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package li.cil.oc.common.container
import li.cil.oc.common.InventorySlots
import li.cil.oc.common.inventory.ServerInventory
import net.minecraft.entity.player.{EntityPlayer, InventoryPlayer}
class Server(playerInventory: InventoryPlayer, serverInventory: ServerInventory) extends Player(playerInventory, serverInventory) {
for (i <- 0 to 1) {
val slot = InventorySlots.server(serverInventory.tier)(getInventory.size)
addSlotToContainer(76, 7 + i * slotSize, slot.slot, slot.tier)
}
for (i <- 0 to 1 + serverInventory.tier) {
val slot = InventorySlots.server(serverInventory.tier)(getInventory.size)
addSlotToContainer(100, 7 + i * slotSize, slot.slot, slot.tier)
}
for (i <- 0 to 1 + serverInventory.tier) {
val slot = InventorySlots.server(serverInventory.tier)(getInventory.size)
addSlotToContainer(124, 7 + i * slotSize, slot.slot, slot.tier)
}
for (i <- 0 to 1 + serverInventory.tier) {
val slot = InventorySlots.server(serverInventory.tier)(getInventory.size)
addSlotToContainer(148, 7 + i * slotSize, slot.slot, slot.tier)
}
for (i <- 1 to serverInventory.tier) {
val slot = InventorySlots.server(serverInventory.tier)(getInventory.size)
addSlotToContainer(76, 7 + (i + 1) * slotSize, slot.slot, slot.tier)
}
// Show the player's inventory.
addPlayerInventorySlots(8, 84)
override def canInteractWith(player: EntityPlayer) = player == playerInventory.player
}