blob: eb188c5d513e78ce73c04272f541896ff1874e54 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import buildcraft.api.power.{PowerHandler, IPowerReceptor}
import ic2.api.energy.event.{EnergyTileLoadEvent, EnergyTileUnloadEvent}
import ic2.api.energy.tile.IEnergySink
import li.cil.oc.api
import li.cil.oc.api.network._
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.tileentity.TileEntity
import net.minecraftforge.common.{ForgeDirection, MinecraftForge}
import universalelectricity.core.block.IElectrical
import universalelectricity.core.electricity.ElectricityPack
class PowerConverter extends Rotatable with Environment with IEnergySink with IPowerReceptor with IElectrical {
val node = api.Network.newNode(this, "power_converter", Visibility.Network).
withConnector(128).
create()
private var addedToEnet = false
private var lastPacketSize = 0.0
private var powerHandler: PowerHandler = null
private def demand = node.bufferSize - node.buffer
// ----------------------------------------------------------------------- //
// Energy conversion ratios, Mode -> Internal
val ratioIndustrialCraft = 2
val ratioBuildCraft = 5
val ratioUniversalElectricity = 5
// ----------------------------------------------------------------------- //
override def updateEntity() {
super.updateEntity()
if (!worldObj.isRemote) {
if (!addedToEnet) {
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this))
addedToEnet = true
}
if (demand > 0) {
node.changeBuffer(getPowerProvider.useEnergy(1, demand.toFloat / ratioBuildCraft, true) * ratioBuildCraft)
}
}
}
override def onChunkUnload() {
super.onChunkUnload()
unload()
}
def unload() {
if (addedToEnet) {
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this))
addedToEnet = false
}
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) = {
super.readFromNBT(nbt)
node.load(nbt)
getPowerProvider.readFromNBT(nbt)
}
override def writeToNBT(nbt: NBTTagCompound) = {
super.writeToNBT(nbt)
node.save(nbt)
getPowerProvider.writeToNBT(nbt)
}
// ----------------------------------------------------------------------- //
// IndustrialCraft
override def acceptsEnergyFrom(emitter: TileEntity, direction: ForgeDirection) = true
override def getMaxSafeInput = Integer.MAX_VALUE
override def demandedEnergyUnits = {
// We try to avoid requesting energy when we need less than what we get with
// a single packet. However, if our buffer gets dangerously low we will ask
// for energy even if there's the danger of wasting some energy.
if (demand >= lastPacketSize * ratioIndustrialCraft || demand > node.bufferSize * 0.5) {
demand
} else 0
}
override def injectEnergyUnits(directionFrom: ForgeDirection, amount: Double) = {
lastPacketSize = amount
node.changeBuffer(amount * ratioIndustrialCraft)
0
}
// ----------------------------------------------------------------------- //
// BuildCraft
def getPowerProvider = {
if (powerHandler == null) {
powerHandler = new PowerHandler(this, PowerHandler.Type.STORAGE)
if (powerHandler != null) {
powerHandler.configure(1, 320, Float.MaxValue, node.bufferSize.toFloat / ratioBuildCraft)
}
}
powerHandler
}
def getPowerReceiver(side: ForgeDirection) = getPowerProvider.getPowerReceiver
def getWorld = worldObj
def doWork(workProvider: PowerHandler) {}
// ----------------------------------------------------------------------- //
// Universal Electricity
def canConnect(direction: ForgeDirection) = true
def getVoltage = 120f
def getRequest(direction: ForgeDirection) = demand.toFloat / ratioUniversalElectricity
def receiveElectricity(from: ForgeDirection, receive: ElectricityPack, doReceive: Boolean) = {
if (receive != null) {
if (doReceive) {
node.changeBuffer(receive.getWatts * ratioUniversalElectricity)
}
receive.getWatts
} else 0
}
def getProvide(direction: ForgeDirection) = 0f
def provideElectricity(from: ForgeDirection, request: ElectricityPack, doProvide: Boolean) = null
}