| package li.cil.oc.common.tileentity |
| |
| import java.util.concurrent.atomic.AtomicBoolean |
| import li.cil.oc.api.INetworkMessage |
| import li.cil.oc.client.computer.{Computer => ClientComputer} |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.server.computer.IComputerEnvironment |
| import li.cil.oc.server.computer.{Computer => ServerComputer} |
| import li.cil.oc.server.{PacketSender => ServerPacketSender} |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.nbt.NBTTagCompound |
| |
| class TileEntityComputer(isClient: Boolean) extends TileEntityRotatable with IComputerEnvironment with ItemComponentProxy { |
| def this() = this(false) |
| |
| protected val computer = |
| if (isClient) new ClientComputer(this) |
| else new ServerComputer(this) |
| |
| private val hasChanged = new AtomicBoolean(true) |
| |
| private var isRunning = false |
| |
| // ----------------------------------------------------------------------- // |
| // NetworkNode |
| // ----------------------------------------------------------------------- // |
| |
| override def receive(message: INetworkMessage) = { |
| super.receive(message) |
| message.data match { |
| // The isRunning check is here to avoid network.connect messages being sent |
| // while loading a chunk (thus leading to "false" component_added signals). |
| case Array() if message.name == "network.connect" && isRunning => |
| computer.signal("component_added", message.source.address); None |
| case Array() if message.name == "network.disconnect" => |
| computer.signal("component_removed", message.source.address); None |
| case Array(oldAddress: Integer) if message.name == "network.reconnect" => |
| computer.signal("component_changed", message.source.address, oldAddress); None |
| case Array(name: String, args@_*) if message.name == "signal" => |
| computer.signal(name, args: _*); None |
| case _ => None |
| } |
| } |
| |
| override protected def onAddressChange() = computer.signal("address_change", address) |
| |
| // ----------------------------------------------------------------------- // |
| // General |
| // ----------------------------------------------------------------------- // |
| |
| def turnOn() = computer.start() |
| |
| def turnOff() = computer.stop() |
| |
| def isOn = computer.isRunning |
| |
| def isOn_=(value: Boolean) = { |
| computer.asInstanceOf[ClientComputer].isRunning = value |
| worldObj.markBlockForRenderUpdate(xCoord, yCoord, zCoord) |
| this |
| } |
| |
| override def readFromNBT(nbt: NBTTagCompound) = { |
| super.readFromNBT(nbt) |
| computer.readFromNBT(nbt.getCompoundTag("computer")) |
| load(nbt.getCompoundTag("data")) |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) = { |
| super.writeToNBT(nbt) |
| |
| val computerNbt = new NBTTagCompound |
| computer.writeToNBT(computerNbt) |
| nbt.setCompoundTag("computer", computerNbt) |
| |
| val dataNbt = new NBTTagCompound |
| save(dataNbt) |
| nbt.setCompoundTag("data", dataNbt) |
| } |
| |
| override def updateEntity() = { |
| computer.update() |
| if (hasChanged.get) { |
| worldObj.updateTileEntityChunkAndDoNothing(xCoord, yCoord, zCoord, this) |
| } |
| if (isRunning != computer.isRunning) { |
| isRunning = computer.isRunning |
| ServerPacketSender.sendComputerState(this, isRunning) |
| } |
| } |
| |
| override def validate() = { |
| super.validate() |
| if (worldObj.isRemote) |
| ClientPacketSender.sendComputerStateRequest(this) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // Interfaces and updating |
| // ----------------------------------------------------------------------- // |
| |
| override def isUseableByPlayer(player: EntityPlayer) = |
| world.getBlockTileEntity(xCoord, yCoord, zCoord) == this && |
| player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64 |
| |
| override def world = worldObj |
| |
| override def markAsChanged() = hasChanged.set(true) |
| } |