| package li.cil.oc.common.container |
| |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.entity.player.InventoryPlayer |
| import net.minecraft.inventory.Container |
| import net.minecraft.inventory.IInventory |
| import net.minecraft.inventory.Slot |
| import net.minecraft.item.ItemStack |
| |
| /** Utility for inventory containers providing basic re-usable functionality. */ |
| abstract class Player(protected val playerInventory: InventoryPlayer, val otherInventory: IInventory) extends Container { |
| /** Number of player inventory slots to display horizontally. */ |
| protected val playerInventorySizeX = InventoryPlayer.getHotbarSize |
| |
| /** Subtract four for armor slots. */ |
| protected val playerInventorySizeY = (playerInventory.getSizeInventory - 4) / playerInventorySizeX |
| |
| /** Render size of slots (width and height). */ |
| protected val slotSize = 18 |
| |
| def canInteractWith(player: EntityPlayer) = otherInventory.isUseableByPlayer(player) |
| |
| override def transferStackInSlot(player: EntityPlayer, index: Int): ItemStack = { |
| val slot = Option(inventorySlots.get(index)).map(_.asInstanceOf[Slot]).orNull |
| if (slot != null && slot.getHasStack) { |
| // Get search range and direction for checking for merge options. |
| val playerInventorySize = 4 * 9 |
| val (begin, length, direction) = |
| if (index < otherInventory.getSizeInventory) { |
| // Merge the item into the player inventory. |
| (otherInventory.getSizeInventory, playerInventorySize, true) |
| } |
| else { |
| // Merge the item into the container inventory. |
| (0, otherInventory.getSizeInventory, false) |
| } |
| |
| val stack = slot.getStack |
| val originalStack = stack.copy() |
| if (tryTransferStackInSlot(stack, begin, length, direction)) { |
| if (stack.stackSize == 0) { |
| // We could move everything, clear the slot. |
| slot.putStack(null) |
| } |
| else { |
| // Partial move, signal change. |
| slot.onSlotChanged() |
| } |
| |
| if (stack.stackSize != originalStack.stackSize) { |
| slot.onPickupFromSlot(player, stack) |
| return originalStack |
| } |
| // else: Nothing changed. |
| } |
| // else: Merge failed. |
| } |
| // else: Empty slot. |
| null |
| } |
| |
| private def tryTransferStackInSlot(stack: ItemStack, offset: Int, length: Int, intoPlayerInventory: Boolean) = { |
| var somethingChanged = false |
| val step = if (intoPlayerInventory) -1 else 1 |
| val (begin, end) = |
| if (intoPlayerInventory) (offset + length - 1, offset - 1) |
| else (offset, offset + length) |
| for (i <- begin until end by step if stack.isStackable && stack.stackSize > 0) { |
| val slot = inventorySlots.get(i).asInstanceOf[Slot] |
| if (slot.getHasStack) { |
| val slotStack = slot.getStack |
| val itemsAreEqual = stack.isItemEqual(slotStack) && ItemStack.areItemStackTagsEqual(stack, slotStack) |
| val slotHasCapacity = slotStack.stackSize < slotStack.getMaxStackSize |
| if (itemsAreEqual && slotHasCapacity) { |
| val slotWouldOverflow = stack.stackSize + slotStack.stackSize > slotStack.getMaxStackSize |
| if (slotWouldOverflow) { |
| val itemsMoved = slotStack.getMaxStackSize - slotStack.stackSize |
| stack.stackSize -= itemsMoved |
| slotStack.stackSize = slotStack.getMaxStackSize |
| slot.onSlotChanged() |
| somethingChanged = true |
| } |
| else { |
| slotStack.stackSize += stack.stackSize |
| stack.stackSize = 0 |
| slot.onSlotChanged() |
| somethingChanged = true |
| } |
| } |
| } |
| } |
| for (i <- begin until end by step if stack.stackSize > 0) { |
| val slot = inventorySlots.get(i).asInstanceOf[Slot] |
| // The isItemValid is the only reason for the reimplementation of |
| // mergeItemStack... no idea why it doesn't do that itself. |
| if (!slot.getHasStack && slot.isItemValid(stack)) { |
| slot.putStack(stack.copy()) |
| stack.stackSize = 0 |
| slot.onSlotChanged() |
| somethingChanged = true |
| } |
| } |
| somethingChanged |
| } |
| |
| /** Render player inventory at the specified coordinates. */ |
| protected def addPlayerInventorySlots(left: Int, top: Int) = { |
| // Show the inventory proper. Start at plus one to skip hot bar. |
| for (slotY <- 1 until playerInventorySizeY) { |
| for (slotX <- 0 until playerInventorySizeX) { |
| val index = slotX + slotY * playerInventorySizeX |
| val x = left + slotX * slotSize |
| // Compensate for hot bar offset. |
| val y = top + (slotY - 1) * slotSize |
| addSlotToContainer(new Slot(playerInventory, index, x, y)) |
| } |
| } |
| |
| // Show the quick slot bar below the internal inventory. |
| val quickBarSpacing = 4 |
| for (index <- 0 until InventoryPlayer.getHotbarSize) { |
| val x = left + index * slotSize |
| val y = top + slotSize * (playerInventorySizeY - 1) + quickBarSpacing |
| addSlotToContainer(new Slot(playerInventory, index, x, y)) |
| } |
| } |
| } |