initializing network connections in tile entities' update function now (i.e. we call Network.joinOrCreateNetwork from there if we have a node and that node isn't in a network yet). this is because on block added is somewhat unreliable, in particular when other mods start getting involved - say, RIM. which is what I tested with right now, and it actually works, i.e. computers can be moved by carriages and keep running without fail. huzzah; also removed weak keys from screen renderer cache, the timeout is enough
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