blob: 3b25cb3d72c62c12420d916100404dd5607da8eb [file] [log] [blame] [raw]
package li.cil.oc.server.component
import li.cil.oc.api.network._
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.{Settings, api}
import net.minecraft.entity.item.EntityItem
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.tileentity.{TileEntity => MCTileEntity, TileEntityFurnace}
import scala.Some
class Generator(val owner: MCTileEntity) extends ManagedComponent {
val node = api.Network.newNode(this, Visibility.Network).
withComponent("generator", Visibility.Neighbors).
withConnector().
create()
var inventory: Option[ItemStack] = None
var remainingTicks = 0
// ----------------------------------------------------------------------- //
@LuaCallback("insert")
def insert(context: RobotContext, args: Arguments): Array[AnyRef] = {
val count = if (args.count > 0) args.checkInteger(0) else 64
val player = context.player
val stack = player.inventory.getStackInSlot(context.selectedSlot)
if (stack == null) throw new IllegalArgumentException("selected slot is empty")
if (!TileEntityFurnace.isItemFuel(stack)) return result(false, "selected slot does not contain fuel")
inventory match {
case Some(existingStack) =>
if (!existingStack.isItemEqual(stack) ||
!ItemStack.areItemStackTagsEqual(existingStack, stack)) {
return result(false, "different fuel type already queued")
}
val space = existingStack.getMaxStackSize - existingStack.stackSize
if (space <= 0) {
return result(false, "queue is full")
}
val moveCount = stack.stackSize min space min count
existingStack.stackSize += moveCount
stack.stackSize -= moveCount
case _ =>
inventory = Some(stack.splitStack(stack.stackSize min count))
}
player.inventory.setInventorySlotContents(context.selectedSlot, stack)
result(true)
}
@LuaCallback("count")
def count(context: Context, args: Arguments): Array[AnyRef] = {
inventory match {
case Some(stack) => result(stack.stackSize)
case _ => result(0)
}
}
@LuaCallback("remove")
def remove(context: RobotContext, args: Arguments): Array[AnyRef] = {
val count = if (args.count > 0) args.checkInteger(0) else Int.MaxValue
inventory match {
case Some(stack) =>
val removedStack = stack.splitStack(count min stack.stackSize)
val success = context.player.inventory.addItemStackToInventory(removedStack)
stack.stackSize += removedStack.stackSize
if (success && stack.stackSize <= 0) {
inventory = None
}
result(success)
case _ => result(false)
}
}
// ----------------------------------------------------------------------- //
override def update() {
super.update()
if (remainingTicks <= 0 && inventory.isDefined) {
val stack = inventory.get
remainingTicks = TileEntityFurnace.getItemBurnTime(stack)
stack.stackSize -= 1
if (stack.stackSize <= 0) {
inventory = None
}
}
if (remainingTicks > 0) {
remainingTicks -= 1
node.changeBuffer(Settings.get.ratioBuildCraft * Settings.get.generatorEfficiency)
}
}
// ----------------------------------------------------------------------- //
override def onDisconnect(node: Node) {
super.onDisconnect(node)
if (node == this.node) {
inventory match {
case Some(stack) =>
val world = owner.getWorldObj
val x = owner.xCoord
val y = owner.yCoord
val z = owner.zCoord
val entity = new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, stack.copy())
entity.motionY = 0.04
entity.delayBeforeCanPickup = 5
world.spawnEntityInWorld(entity)
inventory = None
case _ =>
}
}
remainingTicks = 0
}
override def load(nbt: NBTTagCompound) {
super.load(nbt)
if (nbt.hasKey("inventory")) {
inventory = Option(ItemStack.loadItemStackFromNBT(nbt.getCompoundTag("inventory")))
}
remainingTicks = nbt.getInteger("remainingTicks")
}
override def save(nbt: NBTTagCompound) {
super.save(nbt)
inventory match {
case Some(stack) =>
nbt.setNewCompoundTag("inventory", stack.writeToNBT)
nbt.setInteger("remainingTicks", remainingTicks)
case _ =>
nbt.removeTag("inventory")
nbt.removeTag("remainingTicks")
}
}
}