blob: f6fd2f1c902a03ee35bf21fe4640e3fd8d5b1b25 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import java.text.DecimalFormat
import java.util
import li.cil.oc.Settings
import li.cil.oc.common.tileentity
import li.cil.oc.util.Tooltip
import li.cil.oc.util.mods.Mods
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.world.World
class PowerConverter(val parent: SimpleDelegator) extends SimpleDelegate {
showInItemList = !Settings.get.ignorePower
override protected def customTextures = Array(
None,
None,
Some("PowerConverterSide"),
Some("PowerConverterSide"),
Some("PowerConverterSide"),
Some("PowerConverterSide")
)
private val formatter = new DecimalFormat("#.#")
// ----------------------------------------------------------------------- //
override def tooltipLines(stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean) {
super.tooltipLines(stack, player, tooltip, advanced)
def addExtension(x: Double) =
if (x >= 1e9) formatter.format(x / 1e9) + "G"
else if (x >= 1e6) formatter.format(x / 1e6) + "M"
else if (x >= 1e3) formatter.format(x / 1e3) + "K"
else formatter.format(x)
def addRatio(name: String, ratio: Double) {
val (a, b) =
if (ratio > 1) (1.0, ratio)
else (1.0 / ratio, 1.0)
tooltip.addAll(Tooltip.get(unlocalizedName + "." + name, addExtension(a), addExtension(b)))
}
if (Mods.BuildCraftPower.isAvailable) {
addRatio("BuildCraft", Settings.ratioBuildCraft)
}
if (Mods.IndustrialCraft2.isAvailable) {
addRatio("IndustrialCraft2", Settings.ratioIndustrialCraft2)
}
if (Mods.Mekanism.isAvailable) {
addRatio("Mekanism", Settings.ratioMekanism)
}
if (Mods.ThermalExpansion.isAvailable) {
addRatio("ThermalExpansion", Settings.ratioThermalExpansion)
}
if (Mods.UniversalElectricity.isAvailable) {
addRatio("UniversalElectricity", Settings.ratioUniversalElectricity)
}
}
// ----------------------------------------------------------------------- //
override def hasTileEntity = true
override def createTileEntity(world: World) = Some(new tileentity.PowerConverter())
}