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package li.cil.oc
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc.common.block._
import li.cil.oc.common.recipe.Recipes
import li.cil.oc.common.tileentity
object Blocks {
var blockSimple: SimpleDelegator = _
var blockSimpleWithRedstone: SimpleDelegator = _
var blockSpecial: SpecialDelegator = _
var blockSpecialWithRedstone: SpecialDelegator = _
var robotProxy: RobotProxy = _
var robotAfterimage: RobotAfterimage = _
def init() {
blockSimple = new SimpleDelegator()
blockSimpleWithRedstone = new SimpleRedstoneDelegator()
blockSpecial = new SpecialDelegator()
blockSpecialWithRedstone = new SpecialRedstoneDelegator()
GameRegistry.registerBlock(blockSimple, classOf[Item], Settings.namespace + "simple")
GameRegistry.registerBlock(blockSimpleWithRedstone, classOf[Item], Settings.namespace + "simple_redstone")
GameRegistry.registerBlock(blockSpecial, classOf[Item], Settings.namespace + "special")
GameRegistry.registerBlock(blockSpecialWithRedstone, classOf[Item], Settings.namespace + "special_redstone")
GameRegistry.registerTileEntity(classOf[tileentity.Adapter], Settings.namespace + "adapter")
GameRegistry.registerTileEntity(classOf[tileentity.Cable], Settings.namespace + "cable")
GameRegistry.registerTileEntity(classOf[tileentity.Capacitor], Settings.namespace + "capacitor")
GameRegistry.registerTileEntity(classOf[tileentity.Case], Settings.namespace + "case")
GameRegistry.registerTileEntity(classOf[tileentity.Charger], Settings.namespace + "charger")
GameRegistry.registerTileEntity(classOf[tileentity.DiskDrive], Settings.namespace + "disk_drive")
GameRegistry.registerTileEntity(classOf[tileentity.Disassembler], Settings.namespace + "disassembler")
GameRegistry.registerTileEntity(classOf[tileentity.Keyboard], Settings.namespace + "keyboard")
GameRegistry.registerTileEntity(classOf[tileentity.Hologram], Settings.namespace + "hologram")
GameRegistry.registerTileEntity(classOf[tileentity.Geolyzer], Settings.namespace + "geolyzer")
GameRegistry.registerTileEntity(classOf[tileentity.PowerConverter], Settings.namespace + "power_converter")
GameRegistry.registerTileEntity(classOf[tileentity.PowerDistributor], Settings.namespace + "power_distributor")
GameRegistry.registerTileEntity(classOf[tileentity.Redstone], Settings.namespace + "redstone")
GameRegistry.registerTileEntity(classOf[tileentity.RobotProxy], Settings.namespace + "robot")
GameRegistry.registerTileEntity(classOf[tileentity.RobotAssembler], Settings.namespace + "robotAssembler")
GameRegistry.registerTileEntity(classOf[tileentity.Router], Settings.namespace + "router")
GameRegistry.registerTileEntity(classOf[tileentity.Screen], Settings.namespace + "screen")
GameRegistry.registerTileEntity(classOf[tileentity.Rack], Settings.namespace + "serverRack")
GameRegistry.registerTileEntity(classOf[tileentity.WirelessRouter], Settings.namespace + "wireless_router")
// IMPORTANT: the multi block must come first, since the sub blocks will
// try to register with it. Also, the order the sub blocks are created in
// must not be changed since that order determines their actual IDs.
Recipes.addBlock(new Adapter(blockSimple), "adapter", "oc:adapter")
Recipes.addBlock(new Cable(blockSpecial), "cable", "oc:cable")
Recipes.addBlock(new Capacitor(blockSimple), "capacitor", "oc:capacitor")
Recipes.addBlock(new Case.Tier1(blockSimpleWithRedstone), "case1", "oc:case1")
Recipes.addBlock(new Case.Tier2(blockSimpleWithRedstone), "case2", "oc:case2")
Recipes.addBlock(new Case.Tier3(blockSimpleWithRedstone), "case3", "oc:case3")
Recipes.addBlock(new Charger(blockSimpleWithRedstone), "charger", "oc:charger")
Recipes.addBlock(new DiskDrive(blockSimple), "diskDrive", "oc:diskDrive")
new KeyboardDeprecated(blockSpecial)
Recipes.addBlock(new PowerDistributor(blockSimple), "powerDistributor", "oc:powerDistributor")
Recipes.addBlock(new PowerConverter(blockSimple), "powerConverter", "oc:powerConverter")
Recipes.addBlock(new Redstone(blockSimpleWithRedstone), "redstone", "oc:redstone")
robotAfterimage = new RobotAfterimage(blockSpecial)
robotProxy = Items.registerBlock(new RobotProxy(blockSpecialWithRedstone), "robot")
Recipes.addBlock(new Switch(blockSimple), "switch", "oc:switch")
// Copied to simple block for automatic conversion from old format (when
// screens did not take redstone inputs) to keep save format compatible.
blockSimple.subBlocks += Recipes.addBlock(new Screen.Tier1(blockSimpleWithRedstone), "screen1", "oc:screen1")
blockSimple.subBlocks += Recipes.addBlock(new Screen.Tier2(blockSimpleWithRedstone), "screen2", "oc:screen2")
blockSimple.subBlocks += Recipes.addBlock(new Screen.Tier3(blockSimpleWithRedstone), "screen3", "oc:screen3")
// v1.2.0
Recipes.addBlock(new Rack(blockSpecialWithRedstone), "rack", "oc:rack")
// MC 1.7
Recipes.addNewBlock(new Keyboard(), "keyboard", "oc:keyboard")
// v1.2.2
Recipes.addBlock(new Hologram.Tier1(blockSpecial), "hologram1", "oc:hologram1")
Recipes.addBlock(new AccessPoint(blockSimple), "accessPoint", "oc:accessPoint")
// v1.2.6
Items.registerBlock(new Case.TierCreative(blockSimpleWithRedstone), "caseCreative")
// v1.3.0
Recipes.addBlock(new Hologram.Tier2(blockSpecial), "hologram2", "oc:hologram2")
Recipes.addBlock(new Geolyzer(blockSimple), "geolyzer", "oc:geolyzer")
Recipes.addBlock(new RobotAssembler(blockSpecial), "robotAssembler", "oc:robotAssembler")
Recipes.addBlock(new Disassembler(blockSimple), "disassembler", "oc:disassembler")
}
}