data.stateOn.drop(1).foldLeft(data.stateOn.headOption.fold(ExtendedAABB.unitBounds)(_.bounds))((a, b) => a.func_111270_a(b.bounds))
if (boundsOn.volume == 0) boundsOn = ExtendedAABB.unitBounds
else boundsOn = boundsOn.rotateTowards(facing)
}
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
override def renderStatic(pos: Vector3, pass: Int) = {
val (x, y, z) = (pos.x.toInt, pos.y.toInt, pos.z.toInt)
val renderer = RenderBlocks.getInstance
renderer.blockAccess = world
Print.render(data, state, facing, x, y, z, simpleBlock, renderer)
true
}
}