blob: 495da9e2f3175e97e9d166e21c996a2446aedf05 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import scala.collection.mutable.MutableList
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc.Config
import li.cil.oc.CreativeTab
import li.cil.oc.common.tileentity.TileEntityRotatable
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.creativetab.CreativeTabs
import net.minecraft.entity.Entity
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.tileentity.TileEntity
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
/**
* Block proxy for all real block implementations.
*
* All of our blocks are implemented as "sub-blocks" of this block, i.e. they
* are instances of this block with differing metadata. This way we only need a
* single block ID to represent 15 blocks.
*
* This means this block contains barely any logic, it only forwards calls to
* the underlying sub block, based on the metadata. The only actual logic done
* in here is for the block rotation (and, well, the forwarding), if the block
* has a rotatable tile entity. In that case all sides are also translated into
* local coordinate space for the sub block (i.e. "up" will always be up
* relative to the block itself. So if it's rotated up may actually be west).
*/
class BlockMulti extends Block(Config.blockId, Material.iron) {
setHardness(2f)
setCreativeTab(CreativeTab)
GameRegistry.registerBlock(this, classOf[ItemBlockMulti], "oc.block")
// ----------------------------------------------------------------------- //
// SubBlock
// ----------------------------------------------------------------------- //
val subBlocks = MutableList.empty[SubBlock]
def add(subBlock: SubBlock) = {
val blockId = subBlocks.length
subBlocks += subBlock
blockId
}
def subBlockId(world: IBlockAccess, x: Int, y: Int, z: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case Some(subBlock) if world.getBlockId(x, y, z) == this.blockID => subBlock.blockId
case _ => -1
}
protected def subBlock(metadata: Int) =
metadata match {
case id if id >= 0 && id < subBlocks.length => Some(subBlocks(id))
case _ => None
}
// ----------------------------------------------------------------------- //
// Rotation
// ----------------------------------------------------------------------- //
def getFacing(world: IBlockAccess, x: Int, y: Int, z: Int) =
world.getBlockTileEntity(x, y, z) match {
case tileEntity: TileEntityRotatable => tileEntity.facing
case _ => ForgeDirection.UNKNOWN
}
def setFacing(world: World, x: Int, y: Int, z: Int, value: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case rotatable: TileEntityRotatable =>
rotatable.setFromFacing(value); true
case _ => false
}
def setRotationFromEntityPitchAndYaw(world: World, x: Int, y: Int, z: Int, value: Entity) =
world.getBlockTileEntity(x, y, z) match {
case rotatable: TileEntityRotatable =>
rotatable.setFromEntityPitchAndYaw(value); true
case _ => false
}
private def toLocal(world: IBlockAccess, x: Int, y: Int, z: Int, value: ForgeDirection) =
world.getBlockTileEntity(x, y, z) match {
case rotatable: TileEntityRotatable => rotatable.translate(value)
case _ => value
}
// ----------------------------------------------------------------------- //
// Block
// ----------------------------------------------------------------------- //
override def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int, metadata: Int) = {
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => // Invalid but avoid match error.
case Some(subBlock) => subBlock.breakBlock(world, x, y, z, blockId, metadata)
}
super.breakBlock(world, x, y, z, blockId, metadata)
}
override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => false
case Some(subBlock) => subBlock.canConnectRedstone(
world, x, y, z, toLocal(world, x, y, z, side match {
case -1 => ForgeDirection.UP
case 0 => ForgeDirection.NORTH
case 1 => ForgeDirection.EAST
case 2 => ForgeDirection.SOUTH
case 3 => ForgeDirection.WEST
}))
}
override def createTileEntity(world: World, metadata: Int): TileEntity =
subBlock(metadata) match {
case None => null
case Some(subBlock) => subBlock.createTileEntity(world, metadata)
}
override def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => super.getCollisionBoundingBoxFromPool(world, x, y, z)
// TODO Rotate to world space if we have a TileEntityRotatable?
case Some(subBlock) => subBlock.getCollisionBoundingBoxFromPool(world, x, y, z)
}
override def getBlockTexture(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => super.getBlockTexture(world, x, y, z, side)
case Some(subBlock) => subBlock.getBlockTextureFromSide(
world, x, y, z, toLocal(world, x, y, z, ForgeDirection.getOrientation(side))) match {
case null => super.getBlockTexture(world, x, y, z, side)
case icon => icon
}
}
override def getLightOpacity(world: World, x: Int, y: Int, z: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => 255
case Some(subBlock) => subBlock.getLightOpacity(world, x, y, z)
}
override def getSubBlocks(itemId: Int, creativeTab: CreativeTabs, list: java.util.List[_]) = {
// Workaround for MC's untyped lists... I'm too tired to rage anymore.
def add[T](list: java.util.List[T], value: Any) = list.add(value.asInstanceOf[T])
(0 until subBlocks.length).
foreach(id => add(list, new ItemStack(this, 1, id)))
}
def getUnlocalizedName(metadata: Int) =
subBlock(metadata) match {
case None => "oc.block"
case Some(subBlock) => subBlock.unlocalizedName
}
override def getValidRotations(world: World, x: Int, y: Int, z: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => super.getValidRotations(world, x, y, z)
case Some(subBlock) => subBlock.getValidRotations(world, x, y, z)
}
override def hasTileEntity(metadata: Int) = subBlock(metadata) match {
case None => false
case Some(subBlock) => subBlock.hasTileEntity(metadata)
}
override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => 0
case Some(subBlock) => subBlock.isProvidingStrongPower(
world, x, y, z, toLocal(world, x, y, z, ForgeDirection.getOrientation(side)))
}
override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => 0
case Some(subBlock) => subBlock.isProvidingWeakPower(
world, x, y, z, toLocal(world, x, y, z, ForgeDirection.getOrientation(side)))
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float): Boolean = {
// Helper method to detect items that can be used to rotate blocks, such as
// wrenches. This structural type is compatible with the BuildCraft wrench
// interface.
def canWrench = {
if (player.getCurrentEquippedItem != null)
try {
player.getCurrentEquippedItem.getItem.asInstanceOf[{
def canWrench(player: EntityPlayer, x: Int, y: Int, z: Int): Boolean
}].canWrench(player, x, y, z)
}
catch {
case _: Throwable => false
}
else
false
}
// Get valid rotations to skip rotating if there's only one.
val valid = getValidRotations(world, x, y, z)
if (valid.length > 1 && canWrench)
world.getBlockTileEntity(x, y, z) match {
case rotatable: TileEntityRotatable => {
if (player.isSneaking()) {
// Rotate pitch. Get the valid pitch rotations.
val validPitch = valid.collect {
case valid if valid == ForgeDirection.DOWN || valid == ForgeDirection.UP => valid
case valid if valid != ForgeDirection.UNKNOWN => ForgeDirection.NORTH
}
// Check if there's more than one, and if so set to the next one.
if (validPitch.length > 1) {
if (!world.isRemote)
rotatable.pitch = validPitch((validPitch.indexOf(rotatable.pitch) + 1) % validPitch.length)
return true
}
}
else {
// Rotate yaw. Get the valid yaw rotations.
val validYaw = valid.collect {
case valid if valid != ForgeDirection.DOWN && valid != ForgeDirection.UP && valid != ForgeDirection.UNKNOWN => valid
}
// Check if there's more than one, and if so set to the next one.
if (validYaw.length > 1) {
if (!world.isRemote)
rotatable.yaw = validYaw((validYaw.indexOf(rotatable.yaw) + 1) % validYaw.length)
return true
}
}
}
case _ => // Cannot rotate this block.
}
// No rotating tool in hand or can't rotate: activate the block.
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => false
case Some(subBlock) => subBlock.onBlockActivated(
world, x, y, z, player, ForgeDirection.getOrientation(side), hitX, hitY, hitZ)
}
}
override def onBlockAdded(world: World, x: Int, y: Int, z: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => // Invalid but avoid match error.
case Some(subBlock) => subBlock.onBlockAdded(world, x, y, z)
}
override def onBlockPlacedBy(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, item: ItemStack) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => // Invalid but avoid match error.
case Some(subBlock) => subBlock.onBlockPlacedBy(world, x, y, z, player, item)
}
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) =
subBlock(world.getBlockMetadata(x, y, z)) match {
case None => // Invalid but avoid match error.
case Some(subBlock) => subBlock.onNeighborBlockChange(world, x, y, z, blockId)
}
override def registerIcons(iconRegister: IconRegister) = {
super.registerIcons(iconRegister)
subBlocks.foreach(_.registerIcons(iconRegister))
}
override def removeBlockByPlayer(world: World, player: EntityPlayer, x: Int, y: Int, z: Int) =
(subBlock(world.getBlockMetadata(x, y, z)) match {
case None => true
case Some(subBlock) => subBlock.onBlockRemovedBy(world, x, y, z, player)
}) && super.removeBlockByPlayer(world, player, x, y, z)
override def rotateBlock(world: World, x: Int, y: Int, z: Int, axis: ForgeDirection) = {
val newFacing = getFacing(world, x, y, z).getRotation(axis)
if (getValidRotations(world, x, y, z).contains(newFacing))
setFacing(world, x, y, z, newFacing)
else false
}
}