| package li.cil.oc.client.renderer.tileentity |
| |
| import java.util.logging.Level |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.util.RenderState |
| import li.cil.oc.{OpenComputers, Settings} |
| import net.minecraft.client.renderer.entity.RenderManager |
| import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer |
| import net.minecraft.client.renderer.{Tessellator, GLAllocation} |
| import net.minecraft.tileentity.TileEntity |
| import net.minecraft.util.{Vec3, ResourceLocation} |
| import net.minecraftforge.client.IItemRenderer.ItemRenderType |
| import net.minecraftforge.client.MinecraftForgeClient |
| import net.minecraftforge.common.ForgeDirection |
| import org.lwjgl.opengl.GL11 |
| |
| object RobotRenderer extends TileEntitySpecialRenderer { |
| private val texture = new ResourceLocation(Settings.resourceDomain, "textures/blocks/robot.png") |
| |
| private val displayList = GLAllocation.generateDisplayLists(2) |
| |
| private val gap = 1.0f / 28.0f |
| private val gt = 0.5f + gap |
| private val gb = 0.5f - gap |
| |
| private def normal(v: Vec3) { |
| val n = v.normalize() |
| GL11.glNormal3f(n.xCoord.toFloat, n.yCoord.toFloat, n.zCoord.toFloat) |
| } |
| |
| def compileList() { |
| val t = Tessellator.instance |
| |
| val size = 0.4f |
| val l = 0.5f - size |
| val h = 0.5f + size |
| |
| GL11.glNewList(displayList, GL11.GL_COMPILE) |
| |
| GL11.glBegin(GL11.GL_TRIANGLE_FAN) |
| GL11.glTexCoord2f(0.25f, 0.25f) |
| GL11.glVertex3f(0.5f, 1, 0.5f) |
| GL11.glTexCoord2f(0, 0.5f) |
| GL11.glVertex3f(l, gt, h) |
| normal(Vec3.createVectorHelper(0, 0.2, 1)) |
| GL11.glTexCoord2f(0.5f, 0.5f) |
| GL11.glVertex3f(h, gt, h) |
| normal(Vec3.createVectorHelper(1, 0.2, 0)) |
| GL11.glTexCoord2f(0.5f, 0) |
| GL11.glVertex3f(h, gt, l) |
| normal(Vec3.createVectorHelper(0, 0.2, -1)) |
| GL11.glTexCoord2f(0, 0) |
| GL11.glVertex3f(l, gt, l) |
| normal(Vec3.createVectorHelper(-1, 0.2, 0)) |
| GL11.glTexCoord2f(0, 0.5f) |
| GL11.glVertex3f(l, gt, h) |
| GL11.glEnd() |
| |
| t.startDrawingQuads() |
| t.setNormal(0, -1, 0) |
| t.addVertexWithUV(l, gt, h, 0, 1) |
| t.addVertexWithUV(l, gt, l, 0, 0.5) |
| t.addVertexWithUV(h, gt, l, 0.5, 0.5) |
| t.addVertexWithUV(h, gt, h, 0.5, 1) |
| t.draw() |
| |
| GL11.glEndList() |
| |
| GL11.glNewList(displayList + 1, GL11.GL_COMPILE) |
| |
| GL11.glBegin(GL11.GL_TRIANGLE_FAN) |
| GL11.glTexCoord2f(0.75f, 0.25f) |
| GL11.glVertex3f(0.5f, 0.03f, 0.5f) |
| GL11.glTexCoord2f(0.5f, 0) |
| GL11.glVertex3f(l, gb, l) |
| normal(Vec3.createVectorHelper(0, -0.2, 1)) |
| GL11.glTexCoord2f(1, 0) |
| GL11.glVertex3f(h, gb, l) |
| normal(Vec3.createVectorHelper(1, -0.2, 0)) |
| GL11.glTexCoord2f(1, 0.5f) |
| GL11.glVertex3f(h, gb, h) |
| normal(Vec3.createVectorHelper(0, -0.2, -1)) |
| GL11.glTexCoord2f(0.5f, 0.5f) |
| GL11.glVertex3f(l, gb, h) |
| normal(Vec3.createVectorHelper(-1, -0.2, 0)) |
| GL11.glTexCoord2f(0.5f, 0) |
| GL11.glVertex3f(l, gb, l) |
| GL11.glEnd() |
| |
| t.startDrawingQuads() |
| t.setNormal(0, 1, 0) |
| t.addVertexWithUV(l, gb, l, 0, 0.5) |
| t.addVertexWithUV(l, gb, h, 0, 1) |
| t.addVertexWithUV(h, gb, h, 0.5, 1) |
| t.addVertexWithUV(h, gb, l, 0.5, 0.5) |
| t.draw() |
| |
| GL11.glEndList() |
| } |
| |
| compileList() |
| |
| def renderChassis(isRunning: Boolean = false, level: Int = 0, offset: Double = 0) { |
| val size = 0.3f |
| val l = 0.5f - size |
| val h = 0.5f + size |
| val vStep = 1.0f / 32.0f |
| |
| val offsetV = ((offset - offset.toInt) * 16).toInt * vStep |
| val (u0, u1, v0, v1) = { |
| if (isRunning) |
| (0.5f, 1f, 0.5f + offsetV, 0.5f + vStep + offsetV) |
| else |
| (0.25f - vStep, 0.25f + vStep, 0.75f - vStep, 0.75f + vStep) |
| } |
| |
| bindTexture(texture) |
| if (level > 19) { |
| GL11.glColor3f(0.4f, 1, 1) |
| } |
| else if (level > 9) { |
| GL11.glColor3f(1, 1, 0.4f) |
| } |
| else { |
| GL11.glColor3f(0.5f, 0.5f, 0.5f) |
| } |
| if (!isRunning) { |
| GL11.glTranslatef(0, -2 * gap, 0) |
| } |
| GL11.glCallList(displayList) |
| if (!isRunning) { |
| GL11.glTranslatef(0, 2 * gap, 0) |
| } |
| GL11.glCallList(displayList + 1) |
| GL11.glColor3f(1, 1, 1) |
| |
| if (MinecraftForgeClient.getRenderPass == 0) { |
| RenderState.disableLighting() |
| } |
| |
| if (isRunning) { |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| t.addVertexWithUV(l, gt, l, u0, v0) |
| t.addVertexWithUV(l, gb, l, u0, v1) |
| t.addVertexWithUV(l, gb, h, u1, v1) |
| t.addVertexWithUV(l, gt, h, u1, v0) |
| |
| t.addVertexWithUV(l, gt, h, u0, v0) |
| t.addVertexWithUV(l, gb, h, u0, v1) |
| t.addVertexWithUV(h, gb, h, u1, v1) |
| t.addVertexWithUV(h, gt, h, u1, v0) |
| |
| t.addVertexWithUV(h, gt, h, u0, v0) |
| t.addVertexWithUV(h, gb, h, u0, v1) |
| t.addVertexWithUV(h, gb, l, u1, v1) |
| t.addVertexWithUV(h, gt, l, u1, v0) |
| |
| t.addVertexWithUV(h, gt, l, u0, v0) |
| t.addVertexWithUV(h, gb, l, u0, v1) |
| t.addVertexWithUV(l, gb, l, u1, v1) |
| t.addVertexWithUV(l, gt, l, u1, v0) |
| t.draw() |
| } |
| |
| if (MinecraftForgeClient.getRenderPass == 0) { |
| RenderState.enableLighting() |
| } |
| } |
| |
| def renderTileEntityAt(entity: TileEntity, x: Double, y: Double, z: Double, f: Float) { |
| val proxy = entity.asInstanceOf[tileentity.RobotProxy] |
| val robot = proxy.robot |
| val worldTime = entity.getWorldObj.getTotalWorldTime + f |
| |
| GL11.glPushMatrix() |
| GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5) |
| |
| // If the move started while we were rendering and we have a reference to |
| // the *old* proxy the robot would be rendered at the wrong position, so we |
| // correct for the offset. |
| if (robot.proxy != proxy) { |
| GL11.glTranslated(robot.proxy.x - proxy.x, robot.proxy.y - proxy.y, robot.proxy.z - proxy.z) |
| } |
| |
| if (robot.isAnimatingMove) { |
| val remaining = (robot.animationTicksLeft - f) / robot.animationTicksTotal.toDouble |
| val dx = robot.moveFromX - robot.x |
| val dy = robot.moveFromY - robot.y |
| val dz = robot.moveFromZ - robot.z |
| GL11.glTranslated(dx * remaining, dy * remaining, dz * remaining) |
| } |
| |
| if (robot.isAnimatingTurn) { |
| val remaining = (robot.animationTicksLeft - f) / robot.animationTicksTotal.toDouble |
| GL11.glRotated(90 * remaining, 0, robot.turnAxis, 0) |
| } |
| |
| robot.yaw match { |
| case ForgeDirection.WEST => GL11.glRotatef(-90, 0, 1, 0) |
| case ForgeDirection.NORTH => GL11.glRotatef(180, 0, 1, 0) |
| case ForgeDirection.EAST => GL11.glRotatef(90, 0, 1, 0) |
| case _ => // No yaw. |
| } |
| |
| GL11.glTranslatef(-0.5f, -0.5f, -0.5f) |
| |
| val timeJitter = robot.hashCode |
| val hover = |
| if (robot.isRunning) (Math.sin(timeJitter + worldTime / 20.0) * 0.03).toFloat |
| else -0.03f |
| GL11.glTranslatef(0, hover, 0) |
| |
| if (MinecraftForgeClient.getRenderPass == 0) { |
| val offset = timeJitter + worldTime / 20.0 |
| renderChassis(robot.isRunning, robot.level, offset) |
| } |
| |
| robot.equippedItem match { |
| case Some(stack) => |
| GL11.glPushMatrix() |
| GL11.glTranslatef(0.1f, 0.25f, 0.75f) |
| GL11.glScalef(0.4f, 0.4f, -0.4f) |
| if (robot.isAnimatingSwing) { |
| val remaining = (robot.animationTicksLeft - f) / robot.animationTicksTotal.toDouble |
| GL11.glRotatef((Math.sin(remaining * Math.PI) * 45).toFloat, -1, 0, 0) |
| } |
| GL11.glRotatef(-30, 1, 0, 0) |
| GL11.glRotatef(40, 0, 1, 0) |
| GL11.glDisable(GL11.GL_CULL_FACE) |
| try { |
| RenderManager.instance.itemRenderer.renderItem(robot.player(), stack, MinecraftForgeClient.getRenderPass) |
| } |
| catch { |
| case e: Throwable => |
| OpenComputers.log.log(Level.WARNING, "Failed rendering equipped item.", e) |
| robot.equippedItem = None |
| } |
| GL11.glEnable(GL11.GL_CULL_FACE) |
| GL11.glPopMatrix() |
| case _ => |
| } |
| |
| robot.equippedUpgrade match { |
| case Some(stack) => |
| try { |
| if (MinecraftForgeClient.getItemRenderer(stack, ItemRenderType.EQUIPPED) != null) { |
| RenderManager.instance.itemRenderer.renderItem(robot.player(), stack, MinecraftForgeClient.getRenderPass, ItemRenderType.EQUIPPED) |
| } |
| } |
| catch { |
| case e: Throwable => |
| OpenComputers.log.log(Level.WARNING, "Failed rendering equipped upgrade.", e) |
| robot.equippedUpgrade = None |
| } |
| case _ => |
| } |
| |
| GL11.glPopMatrix() |
| } |
| } |