| package li.cil.oc.common.tileentity |
| |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.server.{PacketSender => ServerPacketSender} |
| import net.minecraft.block.Block |
| import net.minecraft.entity.Entity |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraft.tileentity.TileEntity |
| import net.minecraftforge.common.ForgeDirection |
| |
| /** TileEntity base class for rotatable blocks. */ |
| abstract class Rotatable extends TileEntity { |
| // ----------------------------------------------------------------------- // |
| // Lookup tables |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Translates forge directions based on the block's pitch and yaw. The base |
| * forward direction is facing south with no pitch. The outer array is for |
| * the three different pitch states, the inner for the four different yaw |
| * states. |
| */ |
| private val translations = Array( |
| // Pitch = Down |
| Array( |
| // Yaw = North |
| Array(D.south, D.north, D.up, D.down, D.east, D.west, D.unknown), |
| // Yaw = South |
| Array(D.south, D.north, D.down, D.up, D.west, D.east, D.unknown), |
| // Yaw = West |
| Array(D.south, D.north, D.west, D.east, D.up, D.down, D.unknown), |
| // Yaw = East |
| Array(D.south, D.north, D.east, D.west, D.down, D.up, D.unknown)), |
| // Pitch = Up |
| Array( |
| // Yaw = North |
| Array(D.north, D.south, D.down, D.up, D.east, D.west, D.unknown), |
| // Yaw = South |
| Array(D.north, D.south, D.up, D.down, D.west, D.east, D.unknown), |
| // Yaw = West |
| Array(D.north, D.south, D.west, D.east, D.down, D.up, D.unknown), |
| // Yaw = East |
| Array(D.north, D.south, D.east, D.west, D.up, D.down, D.unknown)), |
| // Pitch = Forward (North|East|South|West) |
| Array( |
| // Yaw = North |
| Array(D.down, D.up, D.south, D.north, D.east, D.west, D.unknown), |
| // Yaw = South |
| Array(D.down, D.up, D.north, D.south, D.west, D.east, D.unknown), |
| // Yaw = West |
| Array(D.down, D.up, D.west, D.east, D.south, D.north, D.unknown), |
| // Yaw = East |
| Array(D.down, D.up, D.east, D.west, D.north, D.south, D.unknown))) |
| |
| private val pitch2Direction = Array(D.up, D.north, D.down) |
| |
| private val yaw2Direction = Array(D.south, D.west, D.north, D.east) |
| |
| /** Shortcuts for forge directions to make the above more readable. */ |
| private object D { |
| val down = ForgeDirection.DOWN |
| val up = ForgeDirection.UP |
| val north = ForgeDirection.NORTH |
| val south = ForgeDirection.SOUTH |
| val west = ForgeDirection.WEST |
| val east = ForgeDirection.EAST |
| val unknown = ForgeDirection.UNKNOWN |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // State |
| // ----------------------------------------------------------------------- // |
| |
| /** One of Up, Down and North (where north means forward/no pitch). */ |
| private var _pitch = ForgeDirection.NORTH |
| |
| /** One of the four cardinal directions. */ |
| private var _yaw = ForgeDirection.SOUTH |
| |
| /** Translation for facings based on current pitch and yaw. */ |
| private var cachedTranslation = translations(_pitch.ordinal)(_yaw.ordinal - 2) |
| |
| /** Translation from local to global coordinates. */ |
| private var cachedInverseTranslation = invert(cachedTranslation) |
| |
| // ----------------------------------------------------------------------- // |
| // Accessors |
| // ----------------------------------------------------------------------- // |
| |
| def pitch = _pitch |
| |
| def pitch_=(value: ForgeDirection): Unit = |
| trySetPitchYaw(value match { |
| case ForgeDirection.DOWN | ForgeDirection.UP => value |
| case _ => ForgeDirection.NORTH |
| }, _yaw) |
| |
| def yaw = _yaw |
| |
| def yaw_=(value: ForgeDirection): Unit = |
| trySetPitchYaw(pitch, value match { |
| case ForgeDirection.DOWN | ForgeDirection.UP => _yaw |
| case _ => value |
| }) |
| |
| def setFromEntityPitchAndYaw(entity: Entity) = |
| trySetPitchYaw( |
| pitch2Direction((entity.rotationPitch / 90).round + 1), |
| yaw2Direction((entity.rotationYaw / 360 * 4).round & 3)) |
| |
| def setFromFacing(value: ForgeDirection) = |
| value match { |
| case ForgeDirection.DOWN | ForgeDirection.UP => |
| trySetPitchYaw(value, ForgeDirection.SOUTH) |
| case yaw => |
| trySetPitchYaw(ForgeDirection.NORTH, yaw) |
| } |
| |
| def invertRotation() = |
| trySetPitchYaw(_pitch match { |
| case ForgeDirection.DOWN | ForgeDirection.UP => _pitch.getOpposite |
| case _ => ForgeDirection.NORTH |
| }, _yaw.getOpposite) |
| |
| def facing = _pitch match { |
| case ForgeDirection.DOWN | ForgeDirection.UP => _pitch |
| case _ => _yaw |
| } |
| |
| def toLocal(value: ForgeDirection) = cachedTranslation(value.ordinal) |
| |
| def toGlobal(value: ForgeDirection) = cachedInverseTranslation(value.ordinal) |
| |
| override def readFromNBT(nbt: NBTTagCompound) = { |
| super.readFromNBT(nbt) |
| _pitch = ForgeDirection.getOrientation(nbt.getInteger("pitch")) |
| _yaw = ForgeDirection.getOrientation(nbt.getInteger("yaw")) |
| updateTranslation() |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) = { |
| super.writeToNBT(nbt) |
| nbt.setInteger("pitch", _pitch.ordinal) |
| nbt.setInteger("yaw", _yaw.ordinal) |
| } |
| |
| override def validate() = { |
| super.validate() |
| if (worldObj.isRemote) |
| ClientPacketSender.sendRotatableStateRequest(this) |
| } |
| |
| /** Updates cached translation array and sends notification to clients. */ |
| private def updateTranslation() = { |
| val newTranslation = translations(_pitch.ordinal)(_yaw.ordinal - 2) |
| if (cachedTranslation != newTranslation) { |
| cachedTranslation = newTranslation |
| cachedInverseTranslation = invert(cachedTranslation) |
| if (worldObj != null && !worldObj.isRemote) { |
| ServerPacketSender.sendRotatableState(this) |
| } |
| } |
| } |
| |
| /** Validates new values against the allowed rotations as set in our block. */ |
| private def trySetPitchYaw(pitch: ForgeDirection, yaw: ForgeDirection) = { |
| val block = Block.blocksList(worldObj.getBlockId(xCoord, yCoord, zCoord)) |
| if (block != null) { |
| val valid = block.getValidRotations(worldObj, xCoord, yCoord, zCoord) |
| if (valid.contains(pitch)) |
| _pitch = pitch |
| if (valid.contains(yaw)) |
| _yaw = yaw |
| updateTranslation() |
| } |
| this |
| } |
| |
| def invert(t: Array[ForgeDirection]) = |
| (0 until t.length).map(i => ForgeDirection.getOrientation(t.indexOf(ForgeDirection.getOrientation(i)))) |
| } |