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package li.cil.oc.common.block
import li.cil.oc.api.INetworkNode
import net.minecraft.block.Block
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.Icon
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.common.RotationHelper
/** The base class on which all our blocks are built. */
trait SubBlock {
def parent: BlockMulti
def unlocalizedName: String
val blockId = parent.add(this)
// ----------------------------------------------------------------------- //
// INetworkBlock
// ----------------------------------------------------------------------- //
def hasNode = false
def getNode(world: IBlockAccess, x: Int, y: Int, z: Int): INetworkNode = null
// ----------------------------------------------------------------------- //
// Block
// ----------------------------------------------------------------------- //
def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int, metadata: Int) {}
def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
def createTileEntity(world: World, metadata: Int): TileEntity = null
def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, worldSide: ForgeDirection, localSide: ForgeDirection): Icon = getIcon(localSide)
def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) =
AxisAlignedBB.getAABBPool.getAABB(x, y, z, x + 1, y + 1, z + 1)
def getIcon(side: ForgeDirection): Icon = null
def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 255
def getValidRotations(world: World, x: Int, y: Int, z: Int) =
RotationHelper.getValidVanillaBlockRotations(Block.stone)
def hasTileEntity = false
def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false
def onBlockAdded(world: World, x: Int, y: Int, z: Int) {}
def onBlockPlacedBy(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, item: ItemStack) {}
def onBlockRemovedBy(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) = true
def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) {}
def registerIcons(iconRegister: IconRegister) {}
// ----------------------------------------------------------------------- //
// BlockSpecialMulti
// ----------------------------------------------------------------------- //
// These are only called if the sub block is registered with a special multi-
// block, meaning it supports special rendering. Normal multiblocks will
// always be simple opaque blocks.
def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = true
def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.isBlockOpaqueCube(x, y, z)
}